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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/1999/REC-html401-19991224/loose.dtd">
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<title>Castle Game Engine: CastleTextureFontData: Class TTextureFontData</title>
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<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<a name="TTextureFontData"></a><h1 class="cio">Class TTextureFontData</h1>
<table class="sections wide_list">
<tr>
<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td><a class="section" href="#PasDoc-InternalCRs">Internal Classes and Records</a></td><td>Fields</td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td><a class="section" href="#PasDoc-Properties">Properties</a></td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
<p class="unitlink">
<a  href="CastleTextureFontData.html">CastleTextureFontData</a></p>
<h2 class="declaration">Declaration</h2>
<p class="declaration">
<code>type TTextureFontData = class(TObject)</code></p>
<h2 class="description">Description</h2>
<p>
Data for a 2D font initialized from a FreeType font file, like ttf.</p>
<a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
<ul class="hierarchy"><li class="ancestor">TObject</li>
<li class="thisitem">TTextureFontData</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-InternalCRs"></a><h3 class="summary">Internal Classes and Records</h3>
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<td class="itemcode"><code><b><a  href="CastleTextureFontData.TTextureFontData.TGlyph.html">TGlyph</a></b> = class(TObject)</code></td>
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<tr class="list2">
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<td class="itemcode"><code><b><a  href="CastleTextureFontData.TTextureFontData.TGlyphDictionary.html">TGlyphDictionary</a></b> = class(specialize TFPGMap&lt;<a  href="CastleUnicode.html#TUnicodeChar">TUnicodeChar</a>,<a  href="CastleTextureFontData.TTextureFontData.TGlyph.html">TGlyph</a>&gt;)</code></td>
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<a name="PasDoc-Methods"></a><h3 class="summary">Methods</h3>
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<td class="itemcode"><code>constructor <b><a  href="CastleTextureFontData.TTextureFontData.html#Create">Create</a></b>(const URL: string; const ASize: Integer; const AnAntiAliased: boolean; ACharacters: <a  href="CastleUnicode.TUnicodeCharList.html">TUnicodeCharList</a> = nil);</code></td>
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<tr class="list2">
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<td class="itemcode"><code>constructor <b><a  href="CastleTextureFontData.TTextureFontData.html#CreateFromData">CreateFromData</a></b>(const AGlyphs: <a  href="CastleTextureFontData.TTextureFontData.TGlyphDictionary.html">TGlyphDictionary</a>; const AImage: <a  href="CastleImages.TGrayscaleImage.html">TGrayscaleImage</a>; const ASize: Integer; const AnAntiAliased: boolean);</code></td>
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<td class="itemcode"><code>destructor <b><a  href="CastleTextureFontData.TTextureFontData.html#Destroy">Destroy</a></b>; override;</code></td>
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<td class="itemcode"><code>function <b><a  href="CastleTextureFontData.TTextureFontData.html#Glyph">Glyph</a></b>(const C: <a  href="CastleUnicode.html#TUnicodeChar">TUnicodeChar</a>): <a  href="CastleTextureFontData.TTextureFontData.TGlyph.html">TGlyph</a>;</code></td>
</tr>
<tr class="list">
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<td class="itemcode"><code>function <b><a  href="CastleTextureFontData.TTextureFontData.html#LoadedGlyphs">LoadedGlyphs</a></b>: <a  href="CastleUnicode.TUnicodeCharList.html">TUnicodeCharList</a>;</code></td>
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<td class="itemcode"><code>function <b><a  href="CastleTextureFontData.TTextureFontData.html#TextWidth">TextWidth</a></b>(const S: string): Integer;</code></td>
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<td class="itemcode"><code>function <b><a  href="CastleTextureFontData.TTextureFontData.html#TextHeight">TextHeight</a></b>(const S: string): Integer;</code></td>
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<td class="itemcode"><code>function <b><a  href="CastleTextureFontData.TTextureFontData.html#TextHeightBase">TextHeightBase</a></b>(const S: string): Integer;</code></td>
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<td class="itemcode"><code>function <b><a  href="CastleTextureFontData.TTextureFontData.html#TextMove">TextMove</a></b>(const S: string): <a  href="CastleVectors.html#TVector2Integer">TVector2Integer</a>;</code></td>
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<td class="itemcode"><code>function <b><a  href="CastleTextureFontData.TTextureFontData.html#RowHeight">RowHeight</a></b>: Integer;</code></td>
</tr>
<tr class="list">
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<td class="itemcode"><code>function <b><a  href="CastleTextureFontData.TTextureFontData.html#RowHeightBase">RowHeightBase</a></b>: Integer;</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>function <b><a  href="CastleTextureFontData.TTextureFontData.html#Descend">Descend</a></b>: Integer;</code></td>
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</table>
<a name="PasDoc-Properties"></a><h3 class="summary">Properties</h3>
<table class="summary wide_list">
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="CastleTextureFontData.TTextureFontData.html#AntiAliased">AntiAliased</a></b>: boolean read FAntiAliased;</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="CastleTextureFontData.TTextureFontData.html#Size">Size</a></b>: Integer read FSize;</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="CastleTextureFontData.TTextureFontData.html#Image">Image</a></b>: <a  href="CastleImages.TGrayscaleImage.html">TGrayscaleImage</a> read FImage;</code></td>
</tr>
</table>
<h2 class="description">Description</h2>
<h3 class="detail">Methods</h3>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Create"></a><code>constructor <b>Create</b>(const URL: string; const ASize: Integer; const AnAntiAliased: boolean; ACharacters: <a  href="CastleUnicode.TUnicodeCharList.html">TUnicodeCharList</a> = nil);</code></td>
</tr>
<tr><td colspan="2">
<p>
Create by reading a FreeType font file, like ttf.

<p>Providing charaters list as <code>Nil</code> means that we only create glyphs for <a class="normal" href="CastleStringUtils.html#SimpleAsciiCharacters">SimpleAsciiCharacters</a>, which includes only the basic ASCII characters. The ACharacters instance <i>does not</i> become owned by this object, so remember to free it after calling this constructor.</p>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="CreateFromData"></a><code>constructor <b>CreateFromData</b>(const AGlyphs: <a  href="CastleTextureFontData.TTextureFontData.TGlyphDictionary.html">TGlyphDictionary</a>; const AImage: <a  href="CastleImages.TGrayscaleImage.html">TGrayscaleImage</a>; const ASize: Integer; const AnAntiAliased: boolean);</code></td>
</tr>
<tr><td colspan="2">
<p>
Create from a ready data for glyphs and image. Useful when font data is embedded inside the Pascal source code. AGlyphs instance, and AImage instance, become owned by this class.</p>
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<td class="itemcode"><a name="Destroy"></a><code>destructor <b>Destroy</b>; override;</code></td>
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&nbsp;</td></tr>
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<table class="detail wide_list">
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Glyph"></a><code>function <b>Glyph</b>(const C: <a  href="CastleUnicode.html#TUnicodeChar">TUnicodeChar</a>): <a  href="CastleTextureFontData.TTextureFontData.TGlyph.html">TGlyph</a>;</code></td>
</tr>
<tr><td colspan="2">
<p>
Read-only information about a <code>glyph</code> for given character. <code>Nil</code> if given <code>glyph</code> not loaded (because was not requested at constructor, or because it doesn't exist in the font).</p>
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<table class="detail wide_list">
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="LoadedGlyphs"></a><code>function <b>LoadedGlyphs</b>: <a  href="CastleUnicode.TUnicodeCharList.html">TUnicodeCharList</a>;</code></td>
</tr>
<tr><td colspan="2">
<p>
List all characters for which glyphs are actually loaded. <a class="normal" href="CastleTextureFontData.TTextureFontData.html#Glyph">Glyph</a> will answer non-nil exactly for these characters. The resulting list instance is owned by caller, so take care to free it.</p>
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<td class="itemcode"><a name="TextWidth"></a><code>function <b>TextWidth</b>(const S: string): Integer;</code></td>
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&nbsp;</td></tr>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="TextHeight"></a><code>function <b>TextHeight</b>(const S: string): Integer;</code></td>
</tr>
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&nbsp;</td></tr>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="TextHeightBase"></a><code>function <b>TextHeightBase</b>(const S: string): Integer;</code></td>
</tr>
<tr><td colspan="2">
<p>
The height (above the baseline) of the text. This doesn't take into account height of the text below the baseline (for example letter &quot;<a class="normal" href="CastleTextureFontData.TTextureFontData.TGlyph.html#Y">y</a>&quot; has the tail below the baseline in most fonts).</p>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="TextMove"></a><code>function <b>TextMove</b>(const S: string): <a  href="CastleVectors.html#TVector2Integer">TVector2Integer</a>;</code></td>
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&nbsp;</td></tr>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="RowHeight"></a><code>function <b>RowHeight</b>: Integer;</code></td>
</tr>
<tr><td colspan="2">
<p>
Height of a row of text in this font. This may be calculated as simply <code><a class="normal" href="CastleTextureFontData.TTextureFontData.html#TextHeight">TextHeight</a>('Wy')</code> for most normal fonts.</p>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="RowHeightBase"></a><code>function <b>RowHeightBase</b>: Integer;</code></td>
</tr>
<tr><td colspan="2">
<p>
Height (above the baseline) of a row of text in this font. Similar to <a class="normal" href="CastleTextureFontData.TTextureFontData.html#TextHeightBase">TextHeightBase</a> and <a class="normal" href="CastleTextureFontData.TTextureFontData.html#TextHeight">TextHeight</a>, note that <code>RowHeightBase</code> is generally smaller than <a class="normal" href="CastleTextureFontData.TTextureFontData.html#RowHeight">RowHeight</a>, because <code>RowHeightBase</code> doesn't care how low the letter may go below the baseline.</p>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Descend"></a><code>function <b>Descend</b>: Integer;</code></td>
</tr>
<tr><td colspan="2">
<p>
How low the text may go below the baseline.</p>
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<h3 class="detail">Properties</h3>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="AntiAliased"></a><code>property <b>AntiAliased</b>: boolean read FAntiAliased;</code></td>
</tr>
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&nbsp;</td></tr>
</table>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Size"></a><code>property <b>Size</b>: Integer read FSize;</code></td>
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&nbsp;</td></tr>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Image"></a><code>property <b>Image</b>: <a  href="CastleImages.TGrayscaleImage.html">TGrayscaleImage</a> read FImage;</code></td>
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&nbsp;</td></tr>
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