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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/1999/REC-html401-19991224/loose.dtd">
<html>
<head>
<title>Castle Game Engine: CastleUIControls: Class TUIContainer</title>
<meta name="generator" content="PasDoc 0.13.0">
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<link rel="StyleSheet" type="text/css" href="pasdoc.css">
</head>
<body>
<table class="container"><tr><td class="navigation">
<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<a name="TUIContainer"></a><h1 class="cio">Class TUIContainer</h1>
<table class="sections wide_list">
<tr>
<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td>Fields</td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td><a class="section" href="#PasDoc-Properties">Properties</a></td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
<p class="unitlink">
<a  href="CastleUIControls.html">CastleUIControls</a></p>
<h2 class="declaration">Declaration</h2>
<p class="declaration">
<code>type TUIContainer = class abstract(TComponent)</code></p>
<h2 class="description">Description</h2>
<p>
Abstract user interface container. Connects OpenGL context management code with Castle Game Engine controls (<a class="normal" href="CastleUIControls.TUIControl.html">TUIControl</a>, that is the basis for all our 2D and 3D rendering). When you use <a class="normal" href="CastleWindow.TCastleWindowCustom.html">TCastleWindowCustom</a> (a window) or <a class="normal" href="CastleControl.TCastleControlCustom.html">TCastleControlCustom</a> (Lazarus component), they provide you a non-abstact implementation of <code>TUIContainer</code>.

<p>Basically, this class manages a <a class="normal" href="CastleUIControls.TUIContainer.html#Controls">Controls</a> list.

<p>We pass our inputs (mouse / key events) to these controls. Input goes to the top-most (that is, first on the <a class="normal" href="CastleUIControls.TUIContainer.html#Controls">Controls</a> list) control under the current mouse position (we check control's PositionInside method for this). As long as the event is not handled, we look for next controls under the mouse position.

<p>We also call other methods on every control, like TUIControl.Update, <a class="normal" href="CastleUIControls.TUIControl.html#Render">TUIControl.Render</a>.</p>
<a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
<ul class="hierarchy"><li class="ancestor">TComponent</li>
<li class="thisitem">TUIContainer</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Methods"></a><h3 class="summary">Methods</h3>
<table class="summary wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><code>procedure <b><a  href="CastleUIControls.TUIContainer.html#Notification">Notification</a></b>(AComponent: TComponent; Operation: TOperation); override;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><code>procedure <b><a  href="CastleUIControls.TUIContainer.html#SetCursor">SetCursor</a></b>(const Value: <a  href="CastleKeysMouse.html#TMouseCursor">TMouseCursor</a>); virtual; abstract;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><code>function <b><a  href="CastleUIControls.TUIContainer.html#GetMousePosition">GetMousePosition</a></b>: <a  href="CastleVectors.html#TVector2Single">TVector2Single</a>; virtual; abstract;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><code>procedure <b><a  href="CastleUIControls.TUIContainer.html#SetMousePosition">SetMousePosition</a></b>(const Value: <a  href="CastleVectors.html#TVector2Single">TVector2Single</a>); virtual; abstract;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><code>function <b><a  href="CastleUIControls.TUIContainer.html#GetTouches">GetTouches</a></b>(const Index: Integer): <a  href="CastleUIControls.TTouch.html">TTouch</a>; virtual; abstract;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>constructor <b><a  href="CastleUIControls.TUIContainer.html#Create">Create</a></b>(AOwner: TComponent); override;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>destructor <b><a  href="CastleUIControls.TUIContainer.html#Destroy">Destroy</a></b>; override;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>procedure <b><a  href="CastleUIControls.TUIContainer.html#EventOpen">EventOpen</a></b>(const OpenWindowsCount: Cardinal); virtual;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>procedure <b><a  href="CastleUIControls.TUIContainer.html#EventClose">EventClose</a></b>(const OpenWindowsCount: Cardinal); virtual;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>function <b><a  href="CastleUIControls.TUIContainer.html#EventPress">EventPress</a></b>(const Event: <a  href="CastleKeysMouse.TInputPressRelease.html">TInputPressRelease</a>): boolean; virtual;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>function <b><a  href="CastleUIControls.TUIContainer.html#EventRelease">EventRelease</a></b>(const Event: <a  href="CastleKeysMouse.TInputPressRelease.html">TInputPressRelease</a>): boolean; virtual;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>procedure <b><a  href="CastleUIControls.TUIContainer.html#EventUpdate">EventUpdate</a></b>; virtual;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>procedure <b><a  href="CastleUIControls.TUIContainer.html#EventMotion">EventMotion</a></b>(const Event: <a  href="CastleKeysMouse.TInputMotion.html">TInputMotion</a>); virtual;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>function <b><a  href="CastleUIControls.TUIContainer.html#AllowSuspendForInput">AllowSuspendForInput</a></b>: boolean;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>procedure <b><a  href="CastleUIControls.TUIContainer.html#EventBeforeRender">EventBeforeRender</a></b>; virtual;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>procedure <b><a  href="CastleUIControls.TUIContainer.html#EventRender">EventRender</a></b>; virtual; abstract;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>procedure <b><a  href="CastleUIControls.TUIContainer.html#EventResize">EventResize</a></b>; virtual;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>function <b><a  href="CastleUIControls.TUIContainer.html#Controls">Controls</a></b>: <a  href="CastleUIControls.TUIControlList.html">TUIControlList</a>;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>procedure <b><a  href="CastleUIControls.TUIContainer.html#Invalidate">Invalidate</a></b>; virtual; abstract;</code></td>
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<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>function <b><a  href="CastleUIControls.TUIContainer.html#GLInitialized">GLInitialized</a></b>: boolean; virtual; abstract;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>function <b><a  href="CastleUIControls.TUIContainer.html#Width">Width</a></b>: Integer; virtual; abstract;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>function <b><a  href="CastleUIControls.TUIContainer.html#Height">Height</a></b>: Integer; virtual; abstract;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>function <b><a  href="CastleUIControls.TUIContainer.html#Rect">Rect</a></b>: <a  href="CastleRectangles.TRectangle.html">TRectangle</a>; virtual; abstract;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>function <b><a  href="CastleUIControls.TUIContainer.html#Dpi">Dpi</a></b>: Integer; virtual; abstract;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>function <b><a  href="CastleUIControls.TUIContainer.html#MousePressed">MousePressed</a></b>: <a  href="CastleKeysMouse.html#TMouseButtons">TMouseButtons</a>; virtual; abstract;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>function <b><a  href="CastleUIControls.TUIContainer.html#Focused">Focused</a></b>: boolean; virtual; abstract;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>function <b><a  href="CastleUIControls.TUIContainer.html#Pressed">Pressed</a></b>: <a  href="CastleKeysMouse.TKeysPressed.html">TKeysPressed</a>; virtual; abstract;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>function <b><a  href="CastleUIControls.TUIContainer.html#Fps">Fps</a></b>: <a  href="CastleTimeUtils.TFramesPerSecond.html">TFramesPerSecond</a>; virtual; abstract;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>function <b><a  href="CastleUIControls.TUIContainer.html#TouchesCount">TouchesCount</a></b>: Integer; virtual; abstract;</code></td>
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<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>procedure <b><a  href="CastleUIControls.TUIContainer.html#UpdateFocusAndMouseCursor">UpdateFocusAndMouseCursor</a></b>;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>function <b><a  href="CastleUIControls.TUIContainer.html#IsMousePositionForMouseLook">IsMousePositionForMouseLook</a></b>: boolean;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>procedure <b><a  href="CastleUIControls.TUIContainer.html#MakeMousePositionForMouseLook">MakeMousePositionForMouseLook</a></b>;</code></td>
</tr>
</table>
<a name="PasDoc-Properties"></a><h3 class="summary">Properties</h3>
<table class="summary wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><code>property <b><a  href="CastleUIControls.TUIContainer.html#OnOpen">OnOpen</a></b>: <a  href="CastleUIControls.html#TContainerEvent">TContainerEvent</a> read FOnOpen write FOnOpen;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><code>property <b><a  href="CastleUIControls.TUIContainer.html#OnOpenObject">OnOpenObject</a></b>: <a  href="CastleUIControls.html#TContainerObjectEvent">TContainerObjectEvent</a> read FOnOpenObject write FOnOpenObject;</code></td>
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<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><code>property <b><a  href="CastleUIControls.TUIContainer.html#OnBeforeRender">OnBeforeRender</a></b>: <a  href="CastleUIControls.html#TContainerEvent">TContainerEvent</a> read FOnBeforeRender write FOnBeforeRender;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><code>property <b><a  href="CastleUIControls.TUIContainer.html#OnRender">OnRender</a></b>: <a  href="CastleUIControls.html#TContainerEvent">TContainerEvent</a> read FOnRender write FOnRender;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><code>property <b><a  href="CastleUIControls.TUIContainer.html#OnResize">OnResize</a></b>: <a  href="CastleUIControls.html#TContainerEvent">TContainerEvent</a> read FOnResize write FOnResize;</code></td>
</tr>
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<td class="visibility"><a  href="legend.html"><img  src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><code>property <b><a  href="CastleUIControls.TUIContainer.html#OnClose">OnClose</a></b>: <a  href="CastleUIControls.html#TContainerEvent">TContainerEvent</a> read FOnClose write FOnClose;</code></td>
</tr>
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<td class="visibility"><a  href="legend.html"><img  src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><code>property <b><a  href="CastleUIControls.TUIContainer.html#OnCloseObject">OnCloseObject</a></b>: <a  href="CastleUIControls.html#TContainerObjectEvent">TContainerObjectEvent</a> read FOnCloseObject write FOnCloseObject;</code></td>
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<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><code>property <b><a  href="CastleUIControls.TUIContainer.html#OnPress">OnPress</a></b>: <a  href="CastleUIControls.html#TInputPressReleaseEvent">TInputPressReleaseEvent</a> read FOnPress write FOnPress;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><code>property <b><a  href="CastleUIControls.TUIContainer.html#OnRelease">OnRelease</a></b>: <a  href="CastleUIControls.html#TInputPressReleaseEvent">TInputPressReleaseEvent</a> read FOnRelease write FOnRelease;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><code>property <b><a  href="CastleUIControls.TUIContainer.html#OnMotion">OnMotion</a></b>: <a  href="CastleUIControls.html#TInputMotionEvent">TInputMotionEvent</a> read FOnMotion write FOnMotion;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><code>property <b><a  href="CastleUIControls.TUIContainer.html#OnUpdate">OnUpdate</a></b>: <a  href="CastleUIControls.html#TContainerEvent">TContainerEvent</a> read FOnUpdate write FOnUpdate;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><code>property <b><a  href="CastleUIControls.TUIContainer.html#Cursor">Cursor</a></b>: <a  href="CastleKeysMouse.html#TMouseCursor">TMouseCursor</a> write <a  href="CastleUIControls.TUIContainer.html#SetCursor">SetCursor</a>;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="CastleUIControls.TUIContainer.html#Focus">Focus</a></b>: <a  href="CastleUIControls.TUIControl.html">TUIControl</a> read FFocus;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="CastleUIControls.TUIContainer.html#TooltipVisible">TooltipVisible</a></b>: boolean read FTooltipVisible;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="CastleUIControls.TUIContainer.html#TooltipPosition">TooltipPosition</a></b>: <a  href="CastleVectors.html#TVector2Single">TVector2Single</a> read FTooltipPosition;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="CastleUIControls.TUIContainer.html#MousePosition">MousePosition</a></b>: <a  href="CastleVectors.html#TVector2Single">TVector2Single</a>
      read <a  href="CastleUIControls.TUIContainer.html#GetMousePosition">GetMousePosition</a> write <a  href="CastleUIControls.TUIContainer.html#SetMousePosition">SetMousePosition</a>;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="CastleUIControls.TUIContainer.html#Touches">Touches</a></b>[Index:Integer]: <a  href="CastleUIControls.TTouch.html">TTouch</a> read <a  href="CastleUIControls.TUIContainer.html#GetTouches">GetTouches</a>;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="CastleUIControls.TUIContainer.html#ForceCaptureInput">ForceCaptureInput</a></b>: <a  href="CastleUIControls.TUIControl.html">TUIControl</a>
      read FForceCaptureInput write FForceCaptureInput;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="published.gif" alt="Published" title="Published"></a></td>
<td class="itemcode"><code>property <b><a  href="CastleUIControls.TUIContainer.html#RenderStyle">RenderStyle</a></b>: <a  href="CastleUIControls.html#TRenderStyle">TRenderStyle</a>
      read FRenderStyle write FRenderStyle default rs2D;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="published.gif" alt="Published" title="Published"></a></td>
<td class="itemcode"><code>property <b><a  href="CastleUIControls.TUIContainer.html#TooltipDelay">TooltipDelay</a></b>: <a  href="CastleTimeUtils.html#TMilisecTime">TMilisecTime</a> read FTooltipDelay write FTooltipDelay
      default <a  href="CastleUIControls.html#DefaultTooltipDelay">DefaultTooltipDelay</a>;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="published.gif" alt="Published" title="Published"></a></td>
<td class="itemcode"><code>property <b><a  href="CastleUIControls.TUIContainer.html#TooltipDistance">TooltipDistance</a></b>: Cardinal read FTooltipDistance write FTooltipDistance
      default <a  href="CastleUIControls.html#DefaultTooltipDistance">DefaultTooltipDistance</a>;</code></td>
</tr>
</table>
<h2 class="description">Description</h2>
<h3 class="detail">Methods</h3>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><a name="Notification"></a><code>procedure <b>Notification</b>(AComponent: TComponent; Operation: TOperation); override;</code></td>
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&nbsp;</td></tr>
</table>
<table class="detail wide_list">
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<td class="visibility"><a  href="legend.html"><img  src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><a name="SetCursor"></a><code>procedure <b>SetCursor</b>(const Value: <a  href="CastleKeysMouse.html#TMouseCursor">TMouseCursor</a>); virtual; abstract;</code></td>
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&nbsp;</td></tr>
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<td class="visibility"><a  href="legend.html"><img  src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><a name="GetMousePosition"></a><code>function <b>GetMousePosition</b>: <a  href="CastleVectors.html#TVector2Single">TVector2Single</a>; virtual; abstract;</code></td>
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&nbsp;</td></tr>
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<td class="visibility"><a  href="legend.html"><img  src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><a name="SetMousePosition"></a><code>procedure <b>SetMousePosition</b>(const Value: <a  href="CastleVectors.html#TVector2Single">TVector2Single</a>); virtual; abstract;</code></td>
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&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><a name="GetTouches"></a><code>function <b>GetTouches</b>(const Index: Integer): <a  href="CastleUIControls.TTouch.html">TTouch</a>; virtual; abstract;</code></td>
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&nbsp;</td></tr>
</table>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Create"></a><code>constructor <b>Create</b>(AOwner: TComponent); override;</code></td>
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&nbsp;</td></tr>
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<table class="detail wide_list">
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Destroy"></a><code>destructor <b>Destroy</b>; override;</code></td>
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&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="EventOpen"></a><code>procedure <b>EventOpen</b>(const OpenWindowsCount: Cardinal); virtual;</code></td>
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<tr><td colspan="2">
<p>
Propagate the event to all the <a class="normal" href="CastleUIControls.TUIContainer.html#Controls">Controls</a> and to our own OnXxx callbacks. Usually these are called by a container provider, like <a class="normal" href="CastleWindow.TCastleWindow.html">TCastleWindow</a> or <a class="normal" href="CastleControl.TCastleControl.html">TCastleControl</a>. But it is also allowed to call them manually to fake given event. </p>
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="EventClose"></a><code>procedure <b>EventClose</b>(const OpenWindowsCount: Cardinal); virtual;</code></td>
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<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="EventPress"></a><code>function <b>EventPress</b>(const Event: <a  href="CastleKeysMouse.TInputPressRelease.html">TInputPressRelease</a>): boolean; virtual;</code></td>
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&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="EventRelease"></a><code>function <b>EventRelease</b>(const Event: <a  href="CastleKeysMouse.TInputPressRelease.html">TInputPressRelease</a>): boolean; virtual;</code></td>
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<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="EventUpdate"></a><code>procedure <b>EventUpdate</b>; virtual;</code></td>
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&nbsp;</td></tr>
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<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="EventMotion"></a><code>procedure <b>EventMotion</b>(const Event: <a  href="CastleKeysMouse.TInputMotion.html">TInputMotion</a>); virtual;</code></td>
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&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="AllowSuspendForInput"></a><code>function <b>AllowSuspendForInput</b>: boolean;</code></td>
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&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="EventBeforeRender"></a><code>procedure <b>EventBeforeRender</b>; virtual;</code></td>
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&nbsp;</td></tr>
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<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="EventRender"></a><code>procedure <b>EventRender</b>; virtual; abstract;</code></td>
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&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="EventResize"></a><code>procedure <b>EventResize</b>; virtual;</code></td>
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<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Controls"></a><code>function <b>Controls</b>: <a  href="CastleUIControls.TUIControlList.html">TUIControlList</a>;</code></td>
</tr>
<tr><td colspan="2">
<p>
Controls listening for events (user input, resize, and such) of this container.

<p>Usually you explicitly add / delete controls to this list. Also, freeing the control that is on this list automatically removes it from this list (using the TComponent.Notification mechanism).

<p>Controls on the list should be specified in front-to-back order. That is, controls at the beginning of this list are first to catch some events, and are rendered as the last ones (to cover controls beneath them).</p>
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</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Invalidate"></a><code>procedure <b>Invalidate</b>; virtual; abstract;</code></td>
</tr>
<tr><td colspan="2">
<p>
Redraw the contents of of this window, at the nearest good time. The redraw will not happen immediately, we will only &quot;make a note&quot; that we should do it soon. Redraw means that we call <a class="normal" href="CastleUIControls.TUIContainer.html#EventBeforeRender">EventBeforeRender</a> (<a class="normal" href="CastleUIControls.TUIContainer.html#OnBeforeRender">OnBeforeRender</a>), <a class="normal" href="CastleUIControls.TUIContainer.html#EventRender">EventRender</a> (<a class="normal" href="CastleUIControls.TUIContainer.html#OnRender">OnRender</a>), then we flush OpenGL commands, swap buffers etc.

<p>Calling this on a closed container (with <a class="normal" href="CastleUIControls.TUIContainer.html#GLInitialized">GLInitialized</a> = <code>False</code>) is allowed and ignored.</p>
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="GLInitialized"></a><code>function <b>GLInitialized</b>: boolean; virtual; abstract;</code></td>
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<tr><td colspan="2">
<p>
Is the OpenGL context initialized.</p>
</td></tr>
</table>
<table class="detail wide_list">
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Width"></a><code>function <b>Width</b>: Integer; virtual; abstract;</code></td>
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&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Height"></a><code>function <b>Height</b>: Integer; virtual; abstract;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Rect"></a><code>function <b>Rect</b>: <a  href="CastleRectangles.TRectangle.html">TRectangle</a>; virtual; abstract;</code></td>
</tr>
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&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Dpi"></a><code>function <b>Dpi</b>: Integer; virtual; abstract;</code></td>
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&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="MousePressed"></a><code>function <b>MousePressed</b>: <a  href="CastleKeysMouse.html#TMouseButtons">TMouseButtons</a>; virtual; abstract;</code></td>
</tr>
<tr><td colspan="2">
<p>
Mouse buttons currently pressed.</p>
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Focused"></a><code>function <b>Focused</b>: boolean; virtual; abstract;</code></td>
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<tr><td colspan="2">
<p>
Is the window focused now, which means that keys/mouse events are directed to this window.</p>
</td></tr>
</table>
<table class="detail wide_list">
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Pressed"></a><code>function <b>Pressed</b>: <a  href="CastleKeysMouse.TKeysPressed.html">TKeysPressed</a>; virtual; abstract;</code></td>
</tr>
<tr><td colspan="2">
<p>
Keys currently pressed.</p>
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Fps"></a><code>function <b>Fps</b>: <a  href="CastleTimeUtils.TFramesPerSecond.html">TFramesPerSecond</a>; virtual; abstract;</code></td>
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&nbsp;</td></tr>
</table>
<table class="detail wide_list">
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="TouchesCount"></a><code>function <b>TouchesCount</b>: Integer; virtual; abstract;</code></td>
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&nbsp;</td></tr>
</table>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="UpdateFocusAndMouseCursor"></a><code>procedure <b>UpdateFocusAndMouseCursor</b>;</code></td>
</tr>
<tr><td colspan="2">
<p>
Called by controls within this container when something could change the container focused control (or it's cursor) or Focused or MouseLook. In practice, called when TUIControl.Cursor or <a class="normal" href="CastleUIControls.TUIControl.html#PositionInside">TUIControl.PositionInside</a> results change.

<p>This recalculates the focused control and the final cursor of the container, looking at Container's Controls, testing PositionInside with current mouse position, and looking at Cursor property of the focused control.

<p>When you add / remove some control from the Controls list, or when you move mouse (focused changes) this will also be automatically called (since focused control or final container cursor may also change then).</p>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="IsMousePositionForMouseLook"></a><code>function <b>IsMousePositionForMouseLook</b>: boolean;</code></td>
</tr>
<tr><td colspan="2">
<p>
Internal for implementing mouse look in cameras.</p>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="MakeMousePositionForMouseLook"></a><code>procedure <b>MakeMousePositionForMouseLook</b>;</code></td>
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<tr><td colspan="2">
<p>
Internal for implementing mouse look in cameras.</p>
</td></tr>
</table>
<h3 class="detail">Properties</h3>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><a name="OnOpen"></a><code>property <b>OnOpen</b>: <a  href="CastleUIControls.html#TContainerEvent">TContainerEvent</a> read FOnOpen write FOnOpen;</code></td>
</tr>
<tr><td colspan="2">
<p>
These should only be get/set by a container provider, like <a class="normal" href="CastleWindow.TCastleWindow.html">TCastleWindow</a> or <a class="normal" href="CastleControl.TCastleControl.html">TCastleControl</a>. </p>
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<td class="visibility"><a  href="legend.html"><img  src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><a name="OnOpenObject"></a><code>property <b>OnOpenObject</b>: <a  href="CastleUIControls.html#TContainerObjectEvent">TContainerObjectEvent</a> read FOnOpenObject write FOnOpenObject;</code></td>
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&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><a name="OnBeforeRender"></a><code>property <b>OnBeforeRender</b>: <a  href="CastleUIControls.html#TContainerEvent">TContainerEvent</a> read FOnBeforeRender write FOnBeforeRender;</code></td>
</tr>
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&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><a name="OnRender"></a><code>property <b>OnRender</b>: <a  href="CastleUIControls.html#TContainerEvent">TContainerEvent</a> read FOnRender write FOnRender;</code></td>
</tr>
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&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><a name="OnResize"></a><code>property <b>OnResize</b>: <a  href="CastleUIControls.html#TContainerEvent">TContainerEvent</a> read FOnResize write FOnResize;</code></td>
</tr>
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&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><a name="OnClose"></a><code>property <b>OnClose</b>: <a  href="CastleUIControls.html#TContainerEvent">TContainerEvent</a> read FOnClose write FOnClose;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><a name="OnCloseObject"></a><code>property <b>OnCloseObject</b>: <a  href="CastleUIControls.html#TContainerObjectEvent">TContainerObjectEvent</a> read FOnCloseObject write FOnCloseObject;</code></td>
</tr>
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&nbsp;</td></tr>
</table>
<table class="detail wide_list">
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<td class="visibility"><a  href="legend.html"><img  src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><a name="OnPress"></a><code>property <b>OnPress</b>: <a  href="CastleUIControls.html#TInputPressReleaseEvent">TInputPressReleaseEvent</a> read FOnPress write FOnPress;</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><a name="OnRelease"></a><code>property <b>OnRelease</b>: <a  href="CastleUIControls.html#TInputPressReleaseEvent">TInputPressReleaseEvent</a> read FOnRelease write FOnRelease;</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><a name="OnMotion"></a><code>property <b>OnMotion</b>: <a  href="CastleUIControls.html#TInputMotionEvent">TInputMotionEvent</a> read FOnMotion write FOnMotion;</code></td>
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<td class="itemcode"><a name="OnUpdate"></a><code>property <b>OnUpdate</b>: <a  href="CastleUIControls.html#TContainerEvent">TContainerEvent</a> read FOnUpdate write FOnUpdate;</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><a name="Cursor"></a><code>property <b>Cursor</b>: <a  href="CastleKeysMouse.html#TMouseCursor">TMouseCursor</a> write <a  href="CastleUIControls.TUIContainer.html#SetCursor">SetCursor</a>;</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Focus"></a><code>property <b>Focus</b>: <a  href="CastleUIControls.TUIControl.html">TUIControl</a> read FFocus;</code></td>
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<p>
Returns the control that should receive input events first, or <code>Nil</code> if none. More precisely, this is the first on Controls list that is enabled and under the mouse cursor. <code>Nil</code> is returned when there's no enabled control under the mouse cursor.</p>
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<td class="itemcode"><a name="TooltipVisible"></a><code>property <b>TooltipVisible</b>: boolean read FTooltipVisible;</code></td>
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<p>
When the tooltip should be shown (mouse hovers over a control with a tooltip) then the <code>TooltipVisible</code> is set to <code>True</code>, and <a class="normal" href="CastleUIControls.TUIContainer.html#TooltipPosition">TooltipPosition</a> indicate left-bottom suggested position of the tooltip.

<p>The tooltip is only detected when <a class="normal" href="CastleUIControls.TUIControl.html#TooltipExists">TUIControl.TooltipExists</a>. See <a class="normal" href="CastleUIControls.TUIControl.html#TooltipExists">TUIControl.TooltipExists</a> and <a class="normal" href="CastleUIControls.TUIControl.html#TooltipStyle">TUIControl.TooltipStyle</a> and <a class="normal" href="CastleUIControls.TUIControl.html#TooltipRender">TUIControl.TooltipRender</a>. For simple purposes just set <a class="normal" href="CastleControls.TUIControlFont.html#Tooltip">TUIControlFont.Tooltip</a> to something non-empty. </p>
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<td class="itemcode"><a name="TooltipPosition"></a><code>property <b>TooltipPosition</b>: <a  href="CastleVectors.html#TVector2Single">TVector2Single</a> read FTooltipPosition;</code></td>
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<td class="itemcode"><a name="MousePosition"></a><code>property <b>MousePosition</b>: <a  href="CastleVectors.html#TVector2Single">TVector2Single</a>
      read <a  href="CastleUIControls.TUIContainer.html#GetMousePosition">GetMousePosition</a> write <a  href="CastleUIControls.TUIContainer.html#SetMousePosition">SetMousePosition</a>;</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Touches"></a><code>property <b>Touches</b>[Index:Integer]: <a  href="CastleUIControls.TTouch.html">TTouch</a> read <a  href="CastleUIControls.TUIContainer.html#GetTouches">GetTouches</a>;</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="ForceCaptureInput"></a><code>property <b>ForceCaptureInput</b>: <a  href="CastleUIControls.TUIControl.html">TUIControl</a>
      read FForceCaptureInput write FForceCaptureInput;</code></td>
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<p>
Force passing events to given control first, regardless if this control is under mouse cursor. This control also always has <a class="normal" href="CastleUIControls.TUIContainer.html#Focus">focus</a>.

<p>An example when this is useful is when you use camera MouseLook, and the associated viewport does not fill the full window (<a class="normal" href="CastleSceneManager.TCastleAbstractViewport.html#FullSize">TCastleAbstractViewport.FullSize</a> is <code>False</code>, and actual sizes are smaller than window, and may not include window center). In this case you want to make sure that motion events get passed to this control, and that this control has <a class="normal" href="CastleUIControls.TUIContainer.html#Focus">focus</a> (to keep mouse cursor hidden).

<p>This is used only if it is also present on our <a class="normal" href="CastleUIControls.TUIContainer.html#Controls">Controls</a> list, as it doesn't make sense otherwise. We also cannot reliably track it's existence when it's outside our <a class="normal" href="CastleUIControls.TUIContainer.html#Controls">Controls</a> list (and we don't want to eagerly <code>Nil</code> this property automatically).</p>
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<td class="visibility"><a  href="legend.html"><img  src="published.gif" alt="Published" title="Published"></a></td>
<td class="itemcode"><a name="RenderStyle"></a><code>property <b>RenderStyle</b>: <a  href="CastleUIControls.html#TRenderStyle">TRenderStyle</a>
      read FRenderStyle write FRenderStyle default rs2D;</code></td>
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<p>
How <a class="normal" href="CastleUIControls.TUIContainer.html#OnRender">OnRender</a> callback fits within various Render methods of our <a class="normal" href="CastleUIControls.TUIContainer.html#Controls">Controls</a>.

<p></p>

<ul class="paragraph_spacing">
  <li><p>rs2D means that <a class="normal" href="CastleUIControls.TUIContainer.html#OnRender">OnRender</a> is called at the end, after all our <a class="normal" href="CastleUIControls.TUIContainer.html#Controls">Controls</a> (3D and 2D) are drawn.</p></li>
  <li><p>rs3D means that <a class="normal" href="CastleUIControls.TUIContainer.html#OnRender">OnRender</a> is called after all other <a class="normal" href="CastleUIControls.TUIContainer.html#Controls">Controls</a> with rs3D draw style, but before any 2D controls.

<p>This is suitable if you want to draw something 3D, that may be later covered by 2D controls.</p></li>
</ul>

<p></p>
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<td class="visibility"><a  href="legend.html"><img  src="published.gif" alt="Published" title="Published"></a></td>
<td class="itemcode"><a name="TooltipDelay"></a><code>property <b>TooltipDelay</b>: <a  href="CastleTimeUtils.html#TMilisecTime">TMilisecTime</a> read FTooltipDelay write FTooltipDelay
      default <a  href="CastleUIControls.html#DefaultTooltipDelay">DefaultTooltipDelay</a>;</code></td>
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&nbsp;</td></tr>
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<table class="detail wide_list">
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<td class="visibility"><a  href="legend.html"><img  src="published.gif" alt="Published" title="Published"></a></td>
<td class="itemcode"><a name="TooltipDistance"></a><code>property <b>TooltipDistance</b>: Cardinal read FTooltipDistance write FTooltipDistance
      default <a  href="CastleUIControls.html#DefaultTooltipDistance">DefaultTooltipDistance</a>;</code></td>
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