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<title>Castle Game Engine: CastleStringUtils: Class TCastleStringList</title>
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<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<a name="TCastleStringList"></a><h1 class="cio">Class TCastleStringList</h1>
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<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td>Fields</td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td><a class="section" href="#PasDoc-Properties">Properties</a></td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
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<a href="CastleStringUtils.html">CastleStringUtils</a></p>
<h2 class="declaration">Declaration</h2>
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<code>type TCastleStringList = class(TStringList)</code></p>
<h2 class="description">Description</h2>
<p>
List of strings. This is a slightly extended version of standard TStringList. The default CaseSensitive value is <code>True</code>.</p>
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<ul class="hierarchy"><li class="ancestor">TStringList</li>
<li class="thisitem">TCastleStringList</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Methods"></a><h3 class="summary">Methods</h3>
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<td class="itemcode"><code>constructor <b><a href="CastleStringUtils.TCastleStringList.html#Create">Create</a></b>;</code></td>
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<td class="itemcode"><code>procedure <b><a href="CastleStringUtils.TCastleStringList.html#AddList">AddList</a></b>(const Source: TStringList);</code></td>
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<td class="itemcode"><code>procedure <b><a href="CastleStringUtils.TCastleStringList.html#AddArray">AddArray</a></b>(const A: array of string);</code></td>
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<td class="itemcode"><code>procedure <b><a href="CastleStringUtils.TCastleStringList.html#AssignArray">AssignArray</a></b>(const A: array of string);</code></td>
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<td class="itemcode"><code>function <b><a href="CastleStringUtils.TCastleStringList.html#Equal">Equal</a></b>(List: <a href="CastleStringUtils.TCastleStringList.html">TCastleStringList</a>): boolean; overload;</code></td>
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<td class="itemcode"><code>function <b><a href="CastleStringUtils.TCastleStringList.html#Equal">Equal</a></b>(const A: array of string): boolean; overload;</code></td>
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<td class="itemcode"><code>procedure <b><a href="CastleStringUtils.TCastleStringList.html#Reverse">Reverse</a></b>;</code></td>
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<td class="itemcode"><code>function <b><a href="CastleStringUtils.TCastleStringList.html#ToArray">ToArray</a></b>: <a href="CastleStringUtils.html#TDynamicStringArray">TDynamicStringArray</a>;</code></td>
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<a name="PasDoc-Properties"></a><h3 class="summary">Properties</h3>
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<td class="itemcode"><code>property <b><a href="CastleStringUtils.TCastleStringList.html#Count">Count</a></b>: Integer read GetCount write SetCount;</code></td>
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<td class="itemcode"><code>property <b><a href="CastleStringUtils.TCastleStringList.html#L">L</a></b>[Index:Integer]: string read GetL write SetL;</code></td>
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<h2 class="description">Description</h2>
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<td class="itemcode"><a name="Create"></a><code>constructor <b>Create</b>;</code></td>
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<td class="itemcode"><a name="AddList"></a><code>procedure <b>AddList</b>(const Source: TStringList);</code></td>
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<p>
Add strings from Source list. Alias for AddStrings, useful for castlescriptarrays_implement.inc (since it's consistent with <code>AddList</code> in other lists).</p>
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<td class="itemcode"><a name="AddArray"></a><code>procedure <b>AddArray</b>(const A: array of string);</code></td>
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<td class="itemcode"><a name="AssignArray"></a><code>procedure <b>AssignArray</b>(const A: array of string);</code></td>
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<td class="itemcode"><a name="Equal"></a><code>function <b>Equal</b>(List: <a href="CastleStringUtils.TCastleStringList.html">TCastleStringList</a>): boolean; overload;</code></td>
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<td class="itemcode"><a name="Equal"></a><code>function <b>Equal</b>(const A: array of string): boolean; overload;</code></td>
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<td class="itemcode"><a name="Reverse"></a><code>procedure <b>Reverse</b>;</code></td>
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Reverse the order of items on the array.</p>
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<td class="itemcode"><a name="ToArray"></a><code>function <b>ToArray</b>: <a href="CastleStringUtils.html#TDynamicStringArray">TDynamicStringArray</a>;</code></td>
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<h3 class="detail">Properties</h3>
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<td class="itemcode"><a name="Count"></a><code>property <b>Count</b>: Integer read GetCount write SetCount;</code></td>
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<td class="itemcode"><a name="L"></a><code>property <b>L</b>[Index:Integer]: string read GetL write SetL;</code></td>
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<p>
Access strings. This is exactly equivalent to just using standard TStringList.Strings property, and is useful only for implementing macros to work for both <a class="normal" href="CastleGenericLists.TGenericStructList.html">TGenericStructList</a> and for <a class="normal" href="CastleStringUtils.TCastleStringList.html">TCastleStringList</a>.</p>
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