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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/1999/REC-html401-19991224/loose.dtd">
<html>
<head>
<title>Castle Game Engine: CastleRays: Object TProjection</title>
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<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<a name="TProjection"></a><h1 class="cio">Object TProjection</h1>
<table class="sections wide_list">
<tr>
<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td><a class="section" href="#PasDoc-Fields">Fields</a></td><td>Methods</td><td>Properties</td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
<p class="unitlink">
<a  href="CastleRays.html">CastleRays</a></p>
<h2 class="declaration">Declaration</h2>
<p class="declaration">
<code>type TProjection = object(TObject)</code></p>
<h2 class="description">Description</h2>
<p>
Projection parameters. This is calculated when calling <a class="normal" href="CastleSceneManager.TCastleAbstractViewport.html#Projection">TCastleAbstractViewport.Projection</a>.</p>
<a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
<ul class="hierarchy"><li class="ancestor">TObject</li>
<li class="thisitem">TProjection</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Fields"></a><h3 class="summary">Fields</h3>
<table class="summary wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code><b><a  href="CastleRays.TProjection.html#ProjectionType">ProjectionType</a></b>: <a  href="CastleRays.html#TProjectionType">TProjectionType</a>;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code><b><a  href="CastleRays.TProjection.html#PerspectiveAngles">PerspectiveAngles</a></b>: <a  href="CastleVectors.html#TVector2Single">TVector2Single</a>;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code><b><a  href="CastleRays.TProjection.html#OrthoDimensions">OrthoDimensions</a></b>: <a  href="CastleVectors.html#TVector4Single">TVector4Single</a>;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code><b><a  href="CastleRays.TProjection.html#ProjectionNear">ProjectionNear</a></b>: Single;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code><b><a  href="CastleRays.TProjection.html#ProjectionFar">ProjectionFar</a></b>: Single;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code><b><a  href="CastleRays.TProjection.html#ProjectionFarFinite">ProjectionFarFinite</a></b>: Single;</code></td>
</tr>
</table>
<h2 class="description">Description</h2>
<h3 class="detail">Fields</h3>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="ProjectionType"></a><code><b>ProjectionType</b>: <a  href="CastleRays.html#TProjectionType">TProjectionType</a>;</code></td>
</tr>
<tr><td colspan="2">
<p>
Perspective / orthogonal projection properties.

<p>When <code>ProjectionType</code> = ptPerspective, then <a class="normal" href="CastleRays.TProjection.html#PerspectiveAngles">PerspectiveAngles</a> specify angles of view (horizontal and vertical), in degrees. When <code>ProjectionType</code> = ptOrthographic, then <a class="normal" href="CastleRays.TProjection.html#OrthoDimensions">OrthoDimensions</a> specify dimensions of ortho window (in the order: -X, -Y, +X, +Y, just like X3D OrthoViewpoint.fieldOfView).

<p></p>
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="PerspectiveAngles"></a><code><b>PerspectiveAngles</b>: <a  href="CastleVectors.html#TVector2Single">TVector2Single</a>;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="OrthoDimensions"></a><code><b>OrthoDimensions</b>: <a  href="CastleVectors.html#TVector4Single">TVector4Single</a>;</code></td>
</tr>
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&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="ProjectionNear"></a><code><b>ProjectionNear</b>: Single;</code></td>
</tr>
<tr><td colspan="2">
<p>
Projection near/far values.

<p>Note that <a class="normal" href="CastleRays.TProjection.html#ProjectionFar">ProjectionFar</a> may be <a class="normal" href="CastleVectors.html#ZFarInfinity">ZFarInfinity</a>, which means that no far clipping plane is used. For example, shadow volumes require this.

<p>If you really need to know &quot;what would be projection far, if it could not be infinite&quot; look at <a class="normal" href="CastleRays.TProjection.html#ProjectionFarFinite">ProjectionFarFinite</a>. <a class="normal" href="CastleRays.TProjection.html#ProjectionFarFinite">ProjectionFarFinite</a> is calculated just like <a class="normal" href="CastleRays.TProjection.html#ProjectionFar">ProjectionFar</a> (looking at scene size, NavigationInfo.visibilityLimit and such), except it's never changed to be <a class="normal" href="CastleVectors.html#ZFarInfinity">ZFarInfinity</a>.

<p></p>
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="ProjectionFar"></a><code><b>ProjectionFar</b>: Single;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="ProjectionFarFinite"></a><code><b>ProjectionFarFinite</b>: Single;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
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