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<title>Castle Game Engine: CastleShapeOctree: Class TShapeOctree</title>
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<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<a name="TShapeOctree"></a><h1 class="cio">Class TShapeOctree</h1>
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<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td>Fields</td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td><a class="section" href="#PasDoc-Properties">Properties</a></td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
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<a href="CastleShapeOctree.html">CastleShapeOctree</a></p>
<h2 class="declaration">Declaration</h2>
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<code>type TShapeOctree = class(<a class="normal" href="X3DTriangles.TBaseTrianglesOctree.html">TBaseTrianglesOctree</a>)</code></p>
<h2 class="description">Description</h2>
<div class="nodescription">no description available, TBaseTrianglesOctree description follows</div><p>
Abstract class for octrees that can check and return collisions with <a class="normal" href="X3DTriangles.TTriangle.html">TTriangle</a>.
<p>Octree node class used by this must be a <a class="normal" href="X3DTriangles.TBaseTrianglesOctreeNode.html">TBaseTrianglesOctreeNode</a> descendant.
<p>In a simple case, this is an ancestor of <a class="normal" href="CastleTriangleOctree.TTriangleOctree.html">TTriangleOctree</a>, that is just an octree storing <a class="normal" href="X3DTriangles.TTriangle.html">TTriangle</a>. But it's also an ancestor of <a class="normal" href="CastleShapeOctree.TShapeOctree.html">TShapeOctree</a>, since each shape has also a triangle octree. This way, <a class="normal" href="CastleShapeOctree.TShapeOctree.html">TShapeOctree</a> can calculate collisions with <a class="normal" href="X3DTriangles.TTriangle.html">TTriangle</a>, even though it doesn't directly store <a class="normal" href="X3DTriangles.TTriangle.html">TTriangle</a> items.</p>
<a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
<ul class="hierarchy"><li class="ancestor">TObject</li>
<li class="ancestor"><a class="normal" href="CastleOctree.TOctree.html">TOctree</a></li>
<li class="ancestor"><a class="normal" href="X3DTriangles.TBaseTrianglesOctree.html">TBaseTrianglesOctree</a></li>
<li class="thisitem">TShapeOctree</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Methods"></a><h3 class="summary">Methods</h3>
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<td class="itemcode"><code>function <b><a href="CastleShapeOctree.TShapeOctree.html#StatisticsBonus">StatisticsBonus</a></b>( const LeavesCount, ItemsCount, NonLeafNodesCount: Int64): string; override;</code></td>
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<td class="itemcode"><code>constructor <b><a href="CastleShapeOctree.TShapeOctree.html#Create">Create</a></b>(const ALimits: <a href="CastleOctree.TOctreeLimits.html">TOctreeLimits</a>; const ARootBox: <a href="CastleBoxes.TBox3D.html">TBox3D</a>; AShapesList: <a href="CastleShapes.TShapeList.html">TShapeList</a>; AOwnsShapesList: boolean);</code></td>
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<td class="itemcode"><code>destructor <b><a href="CastleShapeOctree.TShapeOctree.html#Destroy">Destroy</a></b>; override;</code></td>
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<td class="itemcode"><code>function <b><a href="CastleShapeOctree.TShapeOctree.html#TreeRoot">TreeRoot</a></b>: <a href="CastleShapeOctree.TShapeOctreeNode.html">TShapeOctreeNode</a>;</code></td>
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<td class="itemcode"><code>procedure <b><a href="CastleShapeOctree.TShapeOctree.html#EnumerateTriangles">EnumerateTriangles</a></b>(EnumerateTriangleFunc: <a href="X3DTriangles.html#TEnumerateTriangleFunc">TEnumerateTriangleFunc</a>); override;</code></td>
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<td class="itemcode"><code>function <b><a href="CastleShapeOctree.TShapeOctree.html#TrianglesCount">TrianglesCount</a></b>: Cardinal; override;</code></td>
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<a name="PasDoc-Properties"></a><h3 class="summary">Properties</h3>
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<td class="itemcode"><code>property <b><a href="CastleShapeOctree.TShapeOctree.html#ShapesList">ShapesList</a></b>: <a href="CastleShapes.TShapeList.html">TShapeList</a> read FShapesList;</code></td>
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<td class="itemcode"><code>property <b><a href="CastleShapeOctree.TShapeOctree.html#OwnsShapesList">OwnsShapesList</a></b>: boolean read FOwnsShapesList;</code></td>
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<h2 class="description">Description</h2>
<h3 class="detail">Methods</h3>
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<td class="itemcode"><a name="StatisticsBonus"></a><code>function <b>StatisticsBonus</b>( const LeavesCount, ItemsCount, NonLeafNodesCount: Int64): string; override;</code></td>
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<td class="itemcode"><a name="Create"></a><code>constructor <b>Create</b>(const ALimits: <a href="CastleOctree.TOctreeLimits.html">TOctreeLimits</a>; const ARootBox: <a href="CastleBoxes.TBox3D.html">TBox3D</a>; AShapesList: <a href="CastleShapes.TShapeList.html">TShapeList</a>; AOwnsShapesList: boolean);</code></td>
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<td class="itemcode"><a name="Destroy"></a><code>destructor <b>Destroy</b>; override;</code></td>
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<td class="itemcode"><a name="TreeRoot"></a><code>function <b>TreeRoot</b>: <a href="CastleShapeOctree.TShapeOctreeNode.html">TShapeOctreeNode</a>;</code></td>
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<td class="itemcode"><a name="EnumerateTriangles"></a><code>procedure <b>EnumerateTriangles</b>(EnumerateTriangleFunc: <a href="X3DTriangles.html#TEnumerateTriangleFunc">TEnumerateTriangleFunc</a>); override;</code></td>
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<td class="itemcode"><a name="TrianglesCount"></a><code>function <b>TrianglesCount</b>: Cardinal; override;</code></td>
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<h3 class="detail">Properties</h3>
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<td class="itemcode"><a name="ShapesList"></a><code>property <b>ShapesList</b>: <a href="CastleShapes.TShapeList.html">TShapeList</a> read FShapesList;</code></td>
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<td class="itemcode"><a name="OwnsShapesList"></a><code>property <b>OwnsShapesList</b>: boolean read FOwnsShapesList;</code></td>
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