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<title>Castle Game Engine: CastleWindowsFonts: Class TWindowsFont</title>
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<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<a name="TWindowsFont"></a><h1 class="cio">Class TWindowsFont</h1>
<table class="sections wide_list">
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<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td>Fields</td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td><a class="section" href="#PasDoc-Properties">Properties</a></td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
<p class="unitlink">
<a href="CastleWindowsFonts.html">CastleWindowsFonts</a></p>
<h2 class="declaration">Declaration</h2>
<p class="declaration">
<code>type TWindowsFont = class(TObject)</code></p>
<h2 class="description">Description</h2>
<p>
A wrapper for CreateFont WinAPI function. Create an instance of this class, setup some attributes, and call <a class="normal" href="CastleWindowsFonts.TWindowsFont.html#GetHandle">GetHandle</a>. In the future this class may be extended to something less trivial.
<p>For the meaning of properties see WinAPI documentation for CreateFont function.</p>
<a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
<ul class="hierarchy"><li class="ancestor">TObject</li>
<li class="thisitem">TWindowsFont</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Methods"></a><h3 class="summary">Methods</h3>
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<td class="itemcode"><code>function <b><a href="CastleWindowsFonts.TWindowsFont.html#GetHandle">GetHandle</a></b>: HFont;</code></td>
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<td class="itemcode"><code>constructor <b><a href="CastleWindowsFonts.TWindowsFont.html#Create">Create</a></b>(AHeight: Integer);</code></td>
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<a name="PasDoc-Properties"></a><h3 class="summary">Properties</h3>
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<td class="itemcode"><code>property <b><a href="CastleWindowsFonts.TWindowsFont.html#Height">Height</a></b>: Integer read FHeight write FHeight;</code></td>
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<td class="itemcode"><code>property <b><a href="CastleWindowsFonts.TWindowsFont.html#Angle">Angle</a></b>: Integer read FAngle write FAngle default 0;</code></td>
</tr>
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<td class="itemcode"><code>property <b><a href="CastleWindowsFonts.TWindowsFont.html#Weight">Weight</a></b>: Integer read FWeight write FWeight default FW_REGULAR;</code></td>
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<td class="itemcode"><code>property <b><a href="CastleWindowsFonts.TWindowsFont.html#Italic">Italic</a></b>: boolean read FItalic write FItalic default false;</code></td>
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<td class="itemcode"><code>property <b><a href="CastleWindowsFonts.TWindowsFont.html#Underline">Underline</a></b>: boolean read FUnderline write FUnderline default false;</code></td>
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<td class="itemcode"><code>property <b><a href="CastleWindowsFonts.TWindowsFont.html#StrikeOut">StrikeOut</a></b>: boolean read FStrikeOut write FStrikeOut default false;</code></td>
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<td class="itemcode"><code>property <b><a href="CastleWindowsFonts.TWindowsFont.html#CharSet">CharSet</a></b>: <a href="CastleWindowsFonts.html#TWinCharSet">TWinCharSet</a> read FCharSet write FCharSet default wcsDEFAULT;</code></td>
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<td class="itemcode"><code>property <b><a href="CastleWindowsFonts.TWindowsFont.html#OutputPrecision">OutputPrecision</a></b>: DWord read FOutputPrecision write FOutputPrecision
default OUT_DEFAULT_PRECIS;</code></td>
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<td class="itemcode"><code>property <b><a href="CastleWindowsFonts.TWindowsFont.html#ClipPrecision">ClipPrecision</a></b>: DWord read FClipPrecision write FClipPrecision
default CLIP_DEFAULT_PRECIS;</code></td>
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<td class="itemcode"><code>property <b><a href="CastleWindowsFonts.TWindowsFont.html#Quality">Quality</a></b>: DWord read FQuality write FQuality default DEFAULT_QUALITY;</code></td>
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<td class="itemcode"><code>property <b><a href="CastleWindowsFonts.TWindowsFont.html#Pitch">Pitch</a></b>: DWord read FPitch write FPitch default DEFAULT_PITCH;</code></td>
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<td class="itemcode"><code>property <b><a href="CastleWindowsFonts.TWindowsFont.html#Family">Family</a></b>: DWord read FFamily write FFamily default FF_DONTCARE;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="CastleWindowsFonts.TWindowsFont.html#FaceName">FaceName</a></b>: string read FFaceName write FFaceName;</code></td>
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<h2 class="description">Description</h2>
<h3 class="detail">Methods</h3>
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<td class="itemcode"><a name="GetHandle"></a><code>function <b>GetHandle</b>: HFont;</code></td>
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<p>
Create a font with given properties. Calls WinAPI CreateFont. Rememeber to free result somewhere by DeleteObject.
<p>Remeber that you may not get the font you asked for. Windows.CreateFont will try to return something as close as possible, but if exact match will not be possible – it can return something else. E.g. specifying <a class="normal" href="CastleWindowsFonts.TWindowsFont.html#FaceName">FaceName</a> = 'some non-existing font name' will not cause some error (like EOSError). Instead it will result in default Windows font ("MS Sans Serif" usually) being returned.
<p></p>
<h6 class="description_section">Exceptions raised</h6>
<dl class="exceptions_raised">
<dt><code>EOSError</code></dt>
<dd>If font cannot be created (when WinAPI CreateFont returned error)</dd>
</dl>
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<td class="itemcode"><a name="Create"></a><code>constructor <b>Create</b>(AHeight: Integer);</code></td>
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<tr><td colspan="2">
<p>
Constructor, takes initial Height value. We require the height value to be passed to constructor, simply because there's no "generally sensible" default value for Height.</p>
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<h3 class="detail">Properties</h3>
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<td class="itemcode"><a name="Height"></a><code>property <b>Height</b>: Integer read FHeight write FHeight;</code></td>
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<td class="itemcode"><a name="Angle"></a><code>property <b>Angle</b>: Integer read FAngle write FAngle default 0;</code></td>
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<p>
Value for both nEscapement and nOrientation parameters for CreateFont. The only portable way is to set them both to the same values.</p>
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<td class="itemcode"><a name="Weight"></a><code>property <b>Weight</b>: Integer read FWeight write FWeight default FW_REGULAR;</code></td>
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</td></tr>
</table>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Italic"></a><code>property <b>Italic</b>: boolean read FItalic write FItalic default false;</code></td>
</tr>
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</td></tr>
</table>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Underline"></a><code>property <b>Underline</b>: boolean read FUnderline write FUnderline default false;</code></td>
</tr>
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</td></tr>
</table>
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<td class="itemcode"><a name="StrikeOut"></a><code>property <b>StrikeOut</b>: boolean read FStrikeOut write FStrikeOut default false;</code></td>
</tr>
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</td></tr>
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<td class="itemcode"><a name="CharSet"></a><code>property <b>CharSet</b>: <a href="CastleWindowsFonts.html#TWinCharSet">TWinCharSet</a> read FCharSet write FCharSet default wcsDEFAULT;</code></td>
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<td class="itemcode"><a name="OutputPrecision"></a><code>property <b>OutputPrecision</b>: DWord read FOutputPrecision write FOutputPrecision
default OUT_DEFAULT_PRECIS;</code></td>
</tr>
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</td></tr>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="ClipPrecision"></a><code>property <b>ClipPrecision</b>: DWord read FClipPrecision write FClipPrecision
default CLIP_DEFAULT_PRECIS;</code></td>
</tr>
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</td></tr>
</table>
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<td class="itemcode"><a name="Quality"></a><code>property <b>Quality</b>: DWord read FQuality write FQuality default DEFAULT_QUALITY;</code></td>
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<td class="itemcode"><a name="Pitch"></a><code>property <b>Pitch</b>: DWord read FPitch write FPitch default DEFAULT_PITCH;</code></td>
</tr>
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<p>
Font pitch and family. They will be combined to create fdwPitchAndFamily param, i.e. fdwPitchAndFamily := Pitch or Family. Pitch is for XXX_PITCH consts, Family is for FF_XXX consts. </p>
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<td class="itemcode"><a name="Family"></a><code>property <b>Family</b>: DWord read FFamily write FFamily default FF_DONTCARE;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FaceName"></a><code>property <b>FaceName</b>: string read FFaceName write FFaceName;</code></td>
</tr>
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<p>
Font face name. Default is ''.</p>
</td></tr>
</table>
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