File: CastleWindow.TMenuItemToggleFullScreen.html

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/1999/REC-html401-19991224/loose.dtd">
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<title>Castle Game Engine: CastleWindow: Class TMenuItemToggleFullScreen</title>
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<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<a name="TMenuItemToggleFullScreen"></a><h1 class="cio">Class TMenuItemToggleFullScreen</h1>
<table class="sections wide_list">
<tr>
<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td>Fields</td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td>Properties</td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
<p class="unitlink">
<a  href="CastleWindow.html">CastleWindow</a></p>
<h2 class="declaration">Declaration</h2>
<p class="declaration">
<code>type TMenuItemToggleFullScreen = class(<a class="normal" href="CastleWindow.TMenuItemChecked.html">TMenuItemChecked</a>)</code></p>
<h2 class="description">Description</h2>
<p>
Menu item that toggles <a class="normal" href="CastleWindow.TCastleWindowCustom.html#FullScreen">TCastleWindowCustom.FullScreen</a>.

<p>This already has a nice caption, key shortcut (F11 on most platforms, except Mac OS X where it's Command+F11 (on LCL backend) or Ctrl+F11 (on other backends), since the bare F11 is reserved on Mac OS X). And it has a <a class="normal" href="CastleWindow.TMenuItemToggleFullScreen.html#DoClick">DoClick</a> implementation that takes care of the actual job.

<p>So you can just add it to your menu, and forget about it.</p>
<a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
<ul class="hierarchy"><li class="ancestor">TObject</li>
<li class="ancestor"><a class="normal" href="CastleWindow.TMenuEntry.html">TMenuEntry</a></li>
<li class="ancestor"><a class="normal" href="CastleWindow.TMenuEntryWithCaption.html">TMenuEntryWithCaption</a></li>
<li class="ancestor"><a class="normal" href="CastleWindow.TMenuItem.html">TMenuItem</a></li>
<li class="ancestor"><a class="normal" href="CastleWindow.TMenuItemChecked.html">TMenuItemChecked</a></li>
<li class="thisitem">TMenuItemToggleFullScreen</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Methods"></a><h3 class="summary">Methods</h3>
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<td class="itemcode"><code>constructor <b><a  href="CastleWindow.TMenuItemToggleFullScreen.html#Create">Create</a></b>(const InitialFullScreen: boolean);</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>function <b><a  href="CastleWindow.TMenuItemToggleFullScreen.html#DoClick">DoClick</a></b>: boolean; override;</code></td>
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<h2 class="description">Description</h2>
<h3 class="detail">Methods</h3>
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<td class="itemcode"><a name="Create"></a><code>constructor <b>Create</b>(const InitialFullScreen: boolean);</code></td>
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&nbsp;</td></tr>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="DoClick"></a><code>function <b>DoClick</b>: boolean; override;</code></td>
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&nbsp;</td></tr>
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