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<title>Castle Game Engine: CastleUtils: Class TSingleList</title>
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<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<a name="TSingleList"></a><h1 class="cio">Class TSingleList</h1>
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<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td>Fields</td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td>Properties</td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
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<a href="CastleUtils.html">CastleUtils</a></p>
<h2 class="declaration">Declaration</h2>
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<code>type TSingleList = class(specialize TFPGList<Single>)</code></p>
<h2 class="description">Description</h2>
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<ul class="hierarchy"><li class="ancestor">TFPGList</li>
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<td class="itemcode"><code>procedure <b><a href="CastleUtils.TSingleList.html#AppendFloats">AppendFloats</a></b>(Floats: <a href="CastleUtils.TFloatList.html">TFloatList</a>);</code></td>
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<td class="itemcode"><code>function <b><a href="CastleUtils.TSingleList.html#ToDouble">ToDouble</a></b>: <a href="CastleUtils.TDoubleList.html">TDoubleList</a>;</code></td>
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<td class="itemcode"><code>procedure <b><a href="CastleUtils.TSingleList.html#Assign">Assign</a></b>(Source: <a href="CastleUtils.TDoubleList.html">TDoubleList</a>); overload;</code></td>
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<td class="itemcode"><code>procedure <b><a href="CastleUtils.TSingleList.html#AssignLerp">AssignLerp</a></b>(const Fraction: Single; V1, V2: <a href="CastleUtils.TSingleList.html">TSingleList</a>; Index1, Index2, ACount: Integer);</code></td>
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<td class="itemcode"><code>procedure <b><a href="CastleUtils.TSingleList.html#AddList">AddList</a></b>(Source: <a href="CastleUtils.TSingleList.html">TSingleList</a>);</code></td>
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<td class="itemcode"><code>procedure <b><a href="CastleUtils.TSingleList.html#AddListRange">AddListRange</a></b>(Source: <a href="CastleUtils.TSingleList.html">TSingleList</a>; Index, AddCount: Integer);</code></td>
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<td class="itemcode"><code>procedure <b><a href="CastleUtils.TSingleList.html#AddArray">AddArray</a></b>(const A: array of Single);</code></td>
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<td class="itemcode"><code>function <b><a href="CastleUtils.TSingleList.html#L">L</a></b>: PSingle;</code></td>
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<h2 class="description">Description</h2>
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<td class="itemcode"><a name="AppendFloats"></a><code>procedure <b>AppendFloats</b>(Floats: <a href="CastleUtils.TFloatList.html">TFloatList</a>);</code></td>
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<td class="itemcode"><a name="ToDouble"></a><code>function <b>ToDouble</b>: <a href="CastleUtils.TDoubleList.html">TDoubleList</a>;</code></td>
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<td class="itemcode"><a name="Assign"></a><code>procedure <b>Assign</b>(Source: <a href="CastleUtils.TDoubleList.html">TDoubleList</a>); overload;</code></td>
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Assign value from <a class="normal" href="CastleUtils.TDoubleList.html">TDoubleList</a>, converting to double-precision.</p>
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<td class="itemcode"><a name="AssignLerp"></a><code>procedure <b>AssignLerp</b>(const Fraction: Single; V1, V2: <a href="CastleUtils.TSingleList.html">TSingleList</a>; Index1, Index2, ACount: Integer);</code></td>
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Assign linear interpolation between two other float arrays. We take ACount items, from V1[Index1 ... Index1 + ACount - 1] and V2[Index2 ... Index2 + ACount - 1], and interpolate between them like normal Lerp functions.
<p>It's Ok for both V1 and V2 to be the same objects. But their ranges should not overlap, for future optimizations (although it's Ok for current implementation).</p>
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<td class="itemcode"><a name="AddList"></a><code>procedure <b>AddList</b>(Source: <a href="CastleUtils.TSingleList.html">TSingleList</a>);</code></td>
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<td class="itemcode"><a name="AddListRange"></a><code>procedure <b>AddListRange</b>(Source: <a href="CastleUtils.TSingleList.html">TSingleList</a>; Index, AddCount: Integer);</code></td>
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<td class="itemcode"><a name="AddArray"></a><code>procedure <b>AddArray</b>(const A: array of Single);</code></td>
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<td class="itemcode"><a name="L"></a><code>function <b>L</b>: PSingle;</code></td>
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