File: CastleOnScreenMenu.TMenuSlider.html

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/1999/REC-html401-19991224/loose.dtd">
<html>
<head>
<title>Castle Game Engine: CastleOnScreenMenu: Class TMenuSlider</title>
<meta name="generator" content="PasDoc 0.13.0">
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<body>
<table class="container"><tr><td class="navigation">
<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<a name="TMenuSlider"></a><h1 class="cio">Class TMenuSlider</h1>
<table class="sections wide_list">
<tr>
<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td>Fields</td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td><a class="section" href="#PasDoc-Properties">Properties</a></td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
<p class="unitlink">
<a  href="CastleOnScreenMenu.html">CastleOnScreenMenu</a></p>
<h2 class="declaration">Declaration</h2>
<p class="declaration">
<code>type TMenuSlider = class(<a class="normal" href="CastleOnScreenMenu.TMenuAccessory.html">TMenuAccessory</a>)</code></p>
<h2 class="description">Description</h2>
<div class="nodescription">no description available, TMenuAccessory description follows</div><p>
Attachment to a specific menu item of <a class="normal" href="CastleOnScreenMenu.TCastleOnScreenMenu.html">TCastleOnScreenMenu</a>, for example may store a value associated with given menu option, and allow to change it by a slider.</p>
<a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
<ul class="hierarchy"><li class="ancestor">TObject</li>
<li class="ancestor"><a class="normal" href="CastleOnScreenMenu.TMenuAccessory.html">TMenuAccessory</a></li>
<li class="thisitem">TMenuSlider</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Methods"></a><h3 class="summary">Methods</h3>
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<td class="visibility"><a  href="legend.html"><img  src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><code>procedure <b><a  href="CastleOnScreenMenu.TMenuSlider.html#DrawSliderPosition">DrawSliderPosition</a></b>(const Rectangle: <a  href="CastleRectangles.TRectangle.html">TRectangle</a>; const Position: Single);</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><code>function <b><a  href="CastleOnScreenMenu.TMenuSlider.html#XCoordToSliderPosition">XCoordToSliderPosition</a></b>(const XCoord: Single; const Rectangle: <a  href="CastleRectangles.TRectangle.html">TRectangle</a>): Single;</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><code>procedure <b><a  href="CastleOnScreenMenu.TMenuSlider.html#DrawSliderText">DrawSliderText</a></b>(const Rectangle: <a  href="CastleRectangles.TRectangle.html">TRectangle</a>; const Text: string);</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>constructor <b><a  href="CastleOnScreenMenu.TMenuSlider.html#Create">Create</a></b>;</code></td>
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<td class="itemcode"><code>function <b><a  href="CastleOnScreenMenu.TMenuSlider.html#GetWidth">GetWidth</a></b>: Integer; override;</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>procedure <b><a  href="CastleOnScreenMenu.TMenuSlider.html#Draw">Draw</a></b>(const Rectangle: <a  href="CastleRectangles.TRectangle.html">TRectangle</a>); override;</code></td>
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<a name="PasDoc-Properties"></a><h3 class="summary">Properties</h3>
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<td class="itemcode"><code>property <b><a  href="CastleOnScreenMenu.TMenuSlider.html#DisplayValue">DisplayValue</a></b>: boolean
      read FDisplayValue write FDisplayValue default true;</code></td>
</tr>
</table>
<h2 class="description">Description</h2>
<h3 class="detail">Methods</h3>
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<td class="visibility"><a  href="legend.html"><img  src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><a name="DrawSliderPosition"></a><code>procedure <b>DrawSliderPosition</b>(const Rectangle: <a  href="CastleRectangles.TRectangle.html">TRectangle</a>; const Position: Single);</code></td>
</tr>
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<p>
Draw a slider at given Position. If Position is outside 0..1, it is clamped to 0..1 (this way we do not show slider at some wild position if it's outside the expected range; but <a class="normal" href="CastleOnScreenMenu.TMenuSlider.html#DrawSliderText">DrawSliderText</a> will still show the true, unclamped, value).</p>
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<td class="visibility"><a  href="legend.html"><img  src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><a name="XCoordToSliderPosition"></a><code>function <b>XCoordToSliderPosition</b>(const XCoord: Single; const Rectangle: <a  href="CastleRectangles.TRectangle.html">TRectangle</a>): Single;</code></td>
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<p>
Returns a value of Position, always in 0..1 range, that would result in slider being drawn at XCoord screen position by <a class="normal" href="CastleOnScreenMenu.TMenuSlider.html#DrawSliderPosition">DrawSliderPosition</a>. Takes Rectangle as the rectangle currently occupied by the whole slider.</p>
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<td class="visibility"><a  href="legend.html"><img  src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><a name="DrawSliderText"></a><code>procedure <b>DrawSliderText</b>(const Rectangle: <a  href="CastleRectangles.TRectangle.html">TRectangle</a>; const Text: string);</code></td>
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&nbsp;</td></tr>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Create"></a><code>constructor <b>Create</b>;</code></td>
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&nbsp;</td></tr>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="GetWidth"></a><code>function <b>GetWidth</b>: Integer; override;</code></td>
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&nbsp;</td></tr>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Draw"></a><code>procedure <b>Draw</b>(const Rectangle: <a  href="CastleRectangles.TRectangle.html">TRectangle</a>); override;</code></td>
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&nbsp;</td></tr>
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<h3 class="detail">Properties</h3>
<table class="detail wide_list">
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="DisplayValue"></a><code>property <b>DisplayValue</b>: boolean
      read FDisplayValue write FDisplayValue default true;</code></td>
</tr>
<tr><td colspan="2">
<p>
Should the Value be displayed as text ? Usually useful &mdash; but only if the Value has some meaning for the user. If <code>True</code>, then ValueToStr is used.</p>
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