File: CastleScript.TCasScriptInteger.html

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/1999/REC-html401-19991224/loose.dtd">
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<title>Castle Game Engine: CastleScript: Class TCasScriptInteger</title>
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<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<a name="TCasScriptInteger"></a><h1 class="cio">Class TCasScriptInteger</h1>
<table class="sections wide_list">
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<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td>Fields</td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td><a class="section" href="#PasDoc-Properties">Properties</a></td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
<p class="unitlink">
<a  href="CastleScript.html">CastleScript</a></p>
<h2 class="declaration">Declaration</h2>
<p class="declaration">
<code>type TCasScriptInteger = class(<a class="normal" href="CastleScript.TCasScriptValue.html">TCasScriptValue</a>)</code></p>
<h2 class="description">Description</h2>
<div class="nodescription">no description available, TCasScriptValue description follows</div><div class="nodescription">no description available, TCasScriptExpression description follows</div><a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
<ul class="hierarchy"><li class="ancestor">TObject</li>
<li class="ancestor"><a class="normal" href="CastleScript.TCasScriptExpression.html">TCasScriptExpression</a></li>
<li class="ancestor"><a class="normal" href="CastleScript.TCasScriptValue.html">TCasScriptValue</a></li>
<li class="thisitem">TCasScriptInteger</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Methods"></a><h3 class="summary">Methods</h3>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>constructor <b><a  href="CastleScript.TCasScriptInteger.html#Create">Create</a></b>(const AWriteable: boolean; const AValue: Int64);</code></td>
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<td class="itemcode"><code>constructor <b><a  href="CastleScript.TCasScriptInteger.html#Create">Create</a></b>(const AWriteable: boolean); override;</code></td>
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<td class="itemcode"><code>destructor <b><a  href="CastleScript.TCasScriptInteger.html#Destroy">Destroy</a></b>; override;</code></td>
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<td class="itemcode"><code>procedure <b><a  href="CastleScript.TCasScriptInteger.html#AssignValue">AssignValue</a></b>(Source: <a  href="CastleScript.TCasScriptValue.html">TCasScriptValue</a>); override;</code></td>
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<td class="itemcode"><code>function <b><a  href="CastleScript.TCasScriptInteger.html#PromoteToFloat">PromoteToFloat</a></b>: <a  href="CastleScript.TCasScriptFloat.html">TCasScriptFloat</a>;</code></td>
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<a name="PasDoc-Properties"></a><h3 class="summary">Properties</h3>
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<td class="itemcode"><code>property <b><a  href="CastleScript.TCasScriptInteger.html#Value">Value</a></b>: Int64 read FValue write SetValue;</code></td>
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<h2 class="description">Description</h2>
<h3 class="detail">Methods</h3>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Create"></a><code>constructor <b>Create</b>(const AWriteable: boolean; const AValue: Int64);</code></td>
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<p>
Comfortable constructor to set initial Value. Note that the inherited constructor (without AValue parameter) is also fine to use, it will set value to zero.</p>
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<td class="itemcode"><a name="Create"></a><code>constructor <b>Create</b>(const AWriteable: boolean); override;</code></td>
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&nbsp;</td></tr>
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<td class="itemcode"><a name="Destroy"></a><code>destructor <b>Destroy</b>; override;</code></td>
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&nbsp;</td></tr>
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<td class="itemcode"><a name="AssignValue"></a><code>procedure <b>AssignValue</b>(Source: <a  href="CastleScript.TCasScriptValue.html">TCasScriptValue</a>); override;</code></td>
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&nbsp;</td></tr>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="PromoteToFloat"></a><code>function <b>PromoteToFloat</b>: <a  href="CastleScript.TCasScriptFloat.html">TCasScriptFloat</a>;</code></td>
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<tr><td colspan="2">
<p>
Returns this integer promoted to float.

<p>This object is kept and owned by this <a class="normal" href="CastleScript.TCasScriptInteger.html">TCasScriptInteger</a> instance, so it's valid as long as this <a class="normal" href="CastleScript.TCasScriptInteger.html">TCasScriptInteger</a> instance is valid. This allows you to safely use this (since you may have to return <code>PromoteToFloat</code> as return value of some Execute expressions, so it desirable that it's valid object reference).</p>
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<h3 class="detail">Properties</h3>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Value"></a><code>property <b>Value</b>: Int64 read FValue write SetValue;</code></td>
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&nbsp;</td></tr>
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