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<title>Castle Game Engine: CastleVectors: Class TVector3SingleList</title>
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<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<a name="TVector3SingleList"></a><h1 class="cio">Class TVector3SingleList</h1>
<table class="sections wide_list">
<tr>
<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td>Fields</td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td>Properties</td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
<p class="unitlink">
<a href="CastleVectors.html">CastleVectors</a></p>
<h2 class="declaration">Declaration</h2>
<p class="declaration">
<code>type TVector3SingleList = class(<a class="normal" href="CastleGenericLists.TGenericStructList.html">specialize TGenericStructList<TVector3Single></a>)</code></p>
<h2 class="description">Description</h2>
<div class="nodescription">no description available, TGenericStructList description follows</div><p>
Generic list of types that are compared by CompareByte.
<p>This is equivalent to TFPGList, except it doesn't override <a class="normal" href="CastleGenericLists.TGenericStructList.html#IndexOf">IndexOf</a>, so your type doesn't need to have a "=" operator built-in inside FPC. When calling <a class="normal" href="CastleGenericLists.TGenericStructList.html#IndexOf">IndexOf</a> or Remove, it will simply compare values using CompareByte, this is what TFPSList.IndexOf uses. This way it works to create lists of records, vectors (constant size arrays), old-style TP objects, and also is suitable to create a list of methods (since for methods, the "=" is broken, for Delphi compatibility, see <a href="http://bugs.freepascal.org/view.php?id=9228">http://bugs.freepascal.org/view.php?id=9228</a>).
<p>We also add some trivial helper methods like <a class="normal" href="CastleGenericLists.TGenericStructList.html#Add">Add</a> and <a class="normal" href="CastleGenericLists.TGenericStructList.html#L">L</a>.</p>
<a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
<ul class="hierarchy"><li class="ancestor">TFPSList</li>
<li class="ancestor"><a class="normal" href="CastleGenericLists.TGenericStructList.html">TGenericStructList</a></li>
<li class="thisitem">TVector3SingleList</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Methods"></a><h3 class="summary">Methods</h3>
<table class="summary wide_list">
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>procedure <b><a href="CastleVectors.TVector3SingleList.html#AssignNegated">AssignNegated</a></b>(Source: <a href="CastleVectors.TVector3SingleList.html">TVector3SingleList</a>);</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>procedure <b><a href="CastleVectors.TVector3SingleList.html#Negate">Negate</a></b>;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>procedure <b><a href="CastleVectors.TVector3SingleList.html#Normalize">Normalize</a></b>;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>procedure <b><a href="CastleVectors.TVector3SingleList.html#MultiplyComponents">MultiplyComponents</a></b>(const V: <a href="CastleVectors.html#TVector3Single">TVector3Single</a>);</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>procedure <b><a href="CastleVectors.TVector3SingleList.html#AssignLerp">AssignLerp</a></b>(const Fraction: Single; V1, V2: <a href="CastleVectors.TVector3SingleList.html">TVector3SingleList</a>; Index1, Index2, ACount: Integer);</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>procedure <b><a href="CastleVectors.TVector3SingleList.html#AssignLerpNormalize">AssignLerpNormalize</a></b>(const Fraction: Single; V1, V2: <a href="CastleVectors.TVector3SingleList.html">TVector3SingleList</a>; Index1, Index2, ACount: Integer);</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>procedure <b><a href="CastleVectors.TVector3SingleList.html#AssignLerpRgbInHsv">AssignLerpRgbInHsv</a></b>(const Fraction: Single; V1, V2: <a href="CastleVectors.TVector3SingleList.html">TVector3SingleList</a>; Index1, Index2, ACount: Integer);</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>procedure <b><a href="CastleVectors.TVector3SingleList.html#AddList">AddList</a></b>(Source: <a href="CastleVectors.TVector3SingleList.html">TVector3SingleList</a>);</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>procedure <b><a href="CastleVectors.TVector3SingleList.html#AddListRange">AddListRange</a></b>(Source: <a href="CastleVectors.TVector3SingleList.html">TVector3SingleList</a>; Index, AddCount: Integer);</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>procedure <b><a href="CastleVectors.TVector3SingleList.html#AddArray">AddArray</a></b>(const A: array of <a href="CastleVectors.html#TVector3Single">TVector3Single</a>);</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>procedure <b><a href="CastleVectors.TVector3SingleList.html#AssignArray">AssignArray</a></b>(const A: array of <a href="CastleVectors.html#TVector3Single">TVector3Single</a>);</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>function <b><a href="CastleVectors.TVector3SingleList.html#ToVector4Single">ToVector4Single</a></b>(const W: Single): <a href="CastleVectors.TVector4SingleList.html">TVector4SingleList</a>;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>function <b><a href="CastleVectors.TVector3SingleList.html#MergeCloseVertexes">MergeCloseVertexes</a></b>(MergeDistance: Single): Cardinal;</code></td>
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<h2 class="description">Description</h2>
<h3 class="detail">Methods</h3>
<table class="detail wide_list">
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="AssignNegated"></a><code>procedure <b>AssignNegated</b>(Source: <a href="CastleVectors.TVector3SingleList.html">TVector3SingleList</a>);</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Negate"></a><code>procedure <b>Negate</b>;</code></td>
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<p>
Negate all items.</p>
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<td class="itemcode"><a name="Normalize"></a><code>procedure <b>Normalize</b>;</code></td>
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<p>
Normalize all items. Zero vectors are left as zero.</p>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="MultiplyComponents"></a><code>procedure <b>MultiplyComponents</b>(const V: <a href="CastleVectors.html#TVector3Single">TVector3Single</a>);</code></td>
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<p>
Multiply each item, component-wise, with V.</p>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="AssignLerp"></a><code>procedure <b>AssignLerp</b>(const Fraction: Single; V1, V2: <a href="CastleVectors.TVector3SingleList.html">TVector3SingleList</a>; Index1, Index2, ACount: Integer);</code></td>
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<p>
Assign linear interpolation between two other vector arrays. We take ACount items, from V1[Index1 ... Index1 + ACount - 1] and V2[Index2 ... Index2 + ACount - 1], and interpolate between them like normal Lerp functions.
<p>It's Ok for both V1 and V2 to be the same objects. But their ranges should not overlap, for future optimizations (although it's Ok for current implementation).</p>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="AssignLerpNormalize"></a><code>procedure <b>AssignLerpNormalize</b>(const Fraction: Single; V1, V2: <a href="CastleVectors.TVector3SingleList.html">TVector3SingleList</a>; Index1, Index2, ACount: Integer);</code></td>
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<p>
Assign linear interpolation between two other vector arrays, and normalize resulting vectors. </p>
<h6 class="description_section">See also</h6>
<dl class="see_also">
<dt><a class="normal" href="CastleVectors.TVector3SingleList.html#AssignLerp">AssignLerp</a></dt>
<dd>Assign linear interpolation between two other vector arrays.</dd>
</dl>
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<table class="detail wide_list">
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="AssignLerpRgbInHsv"></a><code>procedure <b>AssignLerpRgbInHsv</b>(const Fraction: Single; V1, V2: <a href="CastleVectors.TVector3SingleList.html">TVector3SingleList</a>; Index1, Index2, ACount: Integer);</code></td>
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<p>
Assign linear interpolation between two other vector arrays, treating vectors as RGB colors and interpolating in HSV space. </p>
<h6 class="description_section">See also</h6>
<dl class="see_also">
<dt><a class="normal" href="CastleVectors.TVector3SingleList.html#AssignLerp">AssignLerp</a></dt>
<dd>Assign linear interpolation between two other vector arrays.</dd>
</dl>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="AddList"></a><code>procedure <b>AddList</b>(Source: <a href="CastleVectors.TVector3SingleList.html">TVector3SingleList</a>);</code></td>
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<td class="itemcode"><a name="AddListRange"></a><code>procedure <b>AddListRange</b>(Source: <a href="CastleVectors.TVector3SingleList.html">TVector3SingleList</a>; Index, AddCount: Integer);</code></td>
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<td class="itemcode"><a name="AddArray"></a><code>procedure <b>AddArray</b>(const A: array of <a href="CastleVectors.html#TVector3Single">TVector3Single</a>);</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="AssignArray"></a><code>procedure <b>AssignArray</b>(const A: array of <a href="CastleVectors.html#TVector3Single">TVector3Single</a>);</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="ToVector4Single"></a><code>function <b>ToVector4Single</b>(const W: Single): <a href="CastleVectors.TVector4SingleList.html">TVector4SingleList</a>;</code></td>
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<p>
Convert to <a class="normal" href="CastleVectors.TVector4SingleList.html">TVector4SingleList</a>, with 4th vector component in new array set to constant W.</p>
</td></tr>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="MergeCloseVertexes"></a><code>function <b>MergeCloseVertexes</b>(MergeDistance: Single): Cardinal;</code></td>
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<p>
When two vertexes on the list are closer than MergeDistance, set them truly (exactly) equal. Returns how many vertex positions were changed.</p>
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