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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/1999/REC-html401-19991224/loose.dtd">
<html>
<head>
<title>Castle Game Engine: CastleNotifications: Class TCastleNotifications</title>
<meta name="generator" content="PasDoc 0.13.0">
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<link rel="StyleSheet" type="text/css" href="pasdoc.css">
</head>
<body>
<table class="container"><tr><td class="navigation">
<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<a name="TCastleNotifications"></a><h1 class="cio">Class TCastleNotifications</h1>
<table class="sections wide_list">
<tr>
<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td><a class="section" href="#PasDoc-Fields">Fields</a></td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td><a class="section" href="#PasDoc-Properties">Properties</a></td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
<p class="unitlink">
<a  href="CastleNotifications.html">CastleNotifications</a></p>
<h2 class="declaration">Declaration</h2>
<p class="declaration">
<code>type TCastleNotifications = class(<a class="normal" href="CastleUIControls.TUIControl.html">TUIControl</a>)</code></p>
<h2 class="description">Description</h2>
<p>
Notifications displayed in the OpenGL window. The idea is to display messages about something happening at the bottom / top of the screen. These messages disappear by themselves after some short time.

<p>Similar to older FPS games messages, e.g. DOOM, Quake, Duke Nukem 3D. Suitable for game messages like &quot;Picked up 20 ammo&quot; or &quot;Player Foo joined game&quot;.

<p>This is a <a class="normal" href="CastleUIControls.TUIControl.html">TUIControl</a> descendant, so to use it &mdash; just add it to <a class="normal" href="CastleWindow.TCastleWindowCustom.html#Controls">TCastleWindowCustom.Controls</a> or <a class="normal" href="CastleControl.TCastleControlCustom.html#Controls">TCastleControlCustom.Controls</a>. Call <a class="normal" href="CastleNotifications.TCastleNotifications.html#Show">Show</a> to display a message.</p>
<a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
<ul class="hierarchy"><li class="ancestor">TComponent</li>
<li class="ancestor"><a class="normal" href="CastleUIControls.TInputListener.html">TInputListener</a></li>
<li class="ancestor"><a class="normal" href="CastleUIControls.TUIControl.html">TUIControl</a></li>
<li class="thisitem">TCastleNotifications</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Fields"></a><h3 class="summary">Fields</h3>
<table class="summary wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>internal const <b><a  href="CastleNotifications.TCastleNotifications.html#DefaultMaxMessages">DefaultMaxMessages</a></b> = 4;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>internal const <b><a  href="CastleNotifications.TCastleNotifications.html#DefaultMessagesTimeout">DefaultMessagesTimeout</a></b> = 5000;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>internal const <b><a  href="CastleNotifications.TCastleNotifications.html#DefaultHorizontalPosition">DefaultHorizontalPosition</a></b> = <a  href="CastleUIControls.html#hpMiddle">hpMiddle</a>;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>internal const <b><a  href="CastleNotifications.TCastleNotifications.html#DefaultVerticalPosition">DefaultVerticalPosition</a></b> = vpDown;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>internal const <b><a  href="CastleNotifications.TCastleNotifications.html#DefaultHorizontalMargin">DefaultHorizontalMargin</a></b> = 10;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>internal const <b><a  href="CastleNotifications.TCastleNotifications.html#DefaultVerticalMargin">DefaultVerticalMargin</a></b> = 1;</code></td>
</tr>
</table>
<a name="PasDoc-Methods"></a><h3 class="summary">Methods</h3>
<table class="summary wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>constructor <b><a  href="CastleNotifications.TCastleNotifications.html#Create">Create</a></b>(AOwner: TComponent); override;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>destructor <b><a  href="CastleNotifications.TCastleNotifications.html#Destroy">Destroy</a></b>; override;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>procedure <b><a  href="CastleNotifications.TCastleNotifications.html#Show">Show</a></b>(const s: string); overload;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>procedure <b><a  href="CastleNotifications.TCastleNotifications.html#Show">Show</a></b>(s: TStringList); overload;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>procedure <b><a  href="CastleNotifications.TCastleNotifications.html#Clear">Clear</a></b>;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>procedure <b><a  href="CastleNotifications.TCastleNotifications.html#Update">Update</a></b>(const SecondsPassed: Single; var HandleInput: boolean); override;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>procedure <b><a  href="CastleNotifications.TCastleNotifications.html#Render">Render</a></b>; override;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>function <b><a  href="CastleNotifications.TCastleNotifications.html#GetExists">GetExists</a></b>: boolean; override;</code></td>
</tr>
</table>
<a name="PasDoc-Properties"></a><h3 class="summary">Properties</h3>
<table class="summary wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="CastleNotifications.TCastleNotifications.html#Color">Color</a></b>: <a  href="CastleColors.html#TCastleColor">TCastleColor</a> read FColor write FColor;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="CastleNotifications.TCastleNotifications.html#History">History</a></b>: <a  href="CastleStringUtils.TCastleStringList.html">TCastleStringList</a> read FHistory;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="CastleNotifications.TCastleNotifications.html#PositionX">PositionX</a></b>: Integer read FPositionX write FPositionX;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="CastleNotifications.TCastleNotifications.html#PositionY">PositionY</a></b>: Integer read FPositionY write FPositionY;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="published.gif" alt="Published" title="Published"></a></td>
<td class="itemcode"><code>property <b><a  href="CastleNotifications.TCastleNotifications.html#MaxMessages">MaxMessages</a></b>: integer
      read FMaxMessages write FMaxMessages default <a  href="CastleNotifications.TCastleNotifications.html#DefaultMaxMessages">DefaultMaxMessages</a>;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="published.gif" alt="Published" title="Published"></a></td>
<td class="itemcode"><code>property <b><a  href="CastleNotifications.TCastleNotifications.html#Timeout">Timeout</a></b>: <a  href="CastleTimeUtils.html#TMilisecTime">TMilisecTime</a>
      read FTimeout write FTimeout default <a  href="CastleNotifications.TCastleNotifications.html#DefaultMessagesTimeout">DefaultMessagesTimeout</a>;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="published.gif" alt="Published" title="Published"></a></td>
<td class="itemcode"><code>property <b><a  href="CastleNotifications.TCastleNotifications.html#HorizontalPosition">HorizontalPosition</a></b>: <a  href="CastleNotifications.html#THorizontalPosition">THorizontalPosition</a> read FHorizontalPosition
      write FHorizontalPosition default <a  href="CastleNotifications.TCastleNotifications.html#DefaultHorizontalPosition">DefaultHorizontalPosition</a>;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="published.gif" alt="Published" title="Published"></a></td>
<td class="itemcode"><code>property <b><a  href="CastleNotifications.TCastleNotifications.html#VerticalPosition">VerticalPosition</a></b>: <a  href="CastleNotifications.html#TVerticalPosition">TVerticalPosition</a> read FVerticalPosition
      write FVerticalPosition default <a  href="CastleNotifications.TCastleNotifications.html#DefaultVerticalPosition">DefaultVerticalPosition</a>;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="published.gif" alt="Published" title="Published"></a></td>
<td class="itemcode"><code>property <b><a  href="CastleNotifications.TCastleNotifications.html#HorizontalMargin">HorizontalMargin</a></b>: Integer read FHorizontalMargin write FHorizontalMargin
      default <a  href="CastleNotifications.TCastleNotifications.html#DefaultHorizontalMargin">DefaultHorizontalMargin</a>;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="published.gif" alt="Published" title="Published"></a></td>
<td class="itemcode"><code>property <b><a  href="CastleNotifications.TCastleNotifications.html#VerticalMargin">VerticalMargin</a></b>: Integer read FVerticalMargin write FVerticalMargin
      default <a  href="CastleNotifications.TCastleNotifications.html#DefaultVerticalMargin">DefaultVerticalMargin</a>;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="published.gif" alt="Published" title="Published"></a></td>
<td class="itemcode"><code>property <b><a  href="CastleNotifications.TCastleNotifications.html#CollectHistory">CollectHistory</a></b>: boolean read FCollectHistory write FCollectHistory
      default false;</code></td>
</tr>
</table>
<h2 class="description">Description</h2>
<h3 class="detail">Fields</h3>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="DefaultMaxMessages"></a><code>internal const <b>DefaultMaxMessages</b> = 4;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="DefaultMessagesTimeout"></a><code>internal const <b>DefaultMessagesTimeout</b> = 5000;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="DefaultHorizontalPosition"></a><code>internal const <b>DefaultHorizontalPosition</b> = <a  href="CastleUIControls.html#hpMiddle">hpMiddle</a>;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="DefaultVerticalPosition"></a><code>internal const <b>DefaultVerticalPosition</b> = vpDown;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="DefaultHorizontalMargin"></a><code>internal const <b>DefaultHorizontalMargin</b> = 10;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="DefaultVerticalMargin"></a><code>internal const <b>DefaultVerticalMargin</b> = 1;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<h3 class="detail">Methods</h3>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Create"></a><code>constructor <b>Create</b>(AOwner: TComponent); override;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Destroy"></a><code>destructor <b>Destroy</b>; override;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Show"></a><code>procedure <b>Show</b>(const s: string); overload;</code></td>
</tr>
<tr><td colspan="2">
<p>
Show new message. An overloaded version that takes a single string will detect newlines in the string automatically so a message may be multi-line. The messages will be automatically broken to fit on the screen width with given font. </p>
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Show"></a><code>procedure <b>Show</b>(s: TStringList); overload;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Clear"></a><code>procedure <b>Clear</b>;</code></td>
</tr>
<tr><td colspan="2">
<p>
Clear all messages.</p>
</td></tr>
</table>
<table class="detail wide_list">
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Update"></a><code>procedure <b>Update</b>(const SecondsPassed: Single; var HandleInput: boolean); override;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Render"></a><code>procedure <b>Render</b>; override;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="GetExists"></a><code>function <b>GetExists</b>: boolean; override;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<h3 class="detail">Properties</h3>
<table class="detail wide_list">
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Color"></a><code>property <b>Color</b>: <a  href="CastleColors.html#TCastleColor">TCastleColor</a> read FColor write FColor;</code></td>
</tr>
<tr><td colspan="2">
<p>
Color used to draw messages. Default value is <a class="normal" href="CastleColors.html#Yellow">yellow</a>.</p>
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="History"></a><code>property <b>History</b>: <a  href="CastleStringUtils.TCastleStringList.html">TCastleStringList</a> read FHistory;</code></td>
</tr>
<tr><td colspan="2">
<p>
All the messages passed to <a class="normal" href="CastleNotifications.TCastleNotifications.html#Show">Show</a>, collected only if <a class="normal" href="CastleNotifications.TCastleNotifications.html#CollectHistory">CollectHistory</a>. May be <code>Nil</code> when not <a class="normal" href="CastleNotifications.TCastleNotifications.html#CollectHistory">CollectHistory</a>.</p>
</td></tr>
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<table class="detail wide_list">
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="PositionX"></a><code>property <b>PositionX</b>: Integer read FPositionX write FPositionX;</code></td>
</tr>
<tr><td colspan="2">
<p>
Position shift, relative to position set by <a class="normal" href="CastleNotifications.TCastleNotifications.html#HorizontalPosition">HorizontalPosition</a> and <a class="normal" href="CastleNotifications.TCastleNotifications.html#VerticalPosition">VerticalPosition</a>. TODO: we should make positioning common for all controls, using Left, Bottom, or some Autoxxx spec.</p>
</td></tr>
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<table class="detail wide_list">
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="PositionY"></a><code>property <b>PositionY</b>: Integer read FPositionY write FPositionY;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="published.gif" alt="Published" title="Published"></a></td>
<td class="itemcode"><a name="MaxMessages"></a><code>property <b>MaxMessages</b>: integer
      read FMaxMessages write FMaxMessages default <a  href="CastleNotifications.TCastleNotifications.html#DefaultMaxMessages">DefaultMaxMessages</a>;</code></td>
</tr>
<tr><td colspan="2">
<p>
How many message lines should be visible on the screen, at maximum.</p>
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="published.gif" alt="Published" title="Published"></a></td>
<td class="itemcode"><a name="Timeout"></a><code>property <b>Timeout</b>: <a  href="CastleTimeUtils.html#TMilisecTime">TMilisecTime</a>
      read FTimeout write FTimeout default <a  href="CastleNotifications.TCastleNotifications.html#DefaultMessagesTimeout">DefaultMessagesTimeout</a>;</code></td>
</tr>
<tr><td colspan="2">
<p>
How long a given message should be visible on the screen, in miliseconds. Message stops being visible when this timeout passed, or when we need more space for new messages (see <a class="normal" href="CastleNotifications.TCastleNotifications.html#MaxMessages">MaxMessages</a>).</p>
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="published.gif" alt="Published" title="Published"></a></td>
<td class="itemcode"><a name="HorizontalPosition"></a><code>property <b>HorizontalPosition</b>: <a  href="CastleNotifications.html#THorizontalPosition">THorizontalPosition</a> read FHorizontalPosition
      write FHorizontalPosition default <a  href="CastleNotifications.TCastleNotifications.html#DefaultHorizontalPosition">DefaultHorizontalPosition</a>;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="published.gif" alt="Published" title="Published"></a></td>
<td class="itemcode"><a name="VerticalPosition"></a><code>property <b>VerticalPosition</b>: <a  href="CastleNotifications.html#TVerticalPosition">TVerticalPosition</a> read FVerticalPosition
      write FVerticalPosition default <a  href="CastleNotifications.TCastleNotifications.html#DefaultVerticalPosition">DefaultVerticalPosition</a>;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="published.gif" alt="Published" title="Published"></a></td>
<td class="itemcode"><a name="HorizontalMargin"></a><code>property <b>HorizontalMargin</b>: Integer read FHorizontalMargin write FHorizontalMargin
      default <a  href="CastleNotifications.TCastleNotifications.html#DefaultHorizontalMargin">DefaultHorizontalMargin</a>;</code></td>
</tr>
<tr><td colspan="2">
<p>
Margins, in pixels, from the border of the container (window or such). </p>
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="published.gif" alt="Published" title="Published"></a></td>
<td class="itemcode"><a name="VerticalMargin"></a><code>property <b>VerticalMargin</b>: Integer read FVerticalMargin write FVerticalMargin
      default <a  href="CastleNotifications.TCastleNotifications.html#DefaultVerticalMargin">DefaultVerticalMargin</a>;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="published.gif" alt="Published" title="Published"></a></td>
<td class="itemcode"><a name="CollectHistory"></a><code>property <b>CollectHistory</b>: boolean read FCollectHistory write FCollectHistory
      default false;</code></td>
</tr>
<tr><td colspan="2">
<p>
Turn this on to have all the messages you pass to <a class="normal" href="CastleNotifications.TCastleNotifications.html#Show">Show</a> be collected inside <a class="normal" href="CastleNotifications.TCastleNotifications.html#History">History</a> string list. <a class="normal" href="CastleNotifications.TCastleNotifications.html#History">History</a> is expanded by <a class="normal" href="CastleNotifications.TCastleNotifications.html#Show">Show</a>, it is cleared by <a class="normal" href="CastleNotifications.TCastleNotifications.html#Clear">Clear</a>, just like the notifications on screen. However, unlike the visible messages, it has unlimited size (messages there are not removed when <a class="normal" href="CastleNotifications.TCastleNotifications.html#MaxMessages">MaxMessages</a> or <a class="normal" href="CastleNotifications.TCastleNotifications.html#Timeout">Timeout</a> take action), and messages inside are not broken to honour screen width.

<p>This is useful if you want to show the player a history of messages (in case they missed the message in game).</p>
</td></tr>
</table>
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