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<title>Castle Game Engine: CastleSoundFile: Class TSoundFile</title>
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<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<a name="TSoundFile"></a><h1 class="cio">Class TSoundFile</h1>
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<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td>Fields</td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td>Properties</td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
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<a href="CastleSoundFile.html">CastleSoundFile</a></p>
<h2 class="declaration">Declaration</h2>
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<code>type TSoundFile = class(TObject)</code></p>
<h2 class="description">Description</h2>
<a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
<ul class="hierarchy"><li class="ancestor">TObject</li>
<li class="thisitem">TSoundFile</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Methods"></a><h3 class="summary">Methods</h3>
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<td class="itemcode"><code>procedure <b><a href="CastleSoundFile.TSoundFile.html#CheckALExtension">CheckALExtension</a></b>(const S: string);</code></td>
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<td class="itemcode"><code>constructor <b><a href="CastleSoundFile.TSoundFile.html#CreateFromStream">CreateFromStream</a></b>(Stream: TStream); virtual; abstract;</code></td>
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<td class="itemcode"><code>class function <b><a href="CastleSoundFile.TSoundFile.html#CreateFromFile">CreateFromFile</a></b>(const URL: string): <a href="CastleSoundFile.TSoundFile.html">TSoundFile</a>;</code></td>
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<td class="itemcode"><code>procedure <b><a href="CastleSoundFile.TSoundFile.html#PrepareOpenAL">PrepareOpenAL</a></b>; virtual;</code></td>
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<td class="itemcode"><code>function <b><a href="CastleSoundFile.TSoundFile.html#Data">Data</a></b>: Pointer; virtual; abstract;</code></td>
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<td class="itemcode"><code>function <b><a href="CastleSoundFile.TSoundFile.html#DataSize">DataSize</a></b>: LongWord; virtual; abstract;</code></td>
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<td class="itemcode"><code>function <b><a href="CastleSoundFile.TSoundFile.html#DataFormat">DataFormat</a></b>: TALuint; virtual; abstract;</code></td>
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<td class="itemcode"><code>function <b><a href="CastleSoundFile.TSoundFile.html#Frequency">Frequency</a></b>: LongWord; virtual; abstract;</code></td>
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<td class="itemcode"><code>function <b><a href="CastleSoundFile.TSoundFile.html#Duration">Duration</a></b>: <a href="CastleTimeUtils.html#TFloatTime">TFloatTime</a>;</code></td>
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<h2 class="description">Description</h2>
<h3 class="detail">Methods</h3>
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<td class="itemcode"><a name="CheckALExtension"></a><code>procedure <b>CheckALExtension</b>(const S: string);</code></td>
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<td class="itemcode"><a name="CreateFromStream"></a><code>constructor <b>CreateFromStream</b>(Stream: TStream); virtual; abstract;</code></td>
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This will load a sound from a stream.</p>
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<td class="itemcode"><a name="CreateFromFile"></a><code>class function <b>CreateFromFile</b>(const URL: string): <a href="CastleSoundFile.TSoundFile.html">TSoundFile</a>;</code></td>
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Load a sound data, given an URL. This just opens the file as stream and then calls <a class="normal" href="CastleSoundFile.TSoundFile.html#CreateFromStream">CreateFromStream</a> of appropriate class, so see <a class="normal" href="CastleSoundFile.TSoundFile.html#CreateFromStream">CreateFromStream</a> for more info. For now, file format (which <a class="normal" href="CastleSoundFile.TSoundFile.html">TSoundFile</a> to use) is decided by the URL extension.</p>
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<td class="itemcode"><a name="PrepareOpenAL"></a><code>procedure <b>PrepareOpenAL</b>; virtual;</code></td>
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Call this on this sound always after OpenAL is initialized and before passing this sound data to OpenAL. This may fix or check some things for this sound, checking e.g. whether some OpenAL extensions are supported.
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<h6 class="description_section">Exceptions raised</h6>
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<dt><a class="normal" href="CastleSoundFile.ESoundFormatNotSupportedByOpenAL.html">ESoundFormatNotSupportedByOpenAL</a></dt>
<dd>if some OpenAL extension required to support this format is not present.</dd>
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<td class="itemcode"><a name="Data"></a><code>function <b>Data</b>: Pointer; virtual; abstract;</code></td>
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Sound data, according to <a class="normal" href="CastleSoundFile.TSoundFile.html#DataFormat">DataFormat</a>. Contents of Data are readonly.</p>
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<td class="itemcode"><a name="DataSize"></a><code>function <b>DataSize</b>: LongWord; virtual; abstract;</code></td>
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Bytes allocated for <a class="normal" href="CastleSoundFile.TSoundFile.html#Data">Data</a>.</p>
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<td class="itemcode"><a name="DataFormat"></a><code>function <b>DataFormat</b>: TALuint; virtual; abstract;</code></td>
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Data format, as understood by OpenAL.</p>
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<td class="itemcode"><a name="Frequency"></a><code>function <b>Frequency</b>: LongWord; virtual; abstract;</code></td>
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<td class="itemcode"><a name="Duration"></a><code>function <b>Duration</b>: <a href="CastleTimeUtils.html#TFloatTime">TFloatTime</a>;</code></td>
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Duration in seconds. Returns -1 if not known (<a class="normal" href="CastleSoundFile.TSoundFile.html#DataSize">DataSize</a> or <a class="normal" href="CastleSoundFile.TSoundFile.html#Frequency">Frequency</a> are zero, or <a class="normal" href="CastleSoundFile.TSoundFile.html#DataFormat">DataFormat</a> is unknown).</p>
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