1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174
|
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/1999/REC-html401-19991224/loose.dtd">
<html>
<head>
<title>Castle Game Engine: CastleWindowTouch: Class TCastleWindowTouch</title>
<meta name="generator" content="PasDoc 0.13.0">
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<link rel="StyleSheet" type="text/css" href="pasdoc.css">
</head>
<body>
<table class="container"><tr><td class="navigation">
<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<a name="TCastleWindowTouch"></a><h1 class="cio">Class TCastleWindowTouch</h1>
<table class="sections wide_list">
<tr>
<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td><a class="section" href="#PasDoc-Fields">Fields</a></td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td><a class="section" href="#PasDoc-Properties">Properties</a></td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
<p class="unitlink">
<a href="CastleWindowTouch.html">CastleWindowTouch</a></p>
<h2 class="declaration">Declaration</h2>
<p class="declaration">
<code>type TCastleWindowTouch = class(<a class="normal" href="CastleWindow.TCastleWindow.html">TCastleWindow</a>)</code></p>
<h2 class="description">Description</h2>
<div class="nodescription">no description available, TCastleWindow description follows</div><p>
Window with an OpenGL context, most comfortable to render 3D worlds with 2D controls above. Add your 3D stuff to the scene manager available in <a class="normal" href="CastleWindow.TCastleWindow.html#SceneManager">SceneManager</a> property. Add your 2D stuff to the <a class="normal" href="CastleWindow.TCastleWindowCustom.html#Controls">TCastleWindowCustom.Controls</a> property (from ancestor <a class="normal" href="CastleWindow.TCastleWindowCustom.html">TCastleWindowCustom</a>).
<p>You can directly access the <a class="normal" href="CastleWindow.TCastleWindow.html#SceneManager">SceneManager</a> and configure it however you like.
<p>You have comfortable <a class="normal" href="CastleWindow.TCastleWindow.html#Load">Load</a> method that simply loads a single 3D model to your world.
<p>If you're looking for analogous Lazarus component (that does basically the same, but can be placed on a Lazarus form) see <a class="normal" href="CastleControl.TCastleControl.html">TCastleControl</a> component.</p>
<a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
<ul class="hierarchy"><li class="ancestor">TComponent</li>
<li class="ancestor"><a class="normal" href="CastleWindow.TCastleWindowCustom.html">TCastleWindowCustom</a></li>
<li class="ancestor"><a class="normal" href="CastleWindow.TCastleWindow.html">TCastleWindow</a></li>
<li class="thisitem">TCastleWindowTouch</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Fields"></a><h3 class="summary">Fields</h3>
<table class="summary wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>internal const <b><a href="CastleWindowTouch.TCastleWindowTouch.html#DefaultAutomaticWalkTouchCtl">DefaultAutomaticWalkTouchCtl</a></b> = tiCtlWalkDragRotate;</code></td>
</tr>
</table>
<a name="PasDoc-Methods"></a><h3 class="summary">Methods</h3>
<table class="summary wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>constructor <b><a href="CastleWindowTouch.TCastleWindowTouch.html#Create">Create</a></b>(AOwner: TComponent); override;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a href="legend.html"><img src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><code>procedure <b><a href="CastleWindowTouch.TCastleWindowTouch.html#NavigationInfoChanged">NavigationInfoChanged</a></b>; override;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><code>procedure <b><a href="CastleWindowTouch.TCastleWindowTouch.html#DoUpdate">DoUpdate</a></b>; override;</code></td>
</tr>
</table>
<a name="PasDoc-Properties"></a><h3 class="summary">Properties</h3>
<table class="summary wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="CastleWindowTouch.TCastleWindowTouch.html#TouchInterface">TouchInterface</a></b>: <a href="CastleWindowTouch.html#TTouchInterface">TTouchInterface</a>
read FTouchInterface write SetTouchInterface;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a href="legend.html"><img src="published.gif" alt="Published" title="Published"></a></td>
<td class="itemcode"><code>property <b><a href="CastleWindowTouch.TCastleWindowTouch.html#AutomaticTouchInterface">AutomaticTouchInterface</a></b>: boolean
read FAutomaticTouchInterface write SetAutomaticTouchInterface
default false;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="published.gif" alt="Published" title="Published"></a></td>
<td class="itemcode"><code>property <b><a href="CastleWindowTouch.TCastleWindowTouch.html#AutomaticWalkTouchCtl">AutomaticWalkTouchCtl</a></b>: <a href="CastleWindowTouch.html#TTouchInterface">TTouchInterface</a>
read FAutomaticWalkTouchCtl write SetAutomaticWalkTouchCtl
default <a href="CastleWindowTouch.TCastleWindowTouch.html#DefaultAutomaticWalkTouchCtl">DefaultAutomaticWalkTouchCtl</a>;</code></td>
</tr>
</table>
<h2 class="description">Description</h2>
<h3 class="detail">Fields</h3>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="DefaultAutomaticWalkTouchCtl"></a><code>internal const <b>DefaultAutomaticWalkTouchCtl</b> = tiCtlWalkDragRotate;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<h3 class="detail">Methods</h3>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Create"></a><code>constructor <b>Create</b>(AOwner: TComponent); override;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><a name="NavigationInfoChanged"></a><code>procedure <b>NavigationInfoChanged</b>; override;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><a name="DoUpdate"></a><code>procedure <b>DoUpdate</b>; override;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<h3 class="detail">Properties</h3>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="TouchInterface"></a><code>property <b>TouchInterface</b>: <a href="CastleWindowTouch.html#TTouchInterface">TTouchInterface</a>
read FTouchInterface write SetTouchInterface;</code></td>
</tr>
<tr><td colspan="2">
<p>
Configure touch controls to be displayed on the window. This automatically manages under the hood 0, 1 or 2 <a class="normal" href="CastleControls.TCastleTouchControl.html">TCastleTouchControl</a> instances, placing them at suitable positions and handling their operations.
<p>Note that you can set <a class="normal" href="CastleWindowTouch.TCastleWindowTouch.html#AutomaticTouchInterface">AutomaticTouchInterface</a> = <code>True</code> to have this property automatically adjusted. (In which case you should not set this directly.)</p>
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="published.gif" alt="Published" title="Published"></a></td>
<td class="itemcode"><a name="AutomaticTouchInterface"></a><code>property <b>AutomaticTouchInterface</b>: boolean
read FAutomaticTouchInterface write SetAutomaticTouchInterface
default false;</code></td>
</tr>
<tr><td colspan="2">
<p>
Automatically adjust <a class="normal" href="CastleWindowTouch.TCastleWindowTouch.html#TouchInterface">TouchInterface</a> (showing / hiding proper touch controls) based on the current navigation type. The navigation type is obtained from the camera of the default viewport, see <a class="normal" href="CastleWindow.TCastleWindow.html#NavigationType">TCastleWindow.NavigationType</a>.</p>
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="published.gif" alt="Published" title="Published"></a></td>
<td class="itemcode"><a name="AutomaticWalkTouchCtl"></a><code>property <b>AutomaticWalkTouchCtl</b>: <a href="CastleWindowTouch.html#TTouchInterface">TTouchInterface</a>
read FAutomaticWalkTouchCtl write SetAutomaticWalkTouchCtl
default <a href="CastleWindowTouch.TCastleWindowTouch.html#DefaultAutomaticWalkTouchCtl">DefaultAutomaticWalkTouchCtl</a>;</code></td>
</tr>
<tr><td colspan="2">
<p>
When using <a class="normal" href="CastleWindowTouch.TCastleWindowTouch.html#AutomaticTouchInterface">AutomaticTouchInterface</a> = <code>True</code>, which touch interface should be used when walking (since there are multiple sensible choices). Select between tiCtlWalkCtlRotate or tiCtlWalkDragRotate (default).</p>
</td></tr>
</table>
<!-- Piwik -->
<script type="text/javascript">
var _paq = _paq || [];
_paq.push(["trackPageView"]);
_paq.push(["enableLinkTracking"]);
(function() {
var u=(("https:" == document.location.protocol) ? "https" : "http") + "://michalis.ii.uni.wroc.pl/piwik-castle-engine/";
_paq.push(["setTrackerUrl", u+"piwik.php"]);
_paq.push(["setSiteId", "1"]);
var d=document, g=d.createElement("script"), s=d.getElementsByTagName("script")[0]; g.type="text/javascript";
g.defer=true; g.async=true; g.src=u+"piwik.js"; s.parentNode.insertBefore(g,s);
})();
</script>
<!-- End Piwik Code -->
<noscript>
<!-- Piwik Image Tracker -->
<img src="http://michalis.ii.uni.wroc.pl/piwik-castle-engine/piwik.php?idsite=1&rec=1" style="border:0" alt="" />
<!-- End Piwik -->
</noscript>
<hr noshade size="1"><span class="appinfo"><em>Generated by <a href="http://pasdoc.sourceforge.net/">PasDoc 0.13.0</a> on 2015-06-15 04:43:13</em>
</span>
</td></tr></table></body></html>
|