File: CastleRenderer.TTextureDepthOrFloatCache.html

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/1999/REC-html401-19991224/loose.dtd">
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<title>Castle Game Engine: CastleRenderer: Class TTextureDepthOrFloatCache</title>
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<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<a name="TTextureDepthOrFloatCache"></a><h1 class="cio">Class TTextureDepthOrFloatCache</h1>
<table class="sections wide_list">
<tr>
<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td><a class="section" href="#PasDoc-Fields">Fields</a></td><td>Methods</td><td>Properties</td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
<p class="unitlink">
<a  href="CastleRenderer.html">CastleRenderer</a></p>
<h2 class="declaration">Declaration</h2>
<p class="declaration">
<code>type TTextureDepthOrFloatCache = class(TObject)</code></p>
<h2 class="description">Description</h2>
<p>
Cached depth or float texture. For now, depth and float textures require the same fields.</p>
<a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
<ul class="hierarchy"><li class="ancestor">TObject</li>
<li class="thisitem">TTextureDepthOrFloatCache</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Fields"></a><h3 class="summary">Fields</h3>
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<td class="itemcode"><code><b><a  href="CastleRenderer.TTextureDepthOrFloatCache.html#InitialNode">InitialNode</a></b>: <a  href="X3DNodes.TAbstractTextureNode.html">TAbstractTextureNode</a>;</code></td>
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<td class="itemcode"><code><b><a  href="CastleRenderer.TTextureDepthOrFloatCache.html#Wrap">Wrap</a></b>: <a  href="CastleGLImages.html#TTextureWrap2D">TTextureWrap2D</a>;</code></td>
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<td class="itemcode"><code><b><a  href="CastleRenderer.TTextureDepthOrFloatCache.html#References">References</a></b>: Cardinal;</code></td>
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<td class="itemcode"><code><b><a  href="CastleRenderer.TTextureDepthOrFloatCache.html#GLName">GLName</a></b>: <a  href="CastleGLUtils.html#TGLuint">TGLuint</a>;</code></td>
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<h2 class="description">Description</h2>
<h3 class="detail">Fields</h3>
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<td class="itemcode"><a name="InitialNode"></a><code><b>InitialNode</b>: <a  href="X3DNodes.TAbstractTextureNode.html">TAbstractTextureNode</a>;</code></td>
</tr>
<tr><td colspan="2">
<p>
The initial VRML/X3D node that created this cache record. For now, this may be <a class="normal" href="X3DNodes.TGeneratedShadowMapNode.html">TGeneratedShadowMapNode</a> or <a class="normal" href="X3DNodes.TRenderedTextureNode.html">TRenderedTextureNode</a>.</p>
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<td class="itemcode"><a name="Wrap"></a><code><b>Wrap</b>: <a  href="CastleGLImages.html#TTextureWrap2D">TTextureWrap2D</a>;</code></td>
</tr>
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&nbsp;</td></tr>
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<td class="itemcode"><a name="References"></a><code><b>References</b>: Cardinal;</code></td>
</tr>
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&nbsp;</td></tr>
</table>
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<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="GLName"></a><code><b>GLName</b>: <a  href="CastleGLUtils.html#TGLuint">TGLuint</a>;</code></td>
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&nbsp;</td></tr>
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