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<title>Castle Game Engine: CastleScript: Class TCasScriptProgram</title>
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<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<a name="TCasScriptProgram"></a><h1 class="cio">Class TCasScriptProgram</h1>
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<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td>Fields</td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td><a class="section" href="#PasDoc-Properties">Properties</a></td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
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<a href="CastleScript.html">CastleScript</a></p>
<h2 class="declaration">Declaration</h2>
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<code>type TCasScriptProgram = class(TObject)</code></p>
<h2 class="description">Description</h2>
<a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
<ul class="hierarchy"><li class="ancestor">TObject</li>
<li class="thisitem">TCasScriptProgram</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Methods"></a><h3 class="summary">Methods</h3>
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<td class="itemcode"><code>constructor <b><a href="CastleScript.TCasScriptProgram.html#Create">Create</a></b>;</code></td>
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<td class="itemcode"><code>destructor <b><a href="CastleScript.TCasScriptProgram.html#Destroy">Destroy</a></b>; override;</code></td>
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<td class="itemcode"><code>procedure <b><a href="CastleScript.TCasScriptProgram.html#ExecuteFunction">ExecuteFunction</a></b>(const FunctionName: string; const Parameters: array of <a href="CastleScript.TCasScriptValue.html">TCasScriptValue</a>; const IgnoreMissingFunction: boolean = false);</code></td>
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<a name="PasDoc-Properties"></a><h3 class="summary">Properties</h3>
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<td class="itemcode"><code>property <b><a href="CastleScript.TCasScriptProgram.html#Functions">Functions</a></b>: <a href="CastleScript.TCasScriptUserFunctionList.html">TCasScriptUserFunctionList</a> read FFunctions;</code></td>
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<td class="itemcode"><code>property <b><a href="CastleScript.TCasScriptProgram.html#Environment">Environment</a></b>: <a href="CastleScript.TCasScriptEnvironment.html">TCasScriptEnvironment</a> read FEnvironment write FEnvironment;</code></td>
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<h2 class="description">Description</h2>
<h3 class="detail">Methods</h3>
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<td class="itemcode"><a name="Create"></a><code>constructor <b>Create</b>;</code></td>
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<td class="itemcode"><a name="Destroy"></a><code>destructor <b>Destroy</b>; override;</code></td>
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<td class="itemcode"><a name="ExecuteFunction"></a><code>procedure <b>ExecuteFunction</b>(const FunctionName: string; const Parameters: array of <a href="CastleScript.TCasScriptValue.html">TCasScriptValue</a>; const IgnoreMissingFunction: boolean = false);</code></td>
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Execute a user-defined function (from Functions list of this program).
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<li><p>Looks for given FunctionName.
<p>IgnoreMissingFunction says what to do in case of missing function: if true, it will be simply ignored (<code>ExecuteFunction</code> will silently do nothng). If false (default) then we will raise exception <a class="normal" href="CastleScript.ECasScriptMissingFunction.html">ECasScriptMissingFunction</a>.</p></li>
<li><p>Sets function parameters to given values (number of parameters must match, otherwise <a class="normal" href="CastleScript.ECasScriptError.html">ECasScriptError</a>). Values from your parameters are set as our parameters <a class="normal" href="CastleScript.TCasScriptParameterValue.html#SourceValue">TCasScriptParameterValue.SourceValue</a>, so script can read and write your values.</p></li>
<li><p>Finally executes function body.</p></li>
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<h3 class="detail">Properties</h3>
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<td class="itemcode"><a name="Functions"></a><code>property <b>Functions</b>: <a href="CastleScript.TCasScriptUserFunctionList.html">TCasScriptUserFunctionList</a> read FFunctions;</code></td>
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<td class="itemcode"><a name="Environment"></a><code>property <b>Environment</b>: <a href="CastleScript.TCasScriptEnvironment.html">TCasScriptEnvironment</a> read FEnvironment write FEnvironment;</code></td>
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Environment (outside information) for this program.
<p>This will be created and is owned by this <a class="normal" href="CastleScript.TCasScriptProgram.html">TCasScriptProgram</a> instance. You should take care to copy this reference to all expressions within this program (for example <a class="normal" href="CastleScriptParser.html#ParseProgram">ParseProgram</a> does this), this way all expressions share the same Environment instance.</p>
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