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<title>Castle Game Engine: CastleWindow: Class TMenuItemChecked</title>
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<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<a name="TMenuItemChecked"></a><h1 class="cio">Class TMenuItemChecked</h1>
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<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td>Fields</td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td><a class="section" href="#PasDoc-Properties">Properties</a></td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
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<a href="CastleWindow.html">CastleWindow</a></p>
<h2 class="declaration">Declaration</h2>
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<code>type TMenuItemChecked = class(<a class="normal" href="CastleWindow.TMenuItem.html">TMenuItem</a>)</code></p>
<h2 class="description">Description</h2>
<p>
<a class="normal" href="CastleWindow.TMenuItem.html">TMenuItem</a> that should visualize Checked state somehow to the user.</p>
<a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
<ul class="hierarchy"><li class="ancestor">TObject</li>
<li class="ancestor"><a class="normal" href="CastleWindow.TMenuEntry.html">TMenuEntry</a></li>
<li class="ancestor"><a class="normal" href="CastleWindow.TMenuEntryWithCaption.html">TMenuEntryWithCaption</a></li>
<li class="ancestor"><a class="normal" href="CastleWindow.TMenuItem.html">TMenuItem</a></li>
<li class="thisitem">TMenuItemChecked</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Methods"></a><h3 class="summary">Methods</h3>
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<td class="itemcode"><code>procedure <b><a href="CastleWindow.TMenuItemChecked.html#SetChecked">SetChecked</a></b>(Value: boolean); virtual;</code></td>
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<td class="itemcode"><code>procedure <b><a href="CastleWindow.TMenuItemChecked.html#DoAutoCheckedToggle">DoAutoCheckedToggle</a></b>; virtual;</code></td>
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<td class="itemcode"><code>function <b><a href="CastleWindow.TMenuItemChecked.html#DoClick">DoClick</a></b>: boolean; override;</code></td>
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<td class="itemcode"><code>constructor <b><a href="CastleWindow.TMenuItemChecked.html#Create">Create</a></b>(const ACaption: String; AIntData: Integer; AChecked, AAutoCheckedToggle: boolean);</code></td>
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<td class="itemcode"><code>constructor <b><a href="CastleWindow.TMenuItemChecked.html#Create">Create</a></b>(const ACaption: String; AIntData: Integer; ACharKey: char; AChecked, AAutoCheckedToggle: boolean);</code></td>
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<td class="itemcode"><code>constructor <b><a href="CastleWindow.TMenuItemChecked.html#Create">Create</a></b>(const ACaption: String; AIntData: Integer; AKey: <a href="CastleKeysMouse.html#TKey">TKey</a>; AChecked, AAutoCheckedToggle: boolean);</code></td>
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<a name="PasDoc-Properties"></a><h3 class="summary">Properties</h3>
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<td class="itemcode"><code>property <b><a href="CastleWindow.TMenuItemChecked.html#Checked">Checked</a></b>: boolean read FChecked write <a href="CastleWindow.TMenuItemChecked.html#SetChecked">SetChecked</a>;</code></td>
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<td class="itemcode"><code>property <b><a href="CastleWindow.TMenuItemChecked.html#AutoCheckedToggle">AutoCheckedToggle</a></b>: boolean read FAutoCheckedToggle
write FAutoCheckedToggle;</code></td>
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<h2 class="description">Description</h2>
<h3 class="detail">Methods</h3>
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<td class="itemcode"><a name="SetChecked"></a><code>procedure <b>SetChecked</b>(Value: boolean); virtual;</code></td>
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Called when Checked property is assigned.</p>
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<td class="itemcode"><a name="DoAutoCheckedToggle"></a><code>procedure <b>DoAutoCheckedToggle</b>; virtual;</code></td>
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Called from <a class="normal" href="CastleWindow.TMenuItemChecked.html#DoClick">DoClick</a> when <a class="normal" href="CastleWindow.TMenuItemChecked.html#AutoCheckedToggle">AutoCheckedToggle</a> is <code>True</code>. It's supposed to actually implement the <a class="normal" href="CastleWindow.TMenuItemChecked.html#AutoCheckedToggle">AutoCheckedToggle</a> behavior.
<p>Note that this is overriden ina a "dirty" way (i.e. not calling "inherited") in <a class="normal" href="CastleWindow.TMenuItemRadio.html">TMenuItemRadio</a> descendant.</p>
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<td class="itemcode"><a name="DoClick"></a><code>function <b>DoClick</b>: boolean; override;</code></td>
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Overriden to handle <a class="normal" href="CastleWindow.TMenuItemChecked.html#AutoCheckedToggle">AutoCheckedToggle</a>. In this class, <code>DoClick</code> still returns false (like in ancestor class).</p>
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<td class="itemcode"><a name="Create"></a><code>constructor <b>Create</b>(const ACaption: String; AIntData: Integer; AChecked, AAutoCheckedToggle: boolean);</code></td>
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<td class="itemcode"><a name="Create"></a><code>constructor <b>Create</b>(const ACaption: String; AIntData: Integer; ACharKey: char; AChecked, AAutoCheckedToggle: boolean);</code></td>
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<td class="itemcode"><a name="Create"></a><code>constructor <b>Create</b>(const ACaption: String; AIntData: Integer; AKey: <a href="CastleKeysMouse.html#TKey">TKey</a>; AChecked, AAutoCheckedToggle: boolean);</code></td>
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<h3 class="detail">Properties</h3>
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<td class="itemcode"><a name="Checked"></a><code>property <b>Checked</b>: boolean read FChecked write <a href="CastleWindow.TMenuItemChecked.html#SetChecked">SetChecked</a>;</code></td>
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<td class="itemcode"><a name="AutoCheckedToggle"></a><code>property <b>AutoCheckedToggle</b>: boolean read FAutoCheckedToggle
write FAutoCheckedToggle;</code></td>
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<p>
If <code>True</code> then each time user chooses this menu item, <a class="normal" href="CastleWindow.TMenuItemChecked.html#Checked">Checked</a> is changed to <code>not Checked</code>.</p>
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