File: CastleOnScreenMenu.TMenuIntegerSlider.html

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/1999/REC-html401-19991224/loose.dtd">
<html>
<head>
<title>Castle Game Engine: CastleOnScreenMenu: Class TMenuIntegerSlider</title>
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<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<a name="TMenuIntegerSlider"></a><h1 class="cio">Class TMenuIntegerSlider</h1>
<table class="sections wide_list">
<tr>
<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td>Fields</td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td><a class="section" href="#PasDoc-Properties">Properties</a></td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
<p class="unitlink">
<a  href="CastleOnScreenMenu.html">CastleOnScreenMenu</a></p>
<h2 class="declaration">Declaration</h2>
<p class="declaration">
<code>type TMenuIntegerSlider = class(<a class="normal" href="CastleOnScreenMenu.TMenuSlider.html">TMenuSlider</a>)</code></p>
<h2 class="description">Description</h2>
<div class="nodescription">no description available, TMenuSlider description follows</div><div class="nodescription">no description available, TMenuAccessory description follows</div><p>
Attachment to a specific menu item of <a class="normal" href="CastleOnScreenMenu.TCastleOnScreenMenu.html">TCastleOnScreenMenu</a>, for example may store a value associated with given menu option, and allow to change it by a slider.</p>
<a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
<ul class="hierarchy"><li class="ancestor">TObject</li>
<li class="ancestor"><a class="normal" href="CastleOnScreenMenu.TMenuAccessory.html">TMenuAccessory</a></li>
<li class="ancestor"><a class="normal" href="CastleOnScreenMenu.TMenuSlider.html">TMenuSlider</a></li>
<li class="thisitem">TMenuIntegerSlider</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Methods"></a><h3 class="summary">Methods</h3>
<table class="summary wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>constructor <b><a  href="CastleOnScreenMenu.TMenuIntegerSlider.html#Create">Create</a></b>(const ABeginRange, AEndRange, AValue: Integer);</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>procedure <b><a  href="CastleOnScreenMenu.TMenuIntegerSlider.html#Draw">Draw</a></b>(const Rectangle: <a  href="CastleRectangles.TRectangle.html">TRectangle</a>); override;</code></td>
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<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>function <b><a  href="CastleOnScreenMenu.TMenuIntegerSlider.html#KeyDown">KeyDown</a></b>(Key: <a  href="CastleKeysMouse.html#TKey">TKey</a>; C: char; ParentMenu: <a  href="CastleOnScreenMenu.TCastleOnScreenMenu.html">TCastleOnScreenMenu</a>): boolean; override;</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>function <b><a  href="CastleOnScreenMenu.TMenuIntegerSlider.html#MouseDown">MouseDown</a></b>(const Event: <a  href="CastleKeysMouse.TInputPressRelease.html">TInputPressRelease</a>; const Rectangle: <a  href="CastleRectangles.TRectangle.html">TRectangle</a>; ParentMenu: <a  href="CastleOnScreenMenu.TCastleOnScreenMenu.html">TCastleOnScreenMenu</a>): boolean; override;</code></td>
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<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>procedure <b><a  href="CastleOnScreenMenu.TMenuIntegerSlider.html#Motion">Motion</a></b>(const Event: <a  href="CastleKeysMouse.TInputMotion.html">TInputMotion</a>; const Rectangle: <a  href="CastleRectangles.TRectangle.html">TRectangle</a>; ParentMenu: <a  href="CastleOnScreenMenu.TCastleOnScreenMenu.html">TCastleOnScreenMenu</a>); override;</code></td>
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<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>function <b><a  href="CastleOnScreenMenu.TMenuIntegerSlider.html#ValueToStr">ValueToStr</a></b>(const AValue: Integer): string; virtual;</code></td>
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</table>
<a name="PasDoc-Properties"></a><h3 class="summary">Properties</h3>
<table class="summary wide_list">
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="CastleOnScreenMenu.TMenuIntegerSlider.html#BeginRange">BeginRange</a></b>: Integer read FBeginRange;</code></td>
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<td class="itemcode"><code>property <b><a  href="CastleOnScreenMenu.TMenuIntegerSlider.html#EndRange">EndRange</a></b>: Integer read FEndRange;</code></td>
</tr>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="CastleOnScreenMenu.TMenuIntegerSlider.html#Value">Value</a></b>: Integer read FValue write FValue;</code></td>
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</table>
<h2 class="description">Description</h2>
<h3 class="detail">Methods</h3>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Create"></a><code>constructor <b>Create</b>(const ABeginRange, AEndRange, AValue: Integer);</code></td>
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&nbsp;</td></tr>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Draw"></a><code>procedure <b>Draw</b>(const Rectangle: <a  href="CastleRectangles.TRectangle.html">TRectangle</a>); override;</code></td>
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&nbsp;</td></tr>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="KeyDown"></a><code>function <b>KeyDown</b>(Key: <a  href="CastleKeysMouse.html#TKey">TKey</a>; C: char; ParentMenu: <a  href="CastleOnScreenMenu.TCastleOnScreenMenu.html">TCastleOnScreenMenu</a>): boolean; override;</code></td>
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&nbsp;</td></tr>
</table>
<table class="detail wide_list">
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="MouseDown"></a><code>function <b>MouseDown</b>(const Event: <a  href="CastleKeysMouse.TInputPressRelease.html">TInputPressRelease</a>; const Rectangle: <a  href="CastleRectangles.TRectangle.html">TRectangle</a>; ParentMenu: <a  href="CastleOnScreenMenu.TCastleOnScreenMenu.html">TCastleOnScreenMenu</a>): boolean; override;</code></td>
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&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Motion"></a><code>procedure <b>Motion</b>(const Event: <a  href="CastleKeysMouse.TInputMotion.html">TInputMotion</a>; const Rectangle: <a  href="CastleRectangles.TRectangle.html">TRectangle</a>; ParentMenu: <a  href="CastleOnScreenMenu.TCastleOnScreenMenu.html">TCastleOnScreenMenu</a>); override;</code></td>
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&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="ValueToStr"></a><code>function <b>ValueToStr</b>(const AValue: Integer): string; virtual;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<h3 class="detail">Properties</h3>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="BeginRange"></a><code>property <b>BeginRange</b>: Integer read FBeginRange;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="EndRange"></a><code>property <b>EndRange</b>: Integer read FEndRange;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Value"></a><code>property <b>Value</b>: Integer read FValue write FValue;</code></td>
</tr>
<tr><td colspan="2">
<p>
Current value. When setting this property, always make sure that it's within the allowed range.</p>
</td></tr>
</table>
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