File: CastleOnScreenMenu.TMenuArgument.html

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/1999/REC-html401-19991224/loose.dtd">
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<title>Castle Game Engine: CastleOnScreenMenu: Class TMenuArgument</title>
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<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<a name="TMenuArgument"></a><h1 class="cio">Class TMenuArgument</h1>
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<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td>Fields</td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td><a class="section" href="#PasDoc-Properties">Properties</a></td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
<p class="unitlink">
<a  href="CastleOnScreenMenu.html">CastleOnScreenMenu</a></p>
<h2 class="declaration">Declaration</h2>
<p class="declaration">
<code>type TMenuArgument = class(<a class="normal" href="CastleOnScreenMenu.TMenuAccessory.html">TMenuAccessory</a>)</code></p>
<h2 class="description">Description</h2>
<p>
This is <a class="normal" href="CastleOnScreenMenu.TMenuAccessory.html">TMenuAccessory</a> that will just display additional text (using some different color than Menu.CurrentItemColor) after the menu item. The intention is that the Value will be changeable by the user (while the basic item text remains constant). For example Value may describe &quot;on&quot; / &quot;off&quot; state of something, the name of some key currently assigned to some function etc.</p>
<a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
<ul class="hierarchy"><li class="ancestor">TObject</li>
<li class="ancestor"><a class="normal" href="CastleOnScreenMenu.TMenuAccessory.html">TMenuAccessory</a></li>
<li class="thisitem">TMenuArgument</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Methods"></a><h3 class="summary">Methods</h3>
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<td class="itemcode"><code>constructor <b><a  href="CastleOnScreenMenu.TMenuArgument.html#Create">Create</a></b>(const AMaximumValueWidth: Integer);</code></td>
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<td class="itemcode"><code>class function <b><a  href="CastleOnScreenMenu.TMenuArgument.html#TextWidth">TextWidth</a></b>(const Text: string): Integer;</code></td>
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<td class="itemcode"><code>function <b><a  href="CastleOnScreenMenu.TMenuArgument.html#GetWidth">GetWidth</a></b>: Integer; override;</code></td>
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<td class="itemcode"><code>procedure <b><a  href="CastleOnScreenMenu.TMenuArgument.html#Draw">Draw</a></b>(const Rectangle: <a  href="CastleRectangles.TRectangle.html">TRectangle</a>); override;</code></td>
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<a name="PasDoc-Properties"></a><h3 class="summary">Properties</h3>
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<td class="itemcode"><code>property <b><a  href="CastleOnScreenMenu.TMenuArgument.html#Value">Value</a></b>: string read FValue write FValue;</code></td>
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<td class="itemcode"><code>property <b><a  href="CastleOnScreenMenu.TMenuArgument.html#MaximumValueWidth">MaximumValueWidth</a></b>: Integer
      read FMaximumValueWidth write FMaximumValueWidth;</code></td>
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<h2 class="description">Description</h2>
<h3 class="detail">Methods</h3>
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<td class="itemcode"><a name="Create"></a><code>constructor <b>Create</b>(const AMaximumValueWidth: Integer);</code></td>
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&nbsp;</td></tr>
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<td class="itemcode"><a name="TextWidth"></a><code>class function <b>TextWidth</b>(const Text: string): Integer;</code></td>
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<p>
Calculate text width using font used by <a class="normal" href="CastleOnScreenMenu.TMenuArgument.html">TMenuArgument</a>.</p>
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<td class="itemcode"><a name="GetWidth"></a><code>function <b>GetWidth</b>: Integer; override;</code></td>
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&nbsp;</td></tr>
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<td class="itemcode"><a name="Draw"></a><code>procedure <b>Draw</b>(const Rectangle: <a  href="CastleRectangles.TRectangle.html">TRectangle</a>); override;</code></td>
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<h3 class="detail">Properties</h3>
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<td class="itemcode"><a name="Value"></a><code>property <b>Value</b>: string read FValue write FValue;</code></td>
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&nbsp;</td></tr>
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<td class="itemcode"><a name="MaximumValueWidth"></a><code>property <b>MaximumValueWidth</b>: Integer
      read FMaximumValueWidth write FMaximumValueWidth;</code></td>
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&nbsp;</td></tr>
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