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<title>Castle Game Engine: CastleRenderer: Class TGLImageTextureNode</title>
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<a name="TGLImageTextureNode"></a><h1 class="cio">Class TGLImageTextureNode</h1>
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<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td><a class="section" href="#PasDoc-Fields">Fields</a></td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td>Properties</td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
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<a href="CastleRenderer.html">CastleRenderer</a></p>
<h2 class="declaration">Declaration</h2>
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<code>type TGLImageTextureNode = class(<a class="normal" href="CastleRenderer.TGLSingleTextureNode.html">TGLSingleTextureNode</a>)</code></p>
<h2 class="description">Description</h2>
<p>
Handler for <a class="normal" href="X3DNodes.TAbstractTexture2DNode.html">TAbstractTexture2DNode</a> with image (not a video).</p>
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<ul class="hierarchy"><li class="ancestor">TObject</li>
<li class="ancestor"><a class="normal" href="CastleRenderer.TResourceRenderer.html">TResourceRenderer</a></li>
<li class="ancestor"><a class="normal" href="CastleRenderer.TGLTextureNode.html">TGLTextureNode</a></li>
<li class="ancestor"><a class="normal" href="CastleRenderer.TGLSingleTextureNode.html">TGLSingleTextureNode</a></li>
<li class="thisitem">TGLImageTextureNode</li></ul><h2 class="overview">Overview</h2>
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<td class="itemcode"><code><b><a href="CastleRenderer.TGLImageTextureNode.html#GLName">GLName</a></b>: <a href="CastleGLUtils.html#TGLuint">TGLuint</a>;</code></td>
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<td class="itemcode"><code><b><a href="CastleRenderer.TGLImageTextureNode.html#NormalMap">NormalMap</a></b>: <a href="CastleGLUtils.html#TGLuint">TGLuint</a>;</code></td>
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<td class="itemcode"><code><b><a href="CastleRenderer.TGLImageTextureNode.html#HeightMap">HeightMap</a></b>: <a href="CastleGLUtils.html#TGLuint">TGLuint</a>;</code></td>
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<td class="itemcode"><code><b><a href="CastleRenderer.TGLImageTextureNode.html#HeightMapScale">HeightMapScale</a></b>: Single;</code></td>
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<td class="itemcode"><code>class function <b><a href="CastleRenderer.TGLImageTextureNode.html#IsClassForTextureNode">IsClassForTextureNode</a></b>(ANode: <a href="X3DNodes.TAbstractTextureNode.html">TAbstractTextureNode</a>): boolean; override;</code></td>
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<td class="itemcode"><code>procedure <b><a href="CastleRenderer.TGLImageTextureNode.html#PrepareCore">PrepareCore</a></b>(State: <a href="X3DNodes.TX3DGraphTraverseState.html">TX3DGraphTraverseState</a>); override;</code></td>
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<td class="itemcode"><code>function <b><a href="CastleRenderer.TGLImageTextureNode.html#TextureNode">TextureNode</a></b>: <a href="X3DNodes.TAbstractTexture2DNode.html">TAbstractTexture2DNode</a>;</code></td>
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<td class="itemcode"><code>procedure <b><a href="CastleRenderer.TGLImageTextureNode.html#Unprepare">Unprepare</a></b>; override;</code></td>
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<td class="itemcode"><code>function <b><a href="CastleRenderer.TGLImageTextureNode.html#Bind">Bind</a></b>(const TextureUnit: Cardinal): boolean; override;</code></td>
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<td class="itemcode"><code>function <b><a href="CastleRenderer.TGLImageTextureNode.html#Enable">Enable</a></b>(const TextureUnit: Cardinal; Shader: TShader; const Env: TTextureEnv): boolean; override;</code></td>
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<h2 class="description">Description</h2>
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<td class="itemcode"><a name="GLName"></a><code><b>GLName</b>: <a href="CastleGLUtils.html#TGLuint">TGLuint</a>;</code></td>
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<td class="itemcode"><a name="NormalMap"></a><code><b>NormalMap</b>: <a href="CastleGLUtils.html#TGLuint">TGLuint</a>;</code></td>
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<td class="itemcode"><a name="HeightMap"></a><code><b>HeightMap</b>: <a href="CastleGLUtils.html#TGLuint">TGLuint</a>;</code></td>
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<td class="itemcode"><a name="HeightMapScale"></a><code><b>HeightMapScale</b>: Single;</code></td>
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<h3 class="detail">Methods</h3>
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<td class="itemcode"><a name="IsClassForTextureNode"></a><code>class function <b>IsClassForTextureNode</b>(ANode: <a href="X3DNodes.TAbstractTextureNode.html">TAbstractTextureNode</a>): boolean; override;</code></td>
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<td class="itemcode"><a name="PrepareCore"></a><code>procedure <b>PrepareCore</b>(State: <a href="X3DNodes.TX3DGraphTraverseState.html">TX3DGraphTraverseState</a>); override;</code></td>
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<td class="itemcode"><a name="TextureNode"></a><code>function <b>TextureNode</b>: <a href="X3DNodes.TAbstractTexture2DNode.html">TAbstractTexture2DNode</a>;</code></td>
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<td class="itemcode"><a name="Unprepare"></a><code>procedure <b>Unprepare</b>; override;</code></td>
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<td class="itemcode"><a name="Bind"></a><code>function <b>Bind</b>(const TextureUnit: Cardinal): boolean; override;</code></td>
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<td class="itemcode"><a name="Enable"></a><code>function <b>Enable</b>(const TextureUnit: Cardinal; Shader: TShader; const Env: TTextureEnv): boolean; override;</code></td>
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