File: CastleRenderingCamera.TRenderingCamera.html

package info (click to toggle)
castle-game-engine 5.2.0-3
  • links: PTS, VCS
  • area: main
  • in suites: stretch
  • size: 185,428 kB
  • sloc: pascal: 260,781; cpp: 1,363; objc: 713; makefile: 537; xml: 496; sh: 480; php: 4
file content (310 lines) | stat: -rw-r--r-- 20,301 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/1999/REC-html401-19991224/loose.dtd">
<html>
<head>
<title>Castle Game Engine: CastleRenderingCamera: Class TRenderingCamera</title>
<meta name="generator" content="PasDoc 0.13.0">
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<link rel="StyleSheet" type="text/css" href="pasdoc.css">
</head>
<body>
<table class="container"><tr><td class="navigation">
<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<a name="TRenderingCamera"></a><h1 class="cio">Class TRenderingCamera</h1>
<table class="sections wide_list">
<tr>
<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td><a class="section" href="#PasDoc-Fields">Fields</a></td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td><a class="section" href="#PasDoc-Properties">Properties</a></td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
<p class="unitlink">
<a  href="CastleRenderingCamera.html">CastleRenderingCamera</a></p>
<h2 class="declaration">Declaration</h2>
<p class="declaration">
<code>type TRenderingCamera = class(TObject)</code></p>
<h2 class="description">Description</h2>
<p>
Current camera used for rendering.</p>
<a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
<ul class="hierarchy"><li class="ancestor">TObject</li>
<li class="thisitem">TRenderingCamera</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Fields"></a><h3 class="summary">Fields</h3>
<table class="summary wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code><b><a  href="CastleRenderingCamera.TRenderingCamera.html#Matrix">Matrix</a></b>: <a  href="CastleVectors.html#TMatrix4Single">TMatrix4Single</a>;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code><b><a  href="CastleRenderingCamera.TRenderingCamera.html#InverseMatrix">InverseMatrix</a></b>: <a  href="CastleVectors.html#TMatrix4Single">TMatrix4Single</a>;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code><b><a  href="CastleRenderingCamera.TRenderingCamera.html#InverseMatrixDone">InverseMatrixDone</a></b>: boolean;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code><b><a  href="CastleRenderingCamera.TRenderingCamera.html#RotationMatrix">RotationMatrix</a></b>: <a  href="CastleVectors.html#TMatrix4Single">TMatrix4Single</a>;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code><b><a  href="CastleRenderingCamera.TRenderingCamera.html#RotationInverseMatrix">RotationInverseMatrix</a></b>: <a  href="CastleVectors.html#TMatrix4Single">TMatrix4Single</a>;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code><b><a  href="CastleRenderingCamera.TRenderingCamera.html#RotationInverseMatrixDone">RotationInverseMatrixDone</a></b>: boolean;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code><b><a  href="CastleRenderingCamera.TRenderingCamera.html#Frustum">Frustum</a></b>: <a  href="CastleFrustum.TFrustum.html">TFrustum</a>;</code></td>
</tr>
</table>
<a name="PasDoc-Methods"></a><h3 class="summary">Methods</h3>
<table class="summary wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>constructor <b><a  href="CastleRenderingCamera.TRenderingCamera.html#Create">Create</a></b>;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>destructor <b><a  href="CastleRenderingCamera.TRenderingCamera.html#Destroy">Destroy</a></b>; override;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>procedure <b><a  href="CastleRenderingCamera.TRenderingCamera.html#InverseMatrixNeeded">InverseMatrixNeeded</a></b>;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>procedure <b><a  href="CastleRenderingCamera.TRenderingCamera.html#RotationInverseMatrixNeeded">RotationInverseMatrixNeeded</a></b>;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>function <b><a  href="CastleRenderingCamera.TRenderingCamera.html#RotationMatrix3">RotationMatrix3</a></b>: <a  href="CastleVectors.html#TMatrix3Single">TMatrix3Single</a>;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>function <b><a  href="CastleRenderingCamera.TRenderingCamera.html#RotationInverseMatrix3">RotationInverseMatrix3</a></b>: <a  href="CastleVectors.html#TMatrix3Single">TMatrix3Single</a>;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>procedure <b><a  href="CastleRenderingCamera.TRenderingCamera.html#FromCameraObject">FromCameraObject</a></b>(const ACamera: <a  href="CastleCameras.TCamera.html">TCamera</a>; const Viewpoint: <a  href="X3DNodes.TAbstractViewpointNode.html">TAbstractViewpointNode</a>);</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>procedure <b><a  href="CastleRenderingCamera.TRenderingCamera.html#FromMatrix">FromMatrix</a></b>(const AMatrix, ARotationMatrix, ProjectionMatrix: <a  href="CastleVectors.html#TMatrix4Single">TMatrix4Single</a>; const Viewpoint: <a  href="X3DNodes.TAbstractViewpointNode.html">TAbstractViewpointNode</a>);</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>procedure <b><a  href="CastleRenderingCamera.TRenderingCamera.html#Changed">Changed</a></b>(const Viewpoint: <a  href="X3DNodes.TAbstractViewpointNode.html">TAbstractViewpointNode</a>);</code></td>
</tr>
</table>
<a name="PasDoc-Properties"></a><h3 class="summary">Properties</h3>
<table class="summary wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="CastleRenderingCamera.TRenderingCamera.html#Target">Target</a></b>: <a  href="CastleRenderingCamera.html#TRenderTarget">TRenderTarget</a> read FTarget write FTarget;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="CastleRenderingCamera.TRenderingCamera.html#OnChanged">OnChanged</a></b>: <a  href="CastleRenderingCamera.TCameraChangedEventList.html">TCameraChangedEventList</a> read FOnChanged;</code></td>
</tr>
</table>
<h2 class="description">Description</h2>
<h3 class="detail">Fields</h3>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Matrix"></a><code><b>Matrix</b>: <a  href="CastleVectors.html#TMatrix4Single">TMatrix4Single</a>;</code></td>
</tr>
<tr><td colspan="2">
<p>
Current camera matrix. Transforms from world space (normal 3D space) to camera space (camera space is the space where you're always standing on zero point, looking in -Z, and so on).

<p>This is needed for various things, like TextureCoordinateGenerator.mode = &quot;WORLDSPACE*&quot; or generating Viewpoint.camera[Inverse]Matrix event.

<p>Always after changing this, change also all other camera fields, and then call <a class="normal" href="CastleRenderingCamera.TRenderingCamera.html#Changed">Changed</a>.</p>
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="InverseMatrix"></a><code><b>InverseMatrix</b>: <a  href="CastleVectors.html#TMatrix4Single">TMatrix4Single</a>;</code></td>
</tr>
<tr><td colspan="2">
<p>
Inverse of <a class="normal" href="CastleRenderingCamera.TRenderingCamera.html#Matrix">Matrix</a>.

<p>Always call <a class="normal" href="CastleRenderingCamera.TRenderingCamera.html#InverseMatrixNeeded">InverseMatrixNeeded</a> before using it, <a class="normal" href="CastleRenderingCamera.TRenderingCamera.html#InverseMatrixNeeded">InverseMatrixNeeded</a> will check <a class="normal" href="CastleRenderingCamera.TRenderingCamera.html#InverseMatrixDone">InverseMatrixDone</a> and eventually will calculate inverse and set <a class="normal" href="CastleRenderingCamera.TRenderingCamera.html#InverseMatrixDone">InverseMatrixDone</a> to <code>True</code>.</p>
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="InverseMatrixDone"></a><code><b>InverseMatrixDone</b>: boolean;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="RotationMatrix"></a><code><b>RotationMatrix</b>: <a  href="CastleVectors.html#TMatrix4Single">TMatrix4Single</a>;</code></td>
</tr>
<tr><td colspan="2">
<p>
Camera rotation matrix. That is, this is like <a class="normal" href="CastleRenderingCamera.TRenderingCamera.html#Matrix">Matrix</a> but it doesn't move the camera, only rotates it.

<p>It's guaranteed that this is actually only 3x3 matrix, the 4th row and 4th column are all zero except the lowest right item which is 1.0.</p>
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="RotationInverseMatrix"></a><code><b>RotationInverseMatrix</b>: <a  href="CastleVectors.html#TMatrix4Single">TMatrix4Single</a>;</code></td>
</tr>
<tr><td colspan="2">
<p>
Inverse of <a class="normal" href="CastleRenderingCamera.TRenderingCamera.html#RotationMatrix">RotationMatrix</a>.

<p>Always call <a class="normal" href="CastleRenderingCamera.TRenderingCamera.html#RotationInverseMatrixNeeded">RotationInverseMatrixNeeded</a> before using it, <a class="normal" href="CastleRenderingCamera.TRenderingCamera.html#RotationInverseMatrixNeeded">RotationInverseMatrixNeeded</a> will check <a class="normal" href="CastleRenderingCamera.TRenderingCamera.html#RotationInverseMatrixDone">RotationInverseMatrixDone</a> and eventually will calculate inverse and set <a class="normal" href="CastleRenderingCamera.TRenderingCamera.html#RotationInverseMatrixDone">RotationInverseMatrixDone</a> to <code>True</code>.</p>
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="RotationInverseMatrixDone"></a><code><b>RotationInverseMatrixDone</b>: boolean;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Frustum"></a><code><b>Frustum</b>: <a  href="CastleFrustum.TFrustum.html">TFrustum</a>;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<h3 class="detail">Methods</h3>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Create"></a><code>constructor <b>Create</b>;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Destroy"></a><code>destructor <b>Destroy</b>; override;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="InverseMatrixNeeded"></a><code>procedure <b>InverseMatrixNeeded</b>;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="RotationInverseMatrixNeeded"></a><code>procedure <b>RotationInverseMatrixNeeded</b>;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="RotationMatrix3"></a><code>function <b>RotationMatrix3</b>: <a  href="CastleVectors.html#TMatrix3Single">TMatrix3Single</a>;</code></td>
</tr>
<tr><td colspan="2">
<p>
Camera rotation matrix, as a 3x3 matrix.</p>
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="RotationInverseMatrix3"></a><code>function <b>RotationInverseMatrix3</b>: <a  href="CastleVectors.html#TMatrix3Single">TMatrix3Single</a>;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FromCameraObject"></a><code>procedure <b>FromCameraObject</b>(const ACamera: <a  href="CastleCameras.TCamera.html">TCamera</a>; const Viewpoint: <a  href="X3DNodes.TAbstractViewpointNode.html">TAbstractViewpointNode</a>);</code></td>
</tr>
<tr><td colspan="2">
<p>
Set all properties (except <a class="normal" href="CastleRenderingCamera.TRenderingCamera.html#Target">Target</a>) from <a class="normal" href="CastleCameras.TCamera.html">TCamera</a> instance in ACamera. See <a class="normal" href="CastleRenderingCamera.TRenderingCamera.html#FromMatrix">FromMatrix</a> for comments about <a class="normal" href="CastleRenderingCamera.TRenderingCamera.html#Target">Target</a> property and Viewpoint parameter.</p>
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FromMatrix"></a><code>procedure <b>FromMatrix</b>(const AMatrix, ARotationMatrix, ProjectionMatrix: <a  href="CastleVectors.html#TMatrix4Single">TMatrix4Single</a>; const Viewpoint: <a  href="X3DNodes.TAbstractViewpointNode.html">TAbstractViewpointNode</a>);</code></td>
</tr>
<tr><td colspan="2">
<p>
Set all properties (except <a class="normal" href="CastleRenderingCamera.TRenderingCamera.html#Target">Target</a>) from explict matrices. <a class="normal" href="CastleGLUtils.html#ProjectionMatrix">ProjectionMatrix</a> is needed to calculate frustum.

<p>Remember that <a class="normal" href="CastleRenderingCamera.TRenderingCamera.html#Target">Target</a> must be already set correctly when calling this, registered <a class="normal" href="CastleRenderingCamera.TRenderingCamera.html#OnChanged">OnChanged</a> callbacks may read it.

<p>Viewpoint is only passed to the Changed and <a class="normal" href="CastleRenderingCamera.TRenderingCamera.html#OnChanged">OnChanged</a>. It should be non-nil to indicate that the view comes from non-standard (not currently bound) VRML/X3D Viewpoint node.</p>
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Changed"></a><code>procedure <b>Changed</b>(const Viewpoint: <a  href="X3DNodes.TAbstractViewpointNode.html">TAbstractViewpointNode</a>);</code></td>
</tr>
<tr><td colspan="2">
<p>
Always called after camera changed. This will call all registered <a class="normal" href="CastleRenderingCamera.TRenderingCamera.html#OnChanged">OnChanged</a> events. Remember that <a class="normal" href="CastleRenderingCamera.TRenderingCamera.html#Target">Target</a> must be already set correctly when calling this, registered <a class="normal" href="CastleRenderingCamera.TRenderingCamera.html#OnChanged">OnChanged</a> callbacks may read it.</p>
</td></tr>
</table>
<h3 class="detail">Properties</h3>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Target"></a><code>property <b>Target</b>: <a  href="CastleRenderingCamera.html#TRenderTarget">TRenderTarget</a> read FTarget write FTarget;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="OnChanged"></a><code>property <b>OnChanged</b>: <a  href="CastleRenderingCamera.TCameraChangedEventList.html">TCameraChangedEventList</a> read FOnChanged;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<!-- Piwik -->
<script type="text/javascript">
  var _paq = _paq || [];
  _paq.push(["trackPageView"]);
  _paq.push(["enableLinkTracking"]);

  (function() {
    var u=(("https:" == document.location.protocol) ? "https" : "http") + "://michalis.ii.uni.wroc.pl/piwik-castle-engine/";
    _paq.push(["setTrackerUrl", u+"piwik.php"]);
    _paq.push(["setSiteId", "1"]);
    var d=document, g=d.createElement("script"), s=d.getElementsByTagName("script")[0]; g.type="text/javascript";
    g.defer=true; g.async=true; g.src=u+"piwik.js"; s.parentNode.insertBefore(g,s);
  })();
</script>
<!-- End Piwik Code -->

<noscript>
<!-- Piwik Image Tracker -->
<img src="http://michalis.ii.uni.wroc.pl/piwik-castle-engine/piwik.php?idsite=1&amp;rec=1" style="border:0" alt="" />
<!-- End Piwik -->
</noscript>
<hr noshade size="1"><span class="appinfo"><em>Generated by <a  href="http://pasdoc.sourceforge.net/">PasDoc 0.13.0</a> on 2015-06-15 04:43:11</em>
</span>
</td></tr></table></body></html>