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<title>Castle Game Engine: CastleRenderer: Class TTextureDepthOrFloatCache</title>
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<a name="TTextureDepthOrFloatCache"></a><h1 class="cio">Class TTextureDepthOrFloatCache</h1>
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<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td><a class="section" href="#PasDoc-Fields">Fields</a></td><td>Methods</td><td>Properties</td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
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<a href="CastleRenderer.html">CastleRenderer</a></p>
<h2 class="declaration">Declaration</h2>
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<code>type TTextureDepthOrFloatCache = class(TObject)</code></p>
<h2 class="description">Description</h2>
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Cached depth or float texture. For now, depth and float textures require the same fields.</p>
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<ul class="hierarchy"><li class="ancestor">TObject</li>
<li class="thisitem">TTextureDepthOrFloatCache</li></ul><h2 class="overview">Overview</h2>
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<td class="itemcode"><code><b><a href="CastleRenderer.TTextureDepthOrFloatCache.html#InitialNode">InitialNode</a></b>: <a href="X3DNodes.TAbstractTextureNode.html">TAbstractTextureNode</a>;</code></td>
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<td class="itemcode"><code><b><a href="CastleRenderer.TTextureDepthOrFloatCache.html#Wrap">Wrap</a></b>: <a href="CastleGLImages.html#TTextureWrap2D">TTextureWrap2D</a>;</code></td>
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<td class="itemcode"><code><b><a href="CastleRenderer.TTextureDepthOrFloatCache.html#References">References</a></b>: Cardinal;</code></td>
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<td class="itemcode"><code><b><a href="CastleRenderer.TTextureDepthOrFloatCache.html#GLName">GLName</a></b>: <a href="CastleGLUtils.html#TGLuint">TGLuint</a>;</code></td>
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<td class="itemcode"><a name="InitialNode"></a><code><b>InitialNode</b>: <a href="X3DNodes.TAbstractTextureNode.html">TAbstractTextureNode</a>;</code></td>
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The initial VRML/X3D node that created this cache record. For now, this may be <a class="normal" href="X3DNodes.TGeneratedShadowMapNode.html">TGeneratedShadowMapNode</a> or <a class="normal" href="X3DNodes.TRenderedTextureNode.html">TRenderedTextureNode</a>.</p>
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<td class="itemcode"><a name="Wrap"></a><code><b>Wrap</b>: <a href="CastleGLImages.html#TTextureWrap2D">TTextureWrap2D</a>;</code></td>
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<td class="itemcode"><a name="References"></a><code><b>References</b>: Cardinal;</code></td>
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<td class="itemcode"><a name="GLName"></a><code><b>GLName</b>: <a href="CastleGLUtils.html#TGLuint">TGLuint</a>;</code></td>
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