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<title>Castle Game Engine: CastleWindow: Class TMenuItemRadio</title>
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<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<a name="TMenuItemRadio"></a><h1 class="cio">Class TMenuItemRadio</h1>
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<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td>Fields</td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td><a class="section" href="#PasDoc-Properties">Properties</a></td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
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<a href="CastleWindow.html">CastleWindow</a></p>
<h2 class="declaration">Declaration</h2>
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<code>type TMenuItemRadio = class(<a class="normal" href="CastleWindow.TMenuItemChecked.html">TMenuItemChecked</a>)</code></p>
<h2 class="description">Description</h2>
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Menu radio item. Similar to <a class="normal" href="CastleWindow.TMenuItemChecked.html">TMenuItemChecked</a>, but it belongs to a group and within this group only one (or none) radio button can be checked.
<p>Note that <a class="normal" href="CastleWindow.TMenuItemChecked.html#AutoCheckedToggle">AutoCheckedToggle</a> property has a little different meaning in this class: whenever user will click on some item, it will be automatically set to Checked = <code>True</code> and the rest of items within this group will be set to Checked = <code>False</code>.
<p>You can of course operate on Checked property explicitly, setting it to <code>True</code> or <code>False</code>.</p>
<a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
<ul class="hierarchy"><li class="ancestor">TObject</li>
<li class="ancestor"><a class="normal" href="CastleWindow.TMenuEntry.html">TMenuEntry</a></li>
<li class="ancestor"><a class="normal" href="CastleWindow.TMenuEntryWithCaption.html">TMenuEntryWithCaption</a></li>
<li class="ancestor"><a class="normal" href="CastleWindow.TMenuItem.html">TMenuItem</a></li>
<li class="ancestor"><a class="normal" href="CastleWindow.TMenuItemChecked.html">TMenuItemChecked</a></li>
<li class="thisitem">TMenuItemRadio</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Methods"></a><h3 class="summary">Methods</h3>
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<td class="itemcode"><code>procedure <b><a href="CastleWindow.TMenuItemRadio.html#SetChecked">SetChecked</a></b>(Value: boolean); override;</code></td>
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<td class="itemcode"><code>procedure <b><a href="CastleWindow.TMenuItemRadio.html#DoAutoCheckedToggle">DoAutoCheckedToggle</a></b>; override;</code></td>
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<td class="itemcode"><code>constructor <b><a href="CastleWindow.TMenuItemRadio.html#Create">Create</a></b>(const ACaption: String; AIntData: Integer; AChecked, AAutoCheckedToggle: boolean);</code></td>
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<td class="itemcode"><code>constructor <b><a href="CastleWindow.TMenuItemRadio.html#Create">Create</a></b>(const ACaption: String; AIntData: Integer; ACharKey: char; AChecked, AAutoCheckedToggle: boolean);</code></td>
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<td class="itemcode"><code>constructor <b><a href="CastleWindow.TMenuItemRadio.html#Create">Create</a></b>(const ACaption: String; AIntData: Integer; AKey: <a href="CastleKeysMouse.html#TKey">TKey</a>; AChecked, AAutoCheckedToggle: boolean);</code></td>
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<td class="itemcode"><code>destructor <b><a href="CastleWindow.TMenuItemRadio.html#Destroy">Destroy</a></b>; override;</code></td>
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<a name="PasDoc-Properties"></a><h3 class="summary">Properties</h3>
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<td class="itemcode"><code>property <b><a href="CastleWindow.TMenuItemRadio.html#Group">Group</a></b>: <a href="CastleWindow.TMenuItemRadioGroup.html">TMenuItemRadioGroup</a> read FGroup write SetGroup;</code></td>
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<h2 class="description">Description</h2>
<h3 class="detail">Methods</h3>
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<td class="itemcode"><a name="SetChecked"></a><code>procedure <b>SetChecked</b>(Value: boolean); override;</code></td>
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<td class="itemcode"><a name="DoAutoCheckedToggle"></a><code>procedure <b>DoAutoCheckedToggle</b>; override;</code></td>
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<td class="itemcode"><a name="Create"></a><code>constructor <b>Create</b>(const ACaption: String; AIntData: Integer; AChecked, AAutoCheckedToggle: boolean);</code></td>
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<td class="itemcode"><a name="Create"></a><code>constructor <b>Create</b>(const ACaption: String; AIntData: Integer; ACharKey: char; AChecked, AAutoCheckedToggle: boolean);</code></td>
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<td class="itemcode"><a name="Create"></a><code>constructor <b>Create</b>(const ACaption: String; AIntData: Integer; AKey: <a href="CastleKeysMouse.html#TKey">TKey</a>; AChecked, AAutoCheckedToggle: boolean);</code></td>
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<td class="itemcode"><a name="Destroy"></a><code>destructor <b>Destroy</b>; override;</code></td>
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<h3 class="detail">Properties</h3>
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<td class="itemcode"><a name="Group"></a><code>property <b>Group</b>: <a href="CastleWindow.TMenuItemRadioGroup.html">TMenuItemRadioGroup</a> read FGroup write SetGroup;</code></td>
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<p>
The list of radio items within this group. This is never <code>Nil</code>.
<p>Assigning this property is equivalent to adding yourself to the wanted group. I.e. <code>Item.Group := NewGroup;</code> is equivalent to NewGroup.Add(Item).</p>
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