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<title>Castle Game Engine: CastleUIControls: Class TUIControlList</title>
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<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<a name="TUIControlList"></a><h1 class="cio">Class TUIControlList</h1>
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<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td>Fields</td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td><a class="section" href="#PasDoc-Properties">Properties</a></td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
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<a href="CastleUIControls.html">CastleUIControls</a></p>
<h2 class="declaration">Declaration</h2>
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<code>type TUIControlList = class(<a class="normal" href="CastleClassUtils.TCastleObjectList.html">TCastleObjectList</a>)</code></p>
<h2 class="description">Description</h2>
<div class="nodescription">no description available, TCastleObjectList description follows</div><p>
Extended TObjectList for Castle Game Engine.</p>
<a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
<ul class="hierarchy"><li class="ancestor">TObjectList</li>
<li class="ancestor"><a class="normal" href="CastleClassUtils.TCastleObjectList.html">TCastleObjectList</a></li>
<li class="thisitem">TUIControlList</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Methods"></a><h3 class="summary">Methods</h3>
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<td class="itemcode"><code>procedure <b><a href="CastleUIControls.TUIControlList.html#Add">Add</a></b>(Item: <a href="CastleUIControls.TUIControl.html">TUIControl</a>);</code></td>
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<td class="itemcode"><code>procedure <b><a href="CastleUIControls.TUIControlList.html#Insert">Insert</a></b>(Index: Integer; Item: <a href="CastleUIControls.TUIControl.html">TUIControl</a>);</code></td>
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<td class="itemcode"><code>procedure <b><a href="CastleUIControls.TUIControlList.html#InsertFront">InsertFront</a></b>(const NewItem: <a href="CastleUIControls.TUIControl.html">TUIControl</a>);</code></td>
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<td class="itemcode"><code>procedure <b><a href="CastleUIControls.TUIControlList.html#InsertBack">InsertBack</a></b>(const NewItem: <a href="CastleUIControls.TUIControl.html">TUIControl</a>);</code></td>
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<td class="itemcode"><code>procedure <b><a href="CastleUIControls.TUIControlList.html#BeginDisableContextOpenClose">BeginDisableContextOpenClose</a></b>;</code></td>
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<td class="itemcode"><code>procedure <b><a href="CastleUIControls.TUIControlList.html#EndDisableContextOpenClose">EndDisableContextOpenClose</a></b>;</code></td>
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<a name="PasDoc-Properties"></a><h3 class="summary">Properties</h3>
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<td class="itemcode"><code>property <b><a href="CastleUIControls.TUIControlList.html#Items">Items</a></b>[I:Integer]: <a href="CastleUIControls.TUIControl.html">TUIControl</a> read GetItem write SetItem;</code></td>
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<h2 class="description">Description</h2>
<h3 class="detail">Methods</h3>
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<td class="itemcode"><a name="Add"></a><code>procedure <b>Add</b>(Item: <a href="CastleUIControls.TUIControl.html">TUIControl</a>);</code></td>
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<td class="itemcode"><a name="Insert"></a><code>procedure <b>Insert</b>(Index: Integer; Item: <a href="CastleUIControls.TUIControl.html">TUIControl</a>);</code></td>
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<td class="itemcode"><a name="InsertFront"></a><code>procedure <b>InsertFront</b>(const NewItem: <a href="CastleUIControls.TUIControl.html">TUIControl</a>);</code></td>
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Add at the beginning of the list. This is just a shortcut for <code>Insert(0, NewItem)</code>, but makes it easy to remember that controls at the beginning of the list are in front (they get key/mouse events first).</p>
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<td class="itemcode"><a name="InsertBack"></a><code>procedure <b>InsertBack</b>(const NewItem: <a href="CastleUIControls.TUIControl.html">TUIControl</a>);</code></td>
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Add at the end of the list. This is just another name for <code>Add(NewItem)</code>, but makes it easy to remember that controls at the end of the list are at the back (they get key/mouse events last).</p>
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<td class="itemcode"><a name="BeginDisableContextOpenClose"></a><code>procedure <b>BeginDisableContextOpenClose</b>;</code></td>
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<code>BeginDisableContextOpenClose</code> disables sending <a class="normal" href="CastleUIControls.TUIControl.html#GLContextOpen">TUIControl.GLContextOpen</a> and <a class="normal" href="CastleUIControls.TUIControl.html#GLContextClose">TUIControl.GLContextClose</a> to all the controls on the list. <a class="normal" href="CastleUIControls.TUIControlList.html#EndDisableContextOpenClose">EndDisableContextOpenClose</a> ends this. They work by increasing / decreasing the <a class="normal" href="CastleUIControls.TUIControl.html#DisableContextOpenClose">TUIControl.DisableContextOpenClose</a> for all the items on the list.
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<td class="itemcode"><a name="EndDisableContextOpenClose"></a><code>procedure <b>EndDisableContextOpenClose</b>;</code></td>
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<h3 class="detail">Properties</h3>
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<td class="itemcode"><a name="Items"></a><code>property <b>Items</b>[I:Integer]: <a href="CastleUIControls.TUIControl.html">TUIControl</a> read GetItem write SetItem;</code></td>
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