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<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<h1 class="unit">Unit CastlePrecalculatedAnimation</h1>
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<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Uses">Uses</a></td><td><a class="section" href="#PasDoc-Classes">Classes, Interfaces, Objects and Records</a></td><td><a class="section" href="#PasDoc-FuncsProcs">Functions and Procedures</a></td><td><a class="section" href="#PasDoc-Types">Types</a></td><td><a class="section" href="#PasDoc-Constants">Constants</a></td><td><a class="section" href="#PasDoc-Variables">Variables</a></td></tr></table>
<a name="PasDoc-Description"></a><h2 class="description">Description</h2>
<p>
A precalculated 3D animation rendered in OpenGL (<a class="normal" href="CastlePrecalculatedAnimation.TCastlePrecalculatedAnimation.html">TCastlePrecalculatedAnimation</a>).</p>
<a name="PasDoc-Uses"></a><h2 class="uses">Uses</h2>
<ul class="useslist"><li>SysUtils</li><li>Classes</li><li><a href="X3DNodes.html">X3DNodes</a></li><li><a href="CastleRenderer.html">CastleRenderer</a></li><li><a href="CastleSceneCore.html">CastleSceneCore</a></li><li><a href="CastleScene.html">CastleScene</a></li><li><a href="CastleUtils.html">CastleUtils</a></li><li><a href="CastleBoxes.html">CastleBoxes</a></li><li><a href="CastleClassUtils.html">CastleClassUtils</a></li><li><a href="CastlePrecalculatedAnimationCore.html">CastlePrecalculatedAnimationCore</a></li><li><a href="CastleKeysMouse.html">CastleKeysMouse</a></li><li><a href="CastleTimeUtils.html">CastleTimeUtils</a></li><li><a href="CastleFrustum.html">CastleFrustum</a></li><li><a href="CastleVectors.html">CastleVectors</a></li><li><a href="Castle3D.html">Castle3D</a></li><li><a href="X3DTriangles.html">X3DTriangles</a></li><li>FGL</li><li><a href="CastleTriangles.html">CastleTriangles</a></li><li><a href="CastleRectangles.html">CastleRectangles</a></li></ul><h2 class="overview">Overview</h2>
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<td class="itemname">Class <a class="bold" href="CastlePrecalculatedAnimation.TCastlePrecalculatedAnimation.html"><code>TCastlePrecalculatedAnimation</code></a></td>
<td class="itemdesc">A "precalculated" animation done by interpolating between a number of 3D model states.</td>
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<a name="PasDoc-FuncsProcs"></a><h3 class="summary">Functions and Procedures</h3>
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<td class="itemcode"><code>procedure <b><a href="CastlePrecalculatedAnimation.html#Register">Register</a></b>;</code></td>
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<td class="itemcode"><code><b><a href="CastlePrecalculatedAnimation.html#TGetRootNodeWithTime">TGetRootNodeWithTime</a></b> = procedure (const Index: Cardinal; out RootNode: <a href="X3DNodes.TX3DRootNode.html">TX3DRootNode</a>; out Time: Single) of object;</code></td>
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<td class="itemcode"><code><b><a href="CastlePrecalculatedAnimation.html#TCastlePrecalculatedAnimationList">TCastlePrecalculatedAnimationList</a></b> = specialize TFPGObjectList<<a href="CastlePrecalculatedAnimation.TCastlePrecalculatedAnimation.html">TCastlePrecalculatedAnimation</a>>;</code></td>
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<a name="PasDoc-Constants"></a><h3 class="summary">Constants</h3>
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<td class="itemcode"><code><b><a href="CastlePrecalculatedAnimation.html#DefaultAnimationSmoothness">DefaultAnimationSmoothness</a></b> = 1.0;</code></td>
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<a name="PasDoc-Variables"></a><h3 class="summary">Variables</h3>
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<td class="itemcode"><code><b><a href="CastlePrecalculatedAnimation.html#AnimationSmoothness">AnimationSmoothness</a></b>: Single = <a href="CastlePrecalculatedAnimation.html#DefaultAnimationSmoothness">DefaultAnimationSmoothness</a>;</code></td>
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<h2 class="description">Description</h2>
<h3 class="detail">Functions and Procedures</h3>
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<td class="itemcode"><a name="Register"></a><code>procedure <b>Register</b>;</code></td>
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<h3 class="detail">Types</h3>
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<td class="itemcode"><a name="TGetRootNodeWithTime"></a><code><b>TGetRootNodeWithTime</b> = procedure (const Index: Cardinal; out RootNode: <a href="X3DNodes.TX3DRootNode.html">TX3DRootNode</a>; out Time: Single) of object;</code></td>
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<td class="itemcode"><a name="TCastlePrecalculatedAnimationList"></a><code><b>TCastlePrecalculatedAnimationList</b> = specialize TFPGObjectList<<a href="CastlePrecalculatedAnimation.TCastlePrecalculatedAnimation.html">TCastlePrecalculatedAnimation</a>>;</code></td>
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<h3 class="detail">Constants</h3>
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<td class="itemcode"><a name="DefaultAnimationSmoothness"></a><code><b>DefaultAnimationSmoothness</b> = 1.0;</code></td>
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<h3 class="detail">Variables</h3>
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<td class="itemcode"><a name="AnimationSmoothness"></a><code><b>AnimationSmoothness</b>: Single = <a href="CastlePrecalculatedAnimation.html#DefaultAnimationSmoothness">DefaultAnimationSmoothness</a>;</code></td>
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<p>
Default Smoothness value for <a class="normal" href="CastlePrecalculatedAnimation.TCastlePrecalculatedAnimation.html#LoadFromFile">TCastlePrecalculatedAnimation.LoadFromFile</a>. This allows to globally control the precalculated animations quality. Saved as user preference to Config (if your program will call Config.Load and Config.Save, see <a class="normal" href="CastleConfig.html">CastleConfig</a>).</p>
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