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<title>Castle Game Engine: CastleRenderer: Class TTextureImageCache</title>
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<a name="TTextureImageCache"></a><h1 class="cio">Class TTextureImageCache</h1>
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<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td><a class="section" href="#PasDoc-Fields">Fields</a></td><td>Methods</td><td>Properties</td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
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<a href="CastleRenderer.html">CastleRenderer</a></p>
<h2 class="declaration">Declaration</h2>
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<code>type TTextureImageCache = class(TObject)</code></p>
<h2 class="description">Description</h2>
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<ul class="hierarchy"><li class="ancestor">TObject</li>
<li class="thisitem">TTextureImageCache</li></ul><h2 class="overview">Overview</h2>
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<td class="itemcode"><code><b><a href="CastleRenderer.TTextureImageCache.html#FullUrl">FullUrl</a></b>: string;</code></td>
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<td class="itemcode"><code><b><a href="CastleRenderer.TTextureImageCache.html#InitialNode">InitialNode</a></b>: <a href="X3DNodes.TAbstractTextureNode.html">TAbstractTextureNode</a>;</code></td>
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<td class="itemcode"><code><b><a href="CastleRenderer.TTextureImageCache.html#Filter">Filter</a></b>: <a href="CastleGLImages.TTextureFilter.html">TTextureFilter</a>;</code></td>
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<td class="itemcode"><code><b><a href="CastleRenderer.TTextureImageCache.html#Anisotropy">Anisotropy</a></b>: <a href="CastleGLUtils.html#TGLfloat">TGLfloat</a>;</code></td>
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<td class="itemcode"><code><b><a href="CastleRenderer.TTextureImageCache.html#Wrap">Wrap</a></b>: <a href="CastleGLImages.html#TTextureWrap2D">TTextureWrap2D</a>;</code></td>
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<td class="itemcode"><code><b><a href="CastleRenderer.TTextureImageCache.html#GUITexture">GUITexture</a></b>: boolean;</code></td>
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<td class="itemcode"><code><b><a href="CastleRenderer.TTextureImageCache.html#References">References</a></b>: Cardinal;</code></td>
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<td class="itemcode"><code><b><a href="CastleRenderer.TTextureImageCache.html#GLName">GLName</a></b>: <a href="CastleGLUtils.html#TGLuint">TGLuint</a>;</code></td>
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<h2 class="description">Description</h2>
<h3 class="detail">Fields</h3>
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<td class="itemcode"><a name="FullUrl"></a><code><b>FullUrl</b>: string;</code></td>
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<p>
Full URL of used texture image. Empty ('') if not known (or maybe this texture didn't come from any URL, e.g. it's generated).</p>
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<td class="itemcode"><a name="InitialNode"></a><code><b>InitialNode</b>: <a href="X3DNodes.TAbstractTextureNode.html">TAbstractTextureNode</a>;</code></td>
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<p>
The initial VRML/X3D node that created this cache record. This is only the first node, that initiated this <a class="normal" href="CastleRenderer.TTextureImageCache.html">TTextureImageCache</a> item. Note that many <a class="normal" href="X3DNodes.TAbstractTexture2DNode.html">TAbstractTexture2DNode</a> nodes may correspond to a single <a class="normal" href="CastleRenderer.TTextureImageCache.html">TTextureImageCache</a> (since <a class="normal" href="CastleRenderer.TTextureImageCache.html">TTextureImageCache</a> only tries to share <a class="normal" href="CastleRenderer.TTextureImageCache.html#GLName">GLName</a> between them). So this may help during _IncReference, but nothing more — it's *not* an exhaustive list of texture nodes related to this video texture!
<p>It may be currently <a class="normal" href="X3DNodes.TAbstractTexture2DNode.html">TAbstractTexture2DNode</a>, or <a class="normal" href="X3DNodes.TRenderedTextureNode.html">TRenderedTextureNode</a>.</p>
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<td class="itemcode"><a name="Filter"></a><code><b>Filter</b>: <a href="CastleGLImages.TTextureFilter.html">TTextureFilter</a>;</code></td>
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<td class="itemcode"><a name="Anisotropy"></a><code><b>Anisotropy</b>: <a href="CastleGLUtils.html#TGLfloat">TGLfloat</a>;</code></td>
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<td class="itemcode"><a name="Wrap"></a><code><b>Wrap</b>: <a href="CastleGLImages.html#TTextureWrap2D">TTextureWrap2D</a>;</code></td>
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<td class="itemcode"><a name="GUITexture"></a><code><b>GUITexture</b>: boolean;</code></td>
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<td class="itemcode"><a name="References"></a><code><b>References</b>: Cardinal;</code></td>
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<td class="itemcode"><a name="GLName"></a><code><b>GLName</b>: <a href="CastleGLUtils.html#TGLuint">TGLuint</a>;</code></td>
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