File: CastleTerrain.html

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/1999/REC-html401-19991224/loose.dtd">
<html>
<head>
<title>Castle Game Engine: CastleTerrain</title>
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<table class="container"><tr><td class="navigation">
<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<h1 class="unit">Unit CastleTerrain</h1>
<table class="sections wide_list">
<tr>
<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Uses">Uses</a></td><td><a class="section" href="#PasDoc-Classes">Classes, Interfaces, Objects and Records</a></td><td>Functions and Procedures</td><td><a class="section" href="#PasDoc-Types">Types</a></td><td>Constants</td><td>Variables</td></tr></table>
<a name="PasDoc-Description"></a><h2 class="description">Description</h2>
<p>
Terrain (height map) implementations.</p>
<a name="PasDoc-Uses"></a><h2 class="uses">Uses</h2>
<ul class="useslist"><li>SysUtils</li><li>Classes</li><li><a  href="CastleScript.html">CastleScript</a></li><li><a  href="CastleImages.html">CastleImages</a></li><li><a  href="X3DNodes.html">X3DNodes</a></li><li><a  href="CastleVectors.html">CastleVectors</a></li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Classes"></a><h3 class="cio">Classes, Interfaces, Objects and Records</h3>
<table class="classestable wide_list">
<tr class="listheader">
<th class="itemname">Name</th>
<th class="itemdesc">Description</th>
</tr>
<tr class="list">
<td class="itemname">Class&nbsp;<a class="bold" href="CastleTerrain.TTerrain.html"><code>TTerrain</code></a></td>
<td class="itemdesc">Terrain (height for each X, Y) data.</td>
</tr>
<tr class="list2">
<td class="itemname">Class&nbsp;<a class="bold" href="CastleTerrain.TTerrainImage.html"><code>TTerrainImage</code></a></td>
<td class="itemdesc">Terrain (height for each X, Y) data taken from intensities in an image.</td>
</tr>
<tr class="list">
<td class="itemname">Class&nbsp;<a class="bold" href="CastleTerrain.TTerrainCasScript.html"><code>TTerrainCasScript</code></a></td>
<td class="itemdesc">Terrain (height for each X, Y) data calculated from <a class="normal" href="CastleScript.html">CastleScript</a> expression.</td>
</tr>
<tr class="list2">
<td class="itemname">Class&nbsp;<a class="bold" href="CastleTerrain.TTerrainNoise.html"><code>TTerrainNoise</code></a></td>
<td class="itemdesc">Procedural terrain: data from a procedural noise.</td>
</tr>
<tr class="list">
<td class="itemname">Class&nbsp;<a class="bold" href="CastleTerrain.TTerrainGrid.html"><code>TTerrainGrid</code></a></td>
<td class="itemdesc">Terrain data from a grid of values with specified width * height.</td>
</tr>
<tr class="list2">
<td class="itemname">Class&nbsp;<a class="bold" href="CastleTerrain.TTerrainSRTM.html"><code>TTerrainSRTM</code></a></td>
<td class="itemdesc">&nbsp;</td>
</tr>
</table>
<a name="PasDoc-Types"></a><h3 class="summary">Types</h3>
<table class="summary wide_list">
<tr class="list">
<td class="itemcode"><code><b><a  href="CastleTerrain.html#TColorFromHeightFunction">TColorFromHeightFunction</a></b> = function (Terrain: <a  href="CastleTerrain.TTerrain.html">TTerrain</a>; Height: Single): <a  href="CastleVectors.html#TVector3Single">TVector3Single</a>;</code></td>
</tr>
<tr class="list2">
<td class="itemcode"><code><b><a  href="CastleTerrain.html#TNoiseInterpolation">TNoiseInterpolation</a></b> = (...);</code></td>
</tr>
<tr class="list">
<td class="itemcode"><code><b><a  href="CastleTerrain.html#TNoise2DMethod">TNoise2DMethod</a></b> = function (const X, Y: Single; const Seed: Cardinal): Single;</code></td>
</tr>
</table>
<h2 class="description">Description</h2>
<h3 class="detail">Types</h3>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="TColorFromHeightFunction"></a><code><b>TColorFromHeightFunction</b> = function (Terrain: <a  href="CastleTerrain.TTerrain.html">TTerrain</a>; Height: Single): <a  href="CastleVectors.html#TVector3Single">TVector3Single</a>;</code></td>
</tr>
<tr><td colspan="1">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="TNoiseInterpolation"></a><code><b>TNoiseInterpolation</b> = (...);</code></td>
</tr>
<tr><td colspan="1">
&nbsp;<h6 class="description_section">Values</h6>
<ul>
<li>
niNone: &nbsp;</li>
<li>
niLinear: &nbsp;</li>
<li>
niCosine: &nbsp;</li>
<li>
niSpline: &nbsp;</li>
</ul>
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="TNoise2DMethod"></a><code><b>TNoise2DMethod</b> = function (const X, Y: Single; const Seed: Cardinal): Single;</code></td>
</tr>
<tr><td colspan="1">
&nbsp;</td></tr>
</table>
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