1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269
|
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/1999/REC-html401-19991224/loose.dtd">
<html>
<head>
<title>Castle Game Engine: CastleTextureFontData: Class TTextureFontData</title>
<meta name="generator" content="PasDoc 0.13.0">
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<link rel="StyleSheet" type="text/css" href="pasdoc.css">
</head>
<body>
<table class="container"><tr><td class="navigation">
<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<a name="TTextureFontData"></a><h1 class="cio">Class TTextureFontData</h1>
<table class="sections wide_list">
<tr>
<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td><a class="section" href="#PasDoc-InternalCRs">Internal Classes and Records</a></td><td>Fields</td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td><a class="section" href="#PasDoc-Properties">Properties</a></td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
<p class="unitlink">
<a href="CastleTextureFontData.html">CastleTextureFontData</a></p>
<h2 class="declaration">Declaration</h2>
<p class="declaration">
<code>type TTextureFontData = class(TObject)</code></p>
<h2 class="description">Description</h2>
<p>
Data for a 2D font initialized from a FreeType font file, like ttf.</p>
<a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
<ul class="hierarchy"><li class="ancestor">TObject</li>
<li class="thisitem">TTextureFontData</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-InternalCRs"></a><h3 class="summary">Internal Classes and Records</h3>
<table class="summary wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code><b><a href="CastleTextureFontData.TTextureFontData.TGlyph.html">TGlyph</a></b> = class(TObject)</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code><b><a href="CastleTextureFontData.TTextureFontData.TGlyphDictionary.html">TGlyphDictionary</a></b> = class(specialize TFPGMap<<a href="CastleUnicode.html#TUnicodeChar">TUnicodeChar</a>,<a href="CastleTextureFontData.TTextureFontData.TGlyph.html">TGlyph</a>>)</code></td>
</tr>
</table>
<a name="PasDoc-Methods"></a><h3 class="summary">Methods</h3>
<table class="summary wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>constructor <b><a href="CastleTextureFontData.TTextureFontData.html#Create">Create</a></b>(const URL: string; const ASize: Integer; const AnAntiAliased: boolean; ACharacters: <a href="CastleUnicode.TUnicodeCharList.html">TUnicodeCharList</a> = nil);</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>constructor <b><a href="CastleTextureFontData.TTextureFontData.html#CreateFromData">CreateFromData</a></b>(const AGlyphs: <a href="CastleTextureFontData.TTextureFontData.TGlyphDictionary.html">TGlyphDictionary</a>; const AImage: <a href="CastleImages.TGrayscaleImage.html">TGrayscaleImage</a>; const ASize: Integer; const AnAntiAliased: boolean);</code></td>
</tr>
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>destructor <b><a href="CastleTextureFontData.TTextureFontData.html#Destroy">Destroy</a></b>; override;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>function <b><a href="CastleTextureFontData.TTextureFontData.html#Glyph">Glyph</a></b>(const C: <a href="CastleUnicode.html#TUnicodeChar">TUnicodeChar</a>): <a href="CastleTextureFontData.TTextureFontData.TGlyph.html">TGlyph</a>;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>function <b><a href="CastleTextureFontData.TTextureFontData.html#LoadedGlyphs">LoadedGlyphs</a></b>: <a href="CastleUnicode.TUnicodeCharList.html">TUnicodeCharList</a>;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>function <b><a href="CastleTextureFontData.TTextureFontData.html#TextWidth">TextWidth</a></b>(const S: string): Integer;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>function <b><a href="CastleTextureFontData.TTextureFontData.html#TextHeight">TextHeight</a></b>(const S: string): Integer;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>function <b><a href="CastleTextureFontData.TTextureFontData.html#TextHeightBase">TextHeightBase</a></b>(const S: string): Integer;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>function <b><a href="CastleTextureFontData.TTextureFontData.html#TextMove">TextMove</a></b>(const S: string): <a href="CastleVectors.html#TVector2Integer">TVector2Integer</a>;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>function <b><a href="CastleTextureFontData.TTextureFontData.html#RowHeight">RowHeight</a></b>: Integer;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>function <b><a href="CastleTextureFontData.TTextureFontData.html#RowHeightBase">RowHeightBase</a></b>: Integer;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>function <b><a href="CastleTextureFontData.TTextureFontData.html#Descend">Descend</a></b>: Integer;</code></td>
</tr>
</table>
<a name="PasDoc-Properties"></a><h3 class="summary">Properties</h3>
<table class="summary wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="CastleTextureFontData.TTextureFontData.html#AntiAliased">AntiAliased</a></b>: boolean read FAntiAliased;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="CastleTextureFontData.TTextureFontData.html#Size">Size</a></b>: Integer read FSize;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="CastleTextureFontData.TTextureFontData.html#Image">Image</a></b>: <a href="CastleImages.TGrayscaleImage.html">TGrayscaleImage</a> read FImage;</code></td>
</tr>
</table>
<h2 class="description">Description</h2>
<h3 class="detail">Methods</h3>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Create"></a><code>constructor <b>Create</b>(const URL: string; const ASize: Integer; const AnAntiAliased: boolean; ACharacters: <a href="CastleUnicode.TUnicodeCharList.html">TUnicodeCharList</a> = nil);</code></td>
</tr>
<tr><td colspan="2">
<p>
Create by reading a FreeType font file, like ttf.
<p>Providing charaters list as <code>Nil</code> means that we only create glyphs for <a class="normal" href="CastleStringUtils.html#SimpleAsciiCharacters">SimpleAsciiCharacters</a>, which includes only the basic ASCII characters. The ACharacters instance <i>does not</i> become owned by this object, so remember to free it after calling this constructor.</p>
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="CreateFromData"></a><code>constructor <b>CreateFromData</b>(const AGlyphs: <a href="CastleTextureFontData.TTextureFontData.TGlyphDictionary.html">TGlyphDictionary</a>; const AImage: <a href="CastleImages.TGrayscaleImage.html">TGrayscaleImage</a>; const ASize: Integer; const AnAntiAliased: boolean);</code></td>
</tr>
<tr><td colspan="2">
<p>
Create from a ready data for glyphs and image. Useful when font data is embedded inside the Pascal source code. AGlyphs instance, and AImage instance, become owned by this class.</p>
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Destroy"></a><code>destructor <b>Destroy</b>; override;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Glyph"></a><code>function <b>Glyph</b>(const C: <a href="CastleUnicode.html#TUnicodeChar">TUnicodeChar</a>): <a href="CastleTextureFontData.TTextureFontData.TGlyph.html">TGlyph</a>;</code></td>
</tr>
<tr><td colspan="2">
<p>
Read-only information about a <code>glyph</code> for given character. <code>Nil</code> if given <code>glyph</code> not loaded (because was not requested at constructor, or because it doesn't exist in the font).</p>
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="LoadedGlyphs"></a><code>function <b>LoadedGlyphs</b>: <a href="CastleUnicode.TUnicodeCharList.html">TUnicodeCharList</a>;</code></td>
</tr>
<tr><td colspan="2">
<p>
List all characters for which glyphs are actually loaded. <a class="normal" href="CastleTextureFontData.TTextureFontData.html#Glyph">Glyph</a> will answer non-nil exactly for these characters. The resulting list instance is owned by caller, so take care to free it.</p>
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="TextWidth"></a><code>function <b>TextWidth</b>(const S: string): Integer;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="TextHeight"></a><code>function <b>TextHeight</b>(const S: string): Integer;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="TextHeightBase"></a><code>function <b>TextHeightBase</b>(const S: string): Integer;</code></td>
</tr>
<tr><td colspan="2">
<p>
The height (above the baseline) of the text. This doesn't take into account height of the text below the baseline (for example letter "<a class="normal" href="CastleTextureFontData.TTextureFontData.TGlyph.html#Y">y</a>" has the tail below the baseline in most fonts).</p>
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="TextMove"></a><code>function <b>TextMove</b>(const S: string): <a href="CastleVectors.html#TVector2Integer">TVector2Integer</a>;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="RowHeight"></a><code>function <b>RowHeight</b>: Integer;</code></td>
</tr>
<tr><td colspan="2">
<p>
Height of a row of text in this font. This may be calculated as simply <code><a class="normal" href="CastleTextureFontData.TTextureFontData.html#TextHeight">TextHeight</a>('Wy')</code> for most normal fonts.</p>
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="RowHeightBase"></a><code>function <b>RowHeightBase</b>: Integer;</code></td>
</tr>
<tr><td colspan="2">
<p>
Height (above the baseline) of a row of text in this font. Similar to <a class="normal" href="CastleTextureFontData.TTextureFontData.html#TextHeightBase">TextHeightBase</a> and <a class="normal" href="CastleTextureFontData.TTextureFontData.html#TextHeight">TextHeight</a>, note that <code>RowHeightBase</code> is generally smaller than <a class="normal" href="CastleTextureFontData.TTextureFontData.html#RowHeight">RowHeight</a>, because <code>RowHeightBase</code> doesn't care how low the letter may go below the baseline.</p>
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Descend"></a><code>function <b>Descend</b>: Integer;</code></td>
</tr>
<tr><td colspan="2">
<p>
How low the text may go below the baseline.</p>
</td></tr>
</table>
<h3 class="detail">Properties</h3>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="AntiAliased"></a><code>property <b>AntiAliased</b>: boolean read FAntiAliased;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Size"></a><code>property <b>Size</b>: Integer read FSize;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Image"></a><code>property <b>Image</b>: <a href="CastleImages.TGrayscaleImage.html">TGrayscaleImage</a> read FImage;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<!-- Piwik -->
<script type="text/javascript">
var _paq = _paq || [];
_paq.push(["trackPageView"]);
_paq.push(["enableLinkTracking"]);
(function() {
var u=(("https:" == document.location.protocol) ? "https" : "http") + "://michalis.ii.uni.wroc.pl/piwik-castle-engine/";
_paq.push(["setTrackerUrl", u+"piwik.php"]);
_paq.push(["setSiteId", "1"]);
var d=document, g=d.createElement("script"), s=d.getElementsByTagName("script")[0]; g.type="text/javascript";
g.defer=true; g.async=true; g.src=u+"piwik.js"; s.parentNode.insertBefore(g,s);
})();
</script>
<!-- End Piwik Code -->
<noscript>
<!-- Piwik Image Tracker -->
<img src="http://michalis.ii.uni.wroc.pl/piwik-castle-engine/piwik.php?idsite=1&rec=1" style="border:0" alt="" />
<!-- End Piwik -->
</noscript>
<hr noshade size="1"><span class="appinfo"><em>Generated by <a href="http://pasdoc.sourceforge.net/">PasDoc 0.13.0</a> on 2015-06-15 04:43:12</em>
</span>
</td></tr></table></body></html>
|