File: CastleSoundMenu.TOnScreenMenuItem.html

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/1999/REC-html401-19991224/loose.dtd">
<html>
<head>
<title>Castle Game Engine: CastleSoundMenu: Class TOnScreenMenuItem</title>
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<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<a name="TOnScreenMenuItem"></a><h1 class="cio">Class TOnScreenMenuItem</h1>
<table class="sections wide_list">
<tr>
<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td>Fields</td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td><a class="section" href="#PasDoc-Properties">Properties</a></td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
<p class="unitlink">
<a  href="CastleSoundMenu.html">CastleSoundMenu</a></p>
<h2 class="declaration">Declaration</h2>
<p class="declaration">
<code>type TOnScreenMenuItem = class(TObject)</code></p>
<h2 class="description">Description</h2>
<p>
An abstract class for <a class="normal" href="CastleSoundMenu.html">CastleSoundMenu</a> items. In the future maybe such idea will be incorporated into <a class="normal" href="CastleOnScreenMenu.html">CastleOnScreenMenu</a> unit.</p>
<a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
<ul class="hierarchy"><li class="ancestor">TObject</li>
<li class="thisitem">TOnScreenMenuItem</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Methods"></a><h3 class="summary">Methods</h3>
<table class="summary wide_list">
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>constructor <b><a  href="CastleSoundMenu.TOnScreenMenuItem.html#Create">Create</a></b>(AWindow: <a  href="CastleWindow.TCastleWindowCustom.html">TCastleWindowCustom</a>; Menu: <a  href="CastleOnScreenMenu.TCastleOnScreenMenu.html">TCastleOnScreenMenu</a>);</code></td>
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<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>function <b><a  href="CastleSoundMenu.TOnScreenMenuItem.html#Title">Title</a></b>: string; virtual; abstract;</code></td>
</tr>
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<td class="itemcode"><code>function <b><a  href="CastleSoundMenu.TOnScreenMenuItem.html#Accessory">Accessory</a></b>: <a  href="CastleOnScreenMenu.TMenuAccessory.html">TMenuAccessory</a>; virtual;</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>procedure <b><a  href="CastleSoundMenu.TOnScreenMenuItem.html#Selected">Selected</a></b>; virtual;</code></td>
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<td class="itemcode"><code>procedure <b><a  href="CastleSoundMenu.TOnScreenMenuItem.html#AccessoryValueChanged">AccessoryValueChanged</a></b>; virtual;</code></td>
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<a name="PasDoc-Properties"></a><h3 class="summary">Properties</h3>
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<td class="visibility"><a  href="legend.html"><img  src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><code>property <b><a  href="CastleSoundMenu.TOnScreenMenuItem.html#Window">Window</a></b>: <a  href="CastleWindow.TCastleWindowCustom.html">TCastleWindowCustom</a> read FWindow;</code></td>
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</table>
<h2 class="description">Description</h2>
<h3 class="detail">Methods</h3>
<table class="detail wide_list">
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Create"></a><code>constructor <b>Create</b>(AWindow: <a  href="CastleWindow.TCastleWindowCustom.html">TCastleWindowCustom</a>; Menu: <a  href="CastleOnScreenMenu.TCastleOnScreenMenu.html">TCastleOnScreenMenu</a>);</code></td>
</tr>
<tr><td colspan="2">
<p>
Creates and adds this menu item to Menu.</p>
</td></tr>
</table>
<table class="detail wide_list">
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Title"></a><code>function <b>Title</b>: string; virtual; abstract;</code></td>
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&nbsp;</td></tr>
</table>
<table class="detail wide_list">
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Accessory"></a><code>function <b>Accessory</b>: <a  href="CastleOnScreenMenu.TMenuAccessory.html">TMenuAccessory</a>; virtual;</code></td>
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<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Selected"></a><code>procedure <b>Selected</b>; virtual;</code></td>
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&nbsp;</td></tr>
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<table class="detail wide_list">
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="AccessoryValueChanged"></a><code>procedure <b>AccessoryValueChanged</b>; virtual;</code></td>
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&nbsp;</td></tr>
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<h3 class="detail">Properties</h3>
<table class="detail wide_list">
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<td class="visibility"><a  href="legend.html"><img  src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><a name="Window"></a><code>property <b>Window</b>: <a  href="CastleWindow.TCastleWindowCustom.html">TCastleWindowCustom</a> read FWindow;</code></td>
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<tr><td colspan="2">
&nbsp;</td></tr>
</table>
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