1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165
|
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/1999/REC-html401-19991224/loose.dtd">
<html>
<head>
<title>Castle Game Engine: CastleVideos: Class TVideosCache</title>
<meta name="generator" content="PasDoc 0.13.0">
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<link rel="StyleSheet" type="text/css" href="pasdoc.css">
</head>
<body>
<table class="container"><tr><td class="navigation">
<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<a name="TVideosCache"></a><h1 class="cio">Class TVideosCache</h1>
<table class="sections wide_list">
<tr>
<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td>Fields</td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td><a class="section" href="#PasDoc-Properties">Properties</a></td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
<p class="unitlink">
<a href="CastleVideos.html">CastleVideos</a></p>
<h2 class="declaration">Declaration</h2>
<p class="declaration">
<code>type TVideosCache = class(TObject)</code></p>
<h2 class="description">Description</h2>
<p>
A cache of loaded videos.
<p>The idea is that instead of creating <a class="normal" href="CastleVideos.TVideo.html">TVideo</a> instance and calling <a class="normal" href="CastleVideos.TVideo.html#LoadFromFile">TVideo.LoadFromFile</a>, you instead call <code>Video := Cache.Video_IncReference(...)</code>. Later, instead of freeing this video, call <code><a class="normal" href="CastleVideos.TVideosCache.html#Video_DecReference">Video_DecReference</a>(Video)</code>. From your point of view, things will work the same. But if you expect to load many videos from the same URL, then you will get a great speed and memory saving, because video will only be actually loaded once. This may happen e.g. if you have a VRML / X3D file with lots of MovieTexture nodes with the same urls.
<p>Notes:
<p></p>
<ul class="paragraph_spacing">
<li><p>All passed here URLs must be absolute.</p></li>
<li><p>Note that in case of problems with loading, <a class="normal" href="CastleVideos.TVideosCache.html#Video_IncReference">Video_IncReference</a> may raise an exception, just like normal <a class="normal" href="CastleVideos.TVideo.html#LoadFromFile">TVideo.LoadFromFile</a>. In this case it's guaranteed that no reference will be incremented, of course. If <a class="normal" href="CastleVideos.TVideosCache.html#Video_IncReference">Video_IncReference</a> returns in a normal way, then it will return something non-<code>Nil</code> for sure.</p></li>
<li><p><a class="normal" href="CastleVideos.TVideosCache.html#Video_DecReference">Video_DecReference</a> alwas sets Video to <code>Nil</code>, like FreeAndNil.</p></li>
<li><p>All videos handled here are always loaded. So <a class="normal" href="CastleVideos.TVideosCache.html#Video_IncReference">Video_IncReference</a> always returns <a class="normal" href="CastleVideos.TVideo.html">TVideo</a> with <a class="normal" href="CastleVideos.TVideo.html#Loaded">TVideo.Loaded</a> = <code>True</code>. And you are forbidden from closing this video by <a class="normal" href="CastleVideos.TVideo.html#Close">TVideo.Close</a> yourself.</p></li>
</ul>
<p>
<p>Note that before destroying this object you must free all videos, i.e. call <a class="normal" href="CastleVideos.TVideosCache.html#Video_DecReference">Video_DecReference</a> for all videos allocated by <a class="normal" href="CastleVideos.TVideosCache.html#Video_IncReference">Video_IncReference</a>. <i>This class is not a lousy way of avoiding memory leaks</i> — it would be a bad idea, because it would cause sloppy programming, where memory is unnecessarily allocated for a long time. In fact, this class asserts in destructor that no videos are in cache anymore, so if you compiled with assertions enabled, this class does the job of memory-leak detector.</p>
<a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
<ul class="hierarchy"><li class="ancestor">TObject</li>
<li class="thisitem">TVideosCache</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Methods"></a><h3 class="summary">Methods</h3>
<table class="summary wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><code>procedure <b><a href="CastleVideos.TVideosCache.html#CheckEmpty">CheckEmpty</a></b>;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>constructor <b><a href="CastleVideos.TVideosCache.html#Create">Create</a></b>;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>destructor <b><a href="CastleVideos.TVideosCache.html#Destroy">Destroy</a></b>; override;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>function <b><a href="CastleVideos.TVideosCache.html#Video_IncReference">Video_IncReference</a></b>(const URL: string; out AlphaChannel: <a href="CastleImages.html#TAlphaChannel">TAlphaChannel</a>): <a href="CastleVideos.TVideo.html">TVideo</a>;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>procedure <b><a href="CastleVideos.TVideosCache.html#Video_DecReference">Video_DecReference</a></b>(var Video: <a href="CastleVideos.TVideo.html">TVideo</a>);</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>function <b><a href="CastleVideos.TVideosCache.html#Empty">Empty</a></b>: boolean; virtual;</code></td>
</tr>
</table>
<a name="PasDoc-Properties"></a><h3 class="summary">Properties</h3>
<table class="summary wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="CastleVideos.TVideosCache.html#OnEmpty">OnEmpty</a></b>: TProcedure read FOnEmpty write FOnEmpty;</code></td>
</tr>
</table>
<h2 class="description">Description</h2>
<h3 class="detail">Methods</h3>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><a name="CheckEmpty"></a><code>procedure <b>CheckEmpty</b>;</code></td>
</tr>
<tr><td colspan="2">
<p>
If cache is empty, calls <a class="normal" href="CastleVideos.TVideosCache.html#OnEmpty">OnEmpty</a>. Note that <a class="normal" href="CastleVideos.TVideosCache.html#OnEmpty">OnEmpty</a> may destroy current instance, so call <code>CheckEmpty</code> only when you finished processing — Self may be invalid afterwards.</p>
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Create"></a><code>constructor <b>Create</b>;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Destroy"></a><code>destructor <b>Destroy</b>; override;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Video_IncReference"></a><code>function <b>Video_IncReference</b>(const URL: string; out AlphaChannel: <a href="CastleImages.html#TAlphaChannel">TAlphaChannel</a>): <a href="CastleVideos.TVideo.html">TVideo</a>;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Video_DecReference"></a><code>procedure <b>Video_DecReference</b>(var Video: <a href="CastleVideos.TVideo.html">TVideo</a>);</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Empty"></a><code>function <b>Empty</b>: boolean; virtual;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<h3 class="detail">Properties</h3>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="OnEmpty"></a><code>property <b>OnEmpty</b>: TProcedure read FOnEmpty write FOnEmpty;</code></td>
</tr>
<tr><td colspan="2">
<p>
Called when cache becomes empty. This is only for internal usage by <a class="normal" href="X3DNodes.html">X3DNodes</a> unit for now.</p>
</td></tr>
</table>
<!-- Piwik -->
<script type="text/javascript">
var _paq = _paq || [];
_paq.push(["trackPageView"]);
_paq.push(["enableLinkTracking"]);
(function() {
var u=(("https:" == document.location.protocol) ? "https" : "http") + "://michalis.ii.uni.wroc.pl/piwik-castle-engine/";
_paq.push(["setTrackerUrl", u+"piwik.php"]);
_paq.push(["setSiteId", "1"]);
var d=document, g=d.createElement("script"), s=d.getElementsByTagName("script")[0]; g.type="text/javascript";
g.defer=true; g.async=true; g.src=u+"piwik.js"; s.parentNode.insertBefore(g,s);
})();
</script>
<!-- End Piwik Code -->
<noscript>
<!-- Piwik Image Tracker -->
<img src="http://michalis.ii.uni.wroc.pl/piwik-castle-engine/piwik.php?idsite=1&rec=1" style="border:0" alt="" />
<!-- End Piwik -->
</noscript>
<hr noshade size="1"><span class="appinfo"><em>Generated by <a href="http://pasdoc.sourceforge.net/">PasDoc 0.13.0</a> on 2015-06-15 04:43:13</em>
</span>
</td></tr></table></body></html>
|