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<title>Castle Game Engine: CastleWindow: Class TMenu</title>
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<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<a name="TMenu"></a><h1 class="cio">Class TMenu</h1>
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<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td>Fields</td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td><a class="section" href="#PasDoc-Properties">Properties</a></td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
<p class="unitlink">
<a href="CastleWindow.html">CastleWindow</a></p>
<h2 class="declaration">Declaration</h2>
<p class="declaration">
<code>type TMenu = class(<a class="normal" href="CastleWindow.TMenuEntryWithCaption.html">TMenuEntryWithCaption</a>)</code></p>
<h2 class="description">Description</h2>
<p>
<a class="normal" href="CastleWindow.TMenuEntry.html">TMenuEntry</a> that contains a list of menu entries. This is the basic class to represent a drop-down menu, a submenu etc.</p>
<a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
<ul class="hierarchy"><li class="ancestor">TObject</li>
<li class="ancestor"><a class="normal" href="CastleWindow.TMenuEntry.html">TMenuEntry</a></li>
<li class="ancestor"><a class="normal" href="CastleWindow.TMenuEntryWithCaption.html">TMenuEntryWithCaption</a></li>
<li class="thisitem">TMenu</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Methods"></a><h3 class="summary">Methods</h3>
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<td class="visibility"><a href="legend.html"><img src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><code>procedure <b><a href="CastleWindow.TMenu.html#ClearHandles">ClearHandles</a></b>; override;</code></td>
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<td class="itemcode"><code>constructor <b><a href="CastleWindow.TMenu.html#Create">Create</a></b>(const ACaption: String);</code></td>
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<td class="itemcode"><code>destructor <b><a href="CastleWindow.TMenu.html#Destroy">Destroy</a></b>; override;</code></td>
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<td class="itemcode"><code>function <b><a href="CastleWindow.TMenu.html#Count">Count</a></b>: Integer;</code></td>
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<td class="itemcode"><code>procedure <b><a href="CastleWindow.TMenu.html#Insert">Insert</a></b>(Index: Integer; Value: <a href="CastleWindow.TMenuEntry.html">TMenuEntry</a>);</code></td>
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<td class="itemcode"><code>procedure <b><a href="CastleWindow.TMenu.html#Append">Append</a></b>(Value: <a href="CastleWindow.TMenuEntry.html">TMenuEntry</a>);</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>procedure <b><a href="CastleWindow.TMenu.html#Delete">Delete</a></b>(Index: Integer);</code></td>
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<td class="itemcode"><code>procedure <b><a href="CastleWindow.TMenu.html#Clear">Clear</a></b>;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>function <b><a href="CastleWindow.TMenu.html#EntriesCount">EntriesCount</a></b>: Integer; deprecated;</code></td>
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<td class="itemcode"><code>procedure <b><a href="CastleWindow.TMenu.html#EntryDelete">EntryDelete</a></b>(Index: Integer); deprecated;</code></td>
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<td class="itemcode"><code>procedure <b><a href="CastleWindow.TMenu.html#EntriesDeleteAll">EntriesDeleteAll</a></b>; deprecated;</code></td>
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<td class="itemcode"><code>procedure <b><a href="CastleWindow.TMenu.html#DeleteAll">DeleteAll</a></b>;</code></td>
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<td class="itemcode"><code>function <b><a href="CastleWindow.TMenu.html#AppendRadioGroup">AppendRadioGroup</a></b>(const Items: array of string; BaseIntData: Cardinal; SelectedIndex: Integer; AAutoCheckedToggle: boolean; QuoteCaption: boolean = true): <a href="CastleWindow.TMenuItemRadioGroup.html">TMenuItemRadioGroup</a>;</code></td>
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<a name="PasDoc-Properties"></a><h3 class="summary">Properties</h3>
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<td class="itemcode"><code>property <b><a href="CastleWindow.TMenu.html#Entries">Entries</a></b> [Index:Integer]: <a href="CastleWindow.TMenuEntry.html">TMenuEntry</a> read GetEntries;</code></td>
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<h2 class="description">Description</h2>
<h3 class="detail">Methods</h3>
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<td class="visibility"><a href="legend.html"><img src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><a name="ClearHandles"></a><code>procedure <b>ClearHandles</b>; override;</code></td>
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<td class="itemcode"><a name="Create"></a><code>constructor <b>Create</b>(const ACaption: String);</code></td>
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<td class="itemcode"><a name="Destroy"></a><code>destructor <b>Destroy</b>; override;</code></td>
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<td class="itemcode"><a name="Count"></a><code>function <b>Count</b>: Integer;</code></td>
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<td class="itemcode"><a name="Insert"></a><code>procedure <b>Insert</b>(Index: Integer; Value: <a href="CastleWindow.TMenuEntry.html">TMenuEntry</a>);</code></td>
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<td class="itemcode"><a name="Append"></a><code>procedure <b>Append</b>(Value: <a href="CastleWindow.TMenuEntry.html">TMenuEntry</a>);</code></td>
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<p>
Add at the end. Same as Insert(<a class="normal" href="CastleWindow.TMenu.html#Count">Count</a>, Value).</p>
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<td class="itemcode"><a name="Delete"></a><code>procedure <b>Delete</b>(Index: Integer);</code></td>
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<td class="itemcode"><a name="Clear"></a><code>procedure <b>Clear</b>;</code></td>
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<td class="itemcode"><a name="EntriesCount"></a><code>function <b>EntriesCount</b>: Integer; deprecated;</code></td>
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<p class="hint_directive">Warning: this symbol is deprecated.</p><p>
Deprecated name for <a class="normal" href="CastleWindow.TMenu.html#Count">Count</a>.</p>
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<td class="itemcode"><a name="EntryDelete"></a><code>procedure <b>EntryDelete</b>(Index: Integer); deprecated;</code></td>
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<p class="hint_directive">Warning: this symbol is deprecated.</p><p>
Deprecated name for <a class="normal" href="CastleWindow.TMenu.html#Delete">Delete</a>.</p>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="EntriesDeleteAll"></a><code>procedure <b>EntriesDeleteAll</b>; deprecated;</code></td>
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<p class="hint_directive">Warning: this symbol is deprecated.</p><p>
Deprecated name for <a class="normal" href="CastleWindow.TMenu.html#Clear">Clear</a>.</p>
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<td class="itemcode"><a name="DeleteAll"></a><code>procedure <b>DeleteAll</b>;</code></td>
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<p class="hint_directive">Warning: this symbol is deprecated.</p><p>
Deprecated name for <a class="normal" href="CastleWindow.TMenu.html#Clear">Clear</a>.</p>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="AppendRadioGroup"></a><code>function <b>AppendRadioGroup</b>(const Items: array of string; BaseIntData: Cardinal; SelectedIndex: Integer; AAutoCheckedToggle: boolean; QuoteCaption: boolean = true): <a href="CastleWindow.TMenuItemRadioGroup.html">TMenuItemRadioGroup</a>;</code></td>
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<p>
Append a number of radio menu items. This is a comfortable shortcut for an often task of adding many <a class="normal" href="CastleWindow.TMenuItemRadio.html">TMenuItemRadio</a> items that create a new radio group (<a class="normal" href="CastleWindow.TMenuItemRadioGroup.html">TMenuItemRadioGroup</a>).
<p>For each item of Items list, we'll add a new <a class="normal" href="CastleWindow.TMenuItemRadio.html">TMenuItemRadio</a> instance.
<p></p>
<ul class="paragraph_spacing">
<li><p>TMenuItemRadio.Caption will be set to the Items[I] string. Additionally it will be quoted by <a class="normal" href="CastleWindow.html#SQuoteMenuEntryCaption">SQuoteMenuEntryCaption</a> to avoid interpreting underscore characters (if QuoteCaption).</p></li>
<li><p>TMenuItemRadio.IntData will be set to BaseIntData + the number of this item. (This is usually most comfortable, you can handle this radio group by "case" with a range.)</p></li>
<li><p><a class="normal" href="CastleWindow.TMenuItemRadio.html#Group">TMenuItemRadio.Group</a> will be equal. More precisely: along with creating the first <a class="normal" href="CastleWindow.TMenuItemRadio.html">TMenuItemRadio</a>, we will also create new <a class="normal" href="CastleWindow.TMenuItemRadioGroup.html">TMenuItemRadioGroup</a>. For the rest of <a class="normal" href="CastleWindow.TMenuItemRadio.html">TMenuItemRadio</a>, we'll assign this group.</p></li>
<li><p>TMenuItemRadio.Checked will be set to <code>True</code> on only one item: the one numbered SelectedIndex. Pass SelectedIndex negative (or >= than items count) to have no radio item checked by default.</p></li>
<li><p>TMenuItemRadio.AutoCheckedToggle will be set according to ou parameter AAutoCheckedToggle.</p></li>
</ul>
<p>
<p>We return the newly created <a class="normal" href="CastleWindow.TMenuItemRadioGroup.html">TMenuItemRadioGroup</a>. If Items is empty, this does nothing and returns <code>Nil</code>.</p>
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<h3 class="detail">Properties</h3>
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<td class="itemcode"><a name="Entries"></a><code>property <b>Entries</b> [Index:Integer]: <a href="CastleWindow.TMenuEntry.html">TMenuEntry</a> read GetEntries;</code></td>
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<p>
Items (entries) on the menu. Items are owned by this menu instance (are automatically freed at destruction, at <a class="normal" href="CastleWindow.TMenu.html#Delete">Delete</a> and such).</p>
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