File: CastleSoundEngine.TMusicPlayer.html

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/1999/REC-html401-19991224/loose.dtd">
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<title>Castle Game Engine: CastleSoundEngine: Class TMusicPlayer</title>
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<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<a name="TMusicPlayer"></a><h1 class="cio">Class TMusicPlayer</h1>
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<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td><a class="section" href="#PasDoc-Fields">Fields</a></td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td><a class="section" href="#PasDoc-Properties">Properties</a></td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
<p class="unitlink">
<a  href="CastleSoundEngine.html">CastleSoundEngine</a></p>
<h2 class="declaration">Declaration</h2>
<p class="declaration">
<code>type TMusicPlayer = class(TObject)</code></p>
<h2 class="description">Description</h2>
<p>
Music player, to easily play a sound preloaded by <a class="normal" href="CastleSoundEngine.TRepoSoundEngine.html">TRepoSoundEngine</a>. Instance of this class should be created only internally by the <a class="normal" href="CastleSoundEngine.TRepoSoundEngine.html">TRepoSoundEngine</a>, always use this through <a class="normal" href="CastleSoundEngine.TRepoSoundEngine.html#MusicPlayer">TRepoSoundEngine.MusicPlayer</a>.</p>
<a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
<ul class="hierarchy"><li class="ancestor">TObject</li>
<li class="thisitem">TMusicPlayer</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Fields"></a><h3 class="summary">Fields</h3>
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<td class="itemcode"><code>internal const <b><a  href="CastleSoundEngine.TMusicPlayer.html#DefaultMusicVolume">DefaultMusicVolume</a></b> = 1.0;</code></td>
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<a name="PasDoc-Methods"></a><h3 class="summary">Methods</h3>
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<td class="itemcode"><code>constructor <b><a  href="CastleSoundEngine.TMusicPlayer.html#Create">Create</a></b>(AnEngine: <a  href="CastleSoundEngine.TRepoSoundEngine.html">TRepoSoundEngine</a>);</code></td>
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<td class="itemcode"><code>destructor <b><a  href="CastleSoundEngine.TMusicPlayer.html#Destroy">Destroy</a></b>; override;</code></td>
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<a name="PasDoc-Properties"></a><h3 class="summary">Properties</h3>
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<td class="itemcode"><code>property <b><a  href="CastleSoundEngine.TMusicPlayer.html#Sound">Sound</a></b>: <a  href="CastleSoundEngine.html#TSoundType">TSoundType</a> read FSound write SetSound default <a  href="CastleSoundEngine.html#stNone">stNone</a>;</code></td>
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<td class="itemcode"><code>property <b><a  href="CastleSoundEngine.TMusicPlayer.html#MusicVolume">MusicVolume</a></b>: Single read GetMusicVolume write SetMusicVolume
      default <a  href="CastleSoundEngine.TMusicPlayer.html#DefaultMusicVolume">DefaultMusicVolume</a>;</code></td>
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<h2 class="description">Description</h2>
<h3 class="detail">Fields</h3>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="DefaultMusicVolume"></a><code>internal const <b>DefaultMusicVolume</b> = 1.0;</code></td>
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&nbsp;</td></tr>
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<h3 class="detail">Methods</h3>
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<td class="itemcode"><a name="Create"></a><code>constructor <b>Create</b>(AnEngine: <a  href="CastleSoundEngine.TRepoSoundEngine.html">TRepoSoundEngine</a>);</code></td>
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&nbsp;</td></tr>
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<td class="itemcode"><a name="Destroy"></a><code>destructor <b>Destroy</b>; override;</code></td>
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&nbsp;</td></tr>
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<h3 class="detail">Properties</h3>
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<td class="itemcode"><a name="Sound"></a><code>property <b>Sound</b>: <a  href="CastleSoundEngine.html#TSoundType">TSoundType</a> read FSound write SetSound default <a  href="CastleSoundEngine.html#stNone">stNone</a>;</code></td>
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<p>
Currently played music. Set to <a class="normal" href="CastleSoundEngine.html#stNone">stNone</a> to stop playing music. Set to anything else to play that music.

<p>Changing value of this property (when both the old and new values are &lt;&gt; <a class="normal" href="CastleSoundEngine.html#stNone">stNone</a> and are different) restarts playing the music.</p>
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<td class="itemcode"><a name="MusicVolume"></a><code>property <b>MusicVolume</b>: Single read GetMusicVolume write SetMusicVolume
      default <a  href="CastleSoundEngine.TMusicPlayer.html#DefaultMusicVolume">DefaultMusicVolume</a>;</code></td>
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<p>
Music volume. This must always be within 0..1 range. 0.0 means that there is no music (this case should be optimized).</p>
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