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<title>Castle Game Engine: CastleOnScreenMenu: Class TMenuSlider</title>
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<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<a name="TMenuSlider"></a><h1 class="cio">Class TMenuSlider</h1>
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<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td>Fields</td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td><a class="section" href="#PasDoc-Properties">Properties</a></td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
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<a href="CastleOnScreenMenu.html">CastleOnScreenMenu</a></p>
<h2 class="declaration">Declaration</h2>
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<code>type TMenuSlider = class(<a class="normal" href="CastleOnScreenMenu.TMenuAccessory.html">TMenuAccessory</a>)</code></p>
<h2 class="description">Description</h2>
<div class="nodescription">no description available, TMenuAccessory description follows</div><p>
Attachment to a specific menu item of <a class="normal" href="CastleOnScreenMenu.TCastleOnScreenMenu.html">TCastleOnScreenMenu</a>, for example may store a value associated with given menu option, and allow to change it by a slider.</p>
<a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
<ul class="hierarchy"><li class="ancestor">TObject</li>
<li class="ancestor"><a class="normal" href="CastleOnScreenMenu.TMenuAccessory.html">TMenuAccessory</a></li>
<li class="thisitem">TMenuSlider</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Methods"></a><h3 class="summary">Methods</h3>
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<td class="itemcode"><code>procedure <b><a href="CastleOnScreenMenu.TMenuSlider.html#DrawSliderPosition">DrawSliderPosition</a></b>(const Rectangle: <a href="CastleRectangles.TRectangle.html">TRectangle</a>; const Position: Single);</code></td>
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<td class="itemcode"><code>function <b><a href="CastleOnScreenMenu.TMenuSlider.html#XCoordToSliderPosition">XCoordToSliderPosition</a></b>(const XCoord: Single; const Rectangle: <a href="CastleRectangles.TRectangle.html">TRectangle</a>): Single;</code></td>
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<td class="itemcode"><code>procedure <b><a href="CastleOnScreenMenu.TMenuSlider.html#DrawSliderText">DrawSliderText</a></b>(const Rectangle: <a href="CastleRectangles.TRectangle.html">TRectangle</a>; const Text: string);</code></td>
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<td class="itemcode"><code>constructor <b><a href="CastleOnScreenMenu.TMenuSlider.html#Create">Create</a></b>;</code></td>
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<td class="itemcode"><code>function <b><a href="CastleOnScreenMenu.TMenuSlider.html#GetWidth">GetWidth</a></b>: Integer; override;</code></td>
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<td class="itemcode"><code>procedure <b><a href="CastleOnScreenMenu.TMenuSlider.html#Draw">Draw</a></b>(const Rectangle: <a href="CastleRectangles.TRectangle.html">TRectangle</a>); override;</code></td>
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<a name="PasDoc-Properties"></a><h3 class="summary">Properties</h3>
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<td class="itemcode"><code>property <b><a href="CastleOnScreenMenu.TMenuSlider.html#DisplayValue">DisplayValue</a></b>: boolean
read FDisplayValue write FDisplayValue default true;</code></td>
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<h2 class="description">Description</h2>
<h3 class="detail">Methods</h3>
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<td class="itemcode"><a name="DrawSliderPosition"></a><code>procedure <b>DrawSliderPosition</b>(const Rectangle: <a href="CastleRectangles.TRectangle.html">TRectangle</a>; const Position: Single);</code></td>
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Draw a slider at given Position. If Position is outside 0..1, it is clamped to 0..1 (this way we do not show slider at some wild position if it's outside the expected range; but <a class="normal" href="CastleOnScreenMenu.TMenuSlider.html#DrawSliderText">DrawSliderText</a> will still show the true, unclamped, value).</p>
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<td class="itemcode"><a name="XCoordToSliderPosition"></a><code>function <b>XCoordToSliderPosition</b>(const XCoord: Single; const Rectangle: <a href="CastleRectangles.TRectangle.html">TRectangle</a>): Single;</code></td>
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Returns a value of Position, always in 0..1 range, that would result in slider being drawn at XCoord screen position by <a class="normal" href="CastleOnScreenMenu.TMenuSlider.html#DrawSliderPosition">DrawSliderPosition</a>. Takes Rectangle as the rectangle currently occupied by the whole slider.</p>
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<td class="itemcode"><a name="DrawSliderText"></a><code>procedure <b>DrawSliderText</b>(const Rectangle: <a href="CastleRectangles.TRectangle.html">TRectangle</a>; const Text: string);</code></td>
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<td class="itemcode"><a name="Create"></a><code>constructor <b>Create</b>;</code></td>
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<td class="itemcode"><a name="GetWidth"></a><code>function <b>GetWidth</b>: Integer; override;</code></td>
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<td class="itemcode"><a name="Draw"></a><code>procedure <b>Draw</b>(const Rectangle: <a href="CastleRectangles.TRectangle.html">TRectangle</a>); override;</code></td>
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<h3 class="detail">Properties</h3>
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<td class="itemcode"><a name="DisplayValue"></a><code>property <b>DisplayValue</b>: boolean
read FDisplayValue write FDisplayValue default true;</code></td>
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Should the Value be displayed as text ? Usually useful — but only if the Value has some meaning for the user. If <code>True</code>, then ValueToStr is used.</p>
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