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<title>Castle Game Engine: CastleSectors: Class TSector</title>
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<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<a name="TSector"></a><h1 class="cio">Class TSector</h1>
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<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td>Fields</td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td><a class="section" href="#PasDoc-Properties">Properties</a></td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
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<a href="CastleSectors.html">CastleSectors</a></p>
<h2 class="declaration">Declaration</h2>
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<code>type TSector = class(TObject)</code></p>
<h2 class="description">Description</h2>
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<ul class="hierarchy"><li class="ancestor">TObject</li>
<li class="thisitem">TSector</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Methods"></a><h3 class="summary">Methods</h3>
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<td class="itemcode"><code>constructor <b><a href="CastleSectors.TSector.html#Create">Create</a></b>;</code></td>
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<td class="itemcode"><code>destructor <b><a href="CastleSectors.TSector.html#Destroy">Destroy</a></b>; override;</code></td>
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<td class="itemcode"><code>function <b><a href="CastleSectors.TSector.html#PointInside">PointInside</a></b>(const Point: <a href="CastleVectors.html#TVector3Single">TVector3Single</a>): boolean;</code></td>
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<td class="itemcode"><code>function <b><a href="CastleSectors.TSector.html#Collision">Collision</a></b>(const Box: <a href="CastleBoxes.TBox3D.html">TBox3D</a>): boolean;</code></td>
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<td class="itemcode"><code>property <b><a href="CastleSectors.TSector.html#Boxes">Boxes</a></b>: <a href="CastleBoxes.html#TBox3DList">TBox3DList</a> read FBoxes;</code></td>
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<td class="itemcode"><code>property <b><a href="CastleSectors.TSector.html#VisibleSectors">VisibleSectors</a></b>: <a href="CastleUtils.TBooleanList.html">TBooleanList</a> read FVisibleSectors;</code></td>
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<td class="itemcode"><code>property <b><a href="CastleSectors.TSector.html#Waypoints">Waypoints</a></b>: <a href="CastleSectors.TWaypointList.html">TWaypointList</a> read FWaypoints;</code></td>
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<h2 class="description">Description</h2>
<h3 class="detail">Methods</h3>
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<td class="itemcode"><a name="Create"></a><code>constructor <b>Create</b>;</code></td>
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<td class="itemcode"><a name="Destroy"></a><code>destructor <b>Destroy</b>; override;</code></td>
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<td class="itemcode"><a name="PointInside"></a><code>function <b>PointInside</b>(const Point: <a href="CastleVectors.html#TVector3Single">TVector3Single</a>): boolean;</code></td>
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Is Point inside the sector.</p>
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<td class="itemcode"><a name="Collision"></a><code>function <b>Collision</b>(const Box: <a href="CastleBoxes.TBox3D.html">TBox3D</a>): boolean;</code></td>
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Does the box collide (at least partially) with sector.</p>
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<h3 class="detail">Properties</h3>
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<td class="itemcode"><a name="Boxes"></a><code>property <b>Boxes</b>: <a href="CastleBoxes.html#TBox3DList">TBox3DList</a> read FBoxes;</code></td>
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<td class="itemcode"><a name="VisibleSectors"></a><code>property <b>VisibleSectors</b>: <a href="CastleUtils.TBooleanList.html">TBooleanList</a> read FVisibleSectors;</code></td>
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What sectors are visible from this sector.
<p>When reading this, you should generally be prepared that length of it may be smaller than all sectors of your scene. That's because sometimes we don't initialize <code>VisibleSectors</code> fully.
<p>In this case you should assume that not initialized sector indexes are visible. And always you can assume that Always Sectors[I].VisibleSectors[I] = <code>True</code>, i.e. the sector is visible from itself (assuming that <code>VisibleSectors</code> has enough length to contain I).</p>
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<td class="itemcode"><a name="Waypoints"></a><code>property <b>Waypoints</b>: <a href="CastleSectors.TWaypointList.html">TWaypointList</a> read FWaypoints;</code></td>
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Waypoints that are included in this sector.</p>
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