File: CastleUIControls.html

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/1999/REC-html401-19991224/loose.dtd">
<html>
<head>
<title>Castle Game Engine: CastleUIControls</title>
<meta name="generator" content="PasDoc 0.13.0">
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<link rel="StyleSheet" type="text/css" href="pasdoc.css">
</head>
<body>
<table class="container"><tr><td class="navigation">
<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<h1 class="unit">Unit CastleUIControls</h1>
<table class="sections wide_list">
<tr>
<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Uses">Uses</a></td><td><a class="section" href="#PasDoc-Classes">Classes, Interfaces, Objects and Records</a></td><td><a class="section" href="#PasDoc-FuncsProcs">Functions and Procedures</a></td><td><a class="section" href="#PasDoc-Types">Types</a></td><td><a class="section" href="#PasDoc-Constants">Constants</a></td><td>Variables</td></tr></table>
<a name="PasDoc-Description"></a><h2 class="description">Description</h2>
<p>
User interface (2D) basic classes.</p>
<a name="PasDoc-Uses"></a><h2 class="uses">Uses</h2>
<ul class="useslist"><li>SysUtils</li><li>Classes</li><li><a  href="CastleKeysMouse.html">CastleKeysMouse</a></li><li><a  href="CastleUtils.html">CastleUtils</a></li><li><a  href="CastleClassUtils.html">CastleClassUtils</a></li><li><a  href="CastleGenericLists.html">CastleGenericLists</a></li><li><a  href="CastleRectangles.html">CastleRectangles</a></li><li><a  href="CastleTimeUtils.html">CastleTimeUtils</a></li><li>pk3DConnexion</li><li><a  href="CastleImages.html">CastleImages</a></li><li><a  href="CastleVectors.html">CastleVectors</a></li><li>FGL</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Classes"></a><h3 class="cio">Classes, Interfaces, Objects and Records</h3>
<table class="classestable wide_list">
<tr class="listheader">
<th class="itemname">Name</th>
<th class="itemdesc">Description</th>
</tr>
<tr class="list">
<td class="itemname">Object&nbsp;<a class="bold" href="CastleUIControls.TTouch.html"><code>TTouch</code></a></td>
<td class="itemdesc">&nbsp;</td>
</tr>
<tr class="list2">
<td class="itemname">Class&nbsp;<a class="bold" href="CastleUIControls.TTouchList.html"><code>TTouchList</code></a></td>
<td class="itemdesc">&nbsp;</td>
</tr>
<tr class="list">
<td class="itemname">Class&nbsp;<a class="bold" href="CastleUIControls.TUIContainer.html"><code>TUIContainer</code></a></td>
<td class="itemdesc">Abstract user interface container.</td>
</tr>
<tr class="list2">
<td class="itemname">Class&nbsp;<a class="bold" href="CastleUIControls.TInputListener.html"><code>TInputListener</code></a></td>
<td class="itemdesc">Base class for things that listen to user input: cameras and 2D controls.</td>
</tr>
<tr class="list">
<td class="itemname">Class&nbsp;<a class="bold" href="CastleUIControls.TUIControl.html"><code>TUIControl</code></a></td>
<td class="itemdesc">Basic user interface control class.</td>
</tr>
<tr class="list2">
<td class="itemname">Class&nbsp;<a class="bold" href="CastleUIControls.TUIRectangularControl.html"><code>TUIRectangularControl</code></a></td>
<td class="itemdesc"><a class="normal" href="CastleUIControls.TUIControl.html">TUIControl</a> that has a position and takes some rectangular space on the container.</td>
</tr>
<tr class="list">
<td class="itemname">Class&nbsp;<a class="bold" href="CastleUIControls.TUIControlList.html"><code>TUIControlList</code></a></td>
<td class="itemdesc">&nbsp;</td>
</tr>
<tr class="list2">
<td class="itemname">Class&nbsp;<a class="bold" href="CastleUIControls.TGLContextEventList.html"><code>TGLContextEventList</code></a></td>
<td class="itemdesc">&nbsp;</td>
</tr>
</table>
<a name="PasDoc-FuncsProcs"></a><h3 class="summary">Functions and Procedures</h3>
<table class="summary wide_list">
<tr class="list">
<td class="itemcode"><code>function <b><a  href="CastleUIControls.html#OnGLContextOpen">OnGLContextOpen</a></b>: <a  href="CastleUIControls.TGLContextEventList.html">TGLContextEventList</a>;</code></td>
</tr>
<tr class="list2">
<td class="itemcode"><code>function <b><a  href="CastleUIControls.html#OnGLContextClose">OnGLContextClose</a></b>: <a  href="CastleUIControls.TGLContextEventList.html">TGLContextEventList</a>;</code></td>
</tr>
</table>
<a name="PasDoc-Types"></a><h3 class="summary">Types</h3>
<table class="summary wide_list">
<tr class="list">
<td class="itemcode"><code><b><a  href="CastleUIControls.html#TRenderStyle">TRenderStyle</a></b> = (...);</code></td>
</tr>
<tr class="list2">
<td class="itemcode"><code><b><a  href="CastleUIControls.html#TContainerEvent">TContainerEvent</a></b> = procedure (Container: <a  href="CastleUIControls.TUIContainer.html">TUIContainer</a>);</code></td>
</tr>
<tr class="list">
<td class="itemcode"><code><b><a  href="CastleUIControls.html#TContainerObjectEvent">TContainerObjectEvent</a></b> = procedure (Container: <a  href="CastleUIControls.TUIContainer.html">TUIContainer</a>) of object;</code></td>
</tr>
<tr class="list2">
<td class="itemcode"><code><b><a  href="CastleUIControls.html#TInputPressReleaseEvent">TInputPressReleaseEvent</a></b> = procedure (Container: <a  href="CastleUIControls.TUIContainer.html">TUIContainer</a>; const Event: <a  href="CastleKeysMouse.TInputPressRelease.html">TInputPressRelease</a>);</code></td>
</tr>
<tr class="list">
<td class="itemcode"><code><b><a  href="CastleUIControls.html#TInputMotionEvent">TInputMotionEvent</a></b> = procedure (Container: <a  href="CastleUIControls.TUIContainer.html">TUIContainer</a>; const Event: <a  href="CastleKeysMouse.TInputMotion.html">TInputMotion</a>);</code></td>
</tr>
<tr class="list2">
<td class="itemcode"><code><b><a  href="CastleUIControls.html#PTouch">PTouch</a></b> = &circ;<a  href="CastleUIControls.TTouch.html">TTouch</a>;</code></td>
</tr>
<tr class="list">
<td class="itemcode"><code><b><a  href="CastleUIControls.html#TPositionRelative">TPositionRelative</a></b> = (...);</code></td>
</tr>
<tr class="list2">
<td class="itemcode"><code><b><a  href="CastleUIControls.html#TUIControlPos">TUIControlPos</a></b> = <a  href="CastleUIControls.TUIRectangularControl.html">TUIRectangularControl</a> deprecated;</code></td>
</tr>
<tr class="list">
<td class="itemcode"><code><b><a  href="CastleUIControls.html#TGLContextEvent">TGLContextEvent</a></b> = procedure;</code></td>
</tr>
</table>
<a name="PasDoc-Constants"></a><h3 class="summary">Constants</h3>
<table class="summary wide_list">
<tr class="list">
<td class="itemcode"><code><b><a  href="CastleUIControls.html#DefaultDpi">DefaultDpi</a></b> = 96;</code></td>
</tr>
<tr class="list2">
<td class="itemcode"><code><b><a  href="CastleUIControls.html#DefaultTooltipDelay">DefaultTooltipDelay</a></b> = 1000;</code></td>
</tr>
<tr class="list">
<td class="itemcode"><code><b><a  href="CastleUIControls.html#DefaultTooltipDistance">DefaultTooltipDistance</a></b> = 10;</code></td>
</tr>
<tr class="list2">
<td class="itemcode"><code><b><a  href="CastleUIControls.html#ds2D">ds2D</a></b> = rs2D deprecated;</code></td>
</tr>
<tr class="list">
<td class="itemcode"><code><b><a  href="CastleUIControls.html#ds3D">ds3D</a></b> = rs3D deprecated;</code></td>
</tr>
<tr class="list2">
<td class="itemcode"><code><b><a  href="CastleUIControls.html#prLeft">prLeft</a></b> = prLow deprecated;</code></td>
</tr>
<tr class="list">
<td class="itemcode"><code><b><a  href="CastleUIControls.html#prRight">prRight</a></b> = prHigh deprecated;</code></td>
</tr>
<tr class="list2">
<td class="itemcode"><code><b><a  href="CastleUIControls.html#prBottom">prBottom</a></b> = prLow deprecated;</code></td>
</tr>
<tr class="list">
<td class="itemcode"><code><b><a  href="CastleUIControls.html#prTop">prTop</a></b> = prHigh deprecated;</code></td>
</tr>
<tr class="list2">
<td class="itemcode"><code><b><a  href="CastleUIControls.html#hpLeft">hpLeft</a></b>   = CastleRectangles.hpLeft  ;</code></td>
</tr>
<tr class="list">
<td class="itemcode"><code><b><a  href="CastleUIControls.html#hpMiddle">hpMiddle</a></b> = CastleRectangles.hpMiddle;</code></td>
</tr>
<tr class="list2">
<td class="itemcode"><code><b><a  href="CastleUIControls.html#hpRight">hpRight</a></b>  = CastleRectangles.hpRight ;</code></td>
</tr>
<tr class="list">
<td class="itemcode"><code><b><a  href="CastleUIControls.html#vpBottom">vpBottom</a></b> = CastleRectangles.vpBottom;</code></td>
</tr>
<tr class="list2">
<td class="itemcode"><code><b><a  href="CastleUIControls.html#vpMiddle">vpMiddle</a></b> = CastleRectangles.vpMiddle;</code></td>
</tr>
<tr class="list">
<td class="itemcode"><code><b><a  href="CastleUIControls.html#vpTop">vpTop</a></b>    = CastleRectangles.vpTop   ;</code></td>
</tr>
</table>
<h2 class="description">Description</h2>
<h3 class="detail">Functions and Procedures</h3>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="OnGLContextOpen"></a><code>function <b>OnGLContextOpen</b>: <a  href="CastleUIControls.TGLContextEventList.html">TGLContextEventList</a>;</code></td>
</tr>
<tr><td colspan="1">
<p>
Global callbacks called when OpenGL context (like Lazarus <a class="normal" href="CastleControl.TCastleControl.html">TCastleControl</a> or <a class="normal" href="CastleWindow.TCastleWindow.html">TCastleWindow</a>) is open/closed. Useful for things that want to be notified about OpenGL context existence, but cannot refer to a particular instance of <a class="normal" href="CastleControl.TCastleControl.html">TCastleControl</a> or <a class="normal" href="CastleWindow.TCastleWindow.html">TCastleWindow</a>.

<p>Note that we may have many OpenGL contexts (<a class="normal" href="CastleWindow.TCastleWindow.html">TCastleWindow</a> or <a class="normal" href="CastleControl.TCastleControl.html">TCastleControl</a>) open simultaneously. They all share OpenGL resources. <code>OnGLContextOpen</code> is called when first OpenGL context is open, that is: no previous context was open. <a class="normal" href="CastleUIControls.html#OnGLContextClose">OnGLContextClose</a> is called when last OpenGL context is closed, that is: no more contexts remain open. Note that this implies that they may be called many times: e.g. if you open one window, then close it, then open another window then close it.

<p>Callbacks on <code>OnGLContextOpen</code> are called from first to last. Callbacks on <a class="normal" href="CastleUIControls.html#OnGLContextClose">OnGLContextClose</a> are called in reverse order, so <a class="normal" href="CastleUIControls.html#OnGLContextClose">OnGLContextClose</a>[0] is called last.

<p></p>
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="OnGLContextClose"></a><code>function <b>OnGLContextClose</b>: <a  href="CastleUIControls.TGLContextEventList.html">TGLContextEventList</a>;</code></td>
</tr>
<tr><td colspan="1">
&nbsp;</td></tr>
</table>
<h3 class="detail">Types</h3>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="TRenderStyle"></a><code><b>TRenderStyle</b> = (...);</code></td>
</tr>
<tr><td colspan="1">
<p>
Determines the order in which <a class="normal" href="CastleUIControls.TUIControl.html#Render">TUIControl.Render</a> is called. All 3D controls are always under all 2D controls. See <a class="normal" href="CastleUIControls.TUIControl.html#Render">TUIControl.Render</a>, <a class="normal" href="CastleUIControls.TUIControl.html#RenderStyle">TUIControl.RenderStyle</a>.</p>
<h6 class="description_section">Values</h6>
<ul>
<li>
rs2D: &nbsp;</li>
<li>
rs3D: &nbsp;</li>
</ul>
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="TContainerEvent"></a><code><b>TContainerEvent</b> = procedure (Container: <a  href="CastleUIControls.TUIContainer.html">TUIContainer</a>);</code></td>
</tr>
<tr><td colspan="1">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="TContainerObjectEvent"></a><code><b>TContainerObjectEvent</b> = procedure (Container: <a  href="CastleUIControls.TUIContainer.html">TUIContainer</a>) of object;</code></td>
</tr>
<tr><td colspan="1">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="TInputPressReleaseEvent"></a><code><b>TInputPressReleaseEvent</b> = procedure (Container: <a  href="CastleUIControls.TUIContainer.html">TUIContainer</a>; const Event: <a  href="CastleKeysMouse.TInputPressRelease.html">TInputPressRelease</a>);</code></td>
</tr>
<tr><td colspan="1">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="TInputMotionEvent"></a><code><b>TInputMotionEvent</b> = procedure (Container: <a  href="CastleUIControls.TUIContainer.html">TUIContainer</a>; const Event: <a  href="CastleKeysMouse.TInputMotion.html">TInputMotion</a>);</code></td>
</tr>
<tr><td colspan="1">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="PTouch"></a><code><b>PTouch</b> = &circ;<a  href="CastleUIControls.TTouch.html">TTouch</a>;</code></td>
</tr>
<tr><td colspan="1">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="TPositionRelative"></a><code><b>TPositionRelative</b> = (...);</code></td>
</tr>
<tr><td colspan="1">
<p class="hint_directive">Warning: this symbol is deprecated.</p><p>
Position for relative layout of one control in respect to another.  Deprecated, rather use cleaner <a class="normal" href="CastleRectangles.html#THorizontalPosition">THorizontalPosition</a> and <a class="normal" href="CastleRectangles.html#TVerticalPosition">TVerticalPosition</a>.</p>
<h6 class="description_section">Values</h6>
<ul>
<li>
prLow: &nbsp;</li>
<li>
prMiddle: &nbsp;</li>
<li>
prHigh: &nbsp;</li>
</ul>
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="TUIControlPos"></a><code><b>TUIControlPos</b> = <a  href="CastleUIControls.TUIRectangularControl.html">TUIRectangularControl</a> deprecated;</code></td>
</tr>
<tr><td colspan="1">
<p class="hint_directive">Warning: this symbol is deprecated.</p>&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="TGLContextEvent"></a><code><b>TGLContextEvent</b> = procedure;</code></td>
</tr>
<tr><td colspan="1">
&nbsp;</td></tr>
</table>
<h3 class="detail">Constants</h3>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="DefaultDpi"></a><code><b>DefaultDpi</b> = 96;</code></td>
</tr>
<tr><td colspan="1">
<p>
Default value for container's Dpi, as is usually set on desktops.</p>
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="DefaultTooltipDelay"></a><code><b>DefaultTooltipDelay</b> = 1000;</code></td>
</tr>
<tr><td colspan="1">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="DefaultTooltipDistance"></a><code><b>DefaultTooltipDistance</b> = 10;</code></td>
</tr>
<tr><td colspan="1">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="ds2D"></a><code><b>ds2D</b> = rs2D deprecated;</code></td>
</tr>
<tr><td colspan="1">
<p class="hint_directive">Warning: this symbol is deprecated.</p><p>
Deprecated name for rs2D.</p>
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="ds3D"></a><code><b>ds3D</b> = rs3D deprecated;</code></td>
</tr>
<tr><td colspan="1">
<p class="hint_directive">Warning: this symbol is deprecated.</p><p>
Deprecated name for rs3D.</p>
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="prLeft"></a><code><b>prLeft</b> = prLow deprecated;</code></td>
</tr>
<tr><td colspan="1">
<p class="hint_directive">Warning: this symbol is deprecated.</p>&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="prRight"></a><code><b>prRight</b> = prHigh deprecated;</code></td>
</tr>
<tr><td colspan="1">
<p class="hint_directive">Warning: this symbol is deprecated.</p>&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="prBottom"></a><code><b>prBottom</b> = prLow deprecated;</code></td>
</tr>
<tr><td colspan="1">
<p class="hint_directive">Warning: this symbol is deprecated.</p>&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="prTop"></a><code><b>prTop</b> = prHigh deprecated;</code></td>
</tr>
<tr><td colspan="1">
<p class="hint_directive">Warning: this symbol is deprecated.</p>&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="hpLeft"></a><code><b>hpLeft</b>   = CastleRectangles.hpLeft  ;</code></td>
</tr>
<tr><td colspan="1">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="hpMiddle"></a><code><b>hpMiddle</b> = CastleRectangles.hpMiddle;</code></td>
</tr>
<tr><td colspan="1">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="hpRight"></a><code><b>hpRight</b>  = CastleRectangles.hpRight ;</code></td>
</tr>
<tr><td colspan="1">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="vpBottom"></a><code><b>vpBottom</b> = CastleRectangles.vpBottom;</code></td>
</tr>
<tr><td colspan="1">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="vpMiddle"></a><code><b>vpMiddle</b> = CastleRectangles.vpMiddle;</code></td>
</tr>
<tr><td colspan="1">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="vpTop"></a><code><b>vpTop</b>    = CastleRectangles.vpTop   ;</code></td>
</tr>
<tr><td colspan="1">
&nbsp;</td></tr>
</table>
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