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<h1 class="unit">Unit X3DCameraUtils</h1>
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<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Uses">Uses</a></td><td>Classes, Interfaces, Objects and Records</td><td><a class="section" href="#PasDoc-FuncsProcs">Functions and Procedures</a></td><td><a class="section" href="#PasDoc-Types">Types</a></td><td><a class="section" href="#PasDoc-Constants">Constants</a></td><td>Variables</td></tr></table>
<a name="PasDoc-Description"></a><h2 class="description">Description</h2>
<p>
Utilities specifically for VRML/X3D cameras. </p>
<h6 class="description_section">See also</h6>
<dl class="see_also">
<dt><a class="normal" href="CastleCameras.html">For our general classes and utilities
for camera handling.</a></dt>
<dd>Cameras to navigate in 3D space (<a class="normal" href="CastleCameras.TExamineCamera.html">TExamineCamera</a>, <a class="normal" href="CastleCameras.TWalkCamera.html">TWalkCamera</a>, <a class="normal" href="CastleCameras.TUniversalCamera.html">TUniversalCamera</a>).</dd>
</dl>
<a name="PasDoc-Uses"></a><h2 class="uses">Uses</h2>
<ul class="useslist"><li><a href="CastleUtils.html">CastleUtils</a></li><li><a href="CastleVectors.html">CastleVectors</a></li><li><a href="CastleBoxes.html">CastleBoxes</a></li><li><a href="X3DNodes.html">X3DNodes</a></li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-FuncsProcs"></a><h3 class="summary">Functions and Procedures</h3>
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<td class="itemcode"><code>function <b><a href="X3DCameraUtils.html#MakeCameraStr">MakeCameraStr</a></b>(const Version: <a href="X3DCameraUtils.html#TX3DCameraVersion">TX3DCameraVersion</a>; const Xml: boolean; const Position, Direction, Up, GravityUp: <a href="CastleVectors.html#TVector3Single">TVector3Single</a>): string;</code></td>
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<td class="itemcode"><code>function <b><a href="X3DCameraUtils.html#MakeCameraNode">MakeCameraNode</a></b>(const Version: <a href="X3DCameraUtils.html#TX3DCameraVersion">TX3DCameraVersion</a>; const BaseUrl: string; const Position, Direction, Up, GravityUp: <a href="CastleVectors.html#TVector3Single">TVector3Single</a>): <a href="X3DNodes.TX3DNode.html">TX3DNode</a>;</code></td>
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<td class="itemcode"><code>function <b><a href="X3DCameraUtils.html#MakeCameraNode">MakeCameraNode</a></b>(const Version: <a href="X3DCameraUtils.html#TX3DCameraVersion">TX3DCameraVersion</a>; const BaseUrl: string; const Position, Direction, Up, GravityUp: <a href="CastleVectors.html#TVector3Single">TVector3Single</a>; out ViewpointNode: <a href="X3DNodes.TAbstractViewpointNode.html">TAbstractViewpointNode</a>): <a href="X3DNodes.TX3DNode.html">TX3DNode</a>;</code></td>
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<td class="itemcode"><code>function <b><a href="X3DCameraUtils.html#CameraNodeForWholeScene">CameraNodeForWholeScene</a></b>(const Version: <a href="X3DCameraUtils.html#TX3DCameraVersion">TX3DCameraVersion</a>; const BaseUrl: string; const Box: <a href="CastleBoxes.TBox3D.html">TBox3D</a>; const WantedDirection, WantedUp: Integer; const WantedDirectionPositive, WantedUpPositive: boolean): <a href="X3DNodes.TX3DNode.html">TX3DNode</a>;</code></td>
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<td class="itemcode"><code>function <b><a href="X3DCameraUtils.html#MakeCameraNavNode">MakeCameraNavNode</a></b>(const Version: <a href="X3DCameraUtils.html#TX3DCameraVersion">TX3DCameraVersion</a>; const BaseUrl: string; const NavigationType: string; const WalkSpeed, VisibilityLimit: Single; const AvatarSize: <a href="CastleVectors.html#TVector3Single">TVector3Single</a>; const Headlight: boolean): <a href="X3DNodes.TNavigationInfoNode.html">TNavigationInfoNode</a>;</code></td>
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<a name="PasDoc-Types"></a><h3 class="summary">Types</h3>
<table class="summary wide_list">
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<td class="itemcode"><code><b><a href="X3DCameraUtils.html#TX3DCameraVersion">TX3DCameraVersion</a></b> = (...);</code></td>
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<a name="PasDoc-Constants"></a><h3 class="summary">Constants</h3>
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<td class="itemcode"><code><b><a href="X3DCameraUtils.html#DefaultX3DCameraPosition">DefaultX3DCameraPosition</a></b>: array [<a href="X3DCameraUtils.html#TX3DCameraVersion">TX3DCameraVersion</a>] of <a href="CastleVectors.html#TVector3Single">TVector3Single</a> =
( (0, 0, 1), (0, 0, 10) );</code></td>
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<td class="itemcode"><code><b><a href="X3DCameraUtils.html#DefaultX3DCameraDirection">DefaultX3DCameraDirection</a></b>: <a href="CastleVectors.html#TVector3Single">TVector3Single</a> = (0, 0, -1);</code></td>
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<td class="itemcode"><code><b><a href="X3DCameraUtils.html#DefaultX3DCameraUp">DefaultX3DCameraUp</a></b>: <a href="CastleVectors.html#TVector3Single">TVector3Single</a> = (0, 1, 0);</code></td>
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<td class="itemcode"><code><b><a href="X3DCameraUtils.html#DefaultX3DGravityUp">DefaultX3DGravityUp</a></b>: <a href="CastleVectors.html#TVector3Single">TVector3Single</a> = (0, 1, 0);</code></td>
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<h2 class="description">Description</h2>
<h3 class="detail">Functions and Procedures</h3>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="MakeCameraStr"></a><code>function <b>MakeCameraStr</b>(const Version: <a href="X3DCameraUtils.html#TX3DCameraVersion">TX3DCameraVersion</a>; const Xml: boolean; const Position, Direction, Up, GravityUp: <a href="CastleVectors.html#TVector3Single">TVector3Single</a>): string;</code></td>
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<p>
Construct string with VRML/X3D node defining camera with given properties.</p>
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<td class="itemcode"><a name="MakeCameraNode"></a><code>function <b>MakeCameraNode</b>(const Version: <a href="X3DCameraUtils.html#TX3DCameraVersion">TX3DCameraVersion</a>; const BaseUrl: string; const Position, Direction, Up, GravityUp: <a href="CastleVectors.html#TVector3Single">TVector3Single</a>): <a href="X3DNodes.TX3DNode.html">TX3DNode</a>;</code></td>
</tr>
<tr><td colspan="1">
<p>
Construct <a class="normal" href="X3DNodes.TX3DNode.html">TX3DNode</a> defining camera with given properties.
<p>Overloaded version with ViewpointNode parameter returns the <a class="normal" href="X3DNodes.TAbstractViewpointNode.html">TAbstractViewpointNode</a> descendant that is (somewhere within) the returned node.</p>
</td></tr>
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<table class="detail wide_list">
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<td class="itemcode"><a name="MakeCameraNode"></a><code>function <b>MakeCameraNode</b>(const Version: <a href="X3DCameraUtils.html#TX3DCameraVersion">TX3DCameraVersion</a>; const BaseUrl: string; const Position, Direction, Up, GravityUp: <a href="CastleVectors.html#TVector3Single">TVector3Single</a>; out ViewpointNode: <a href="X3DNodes.TAbstractViewpointNode.html">TAbstractViewpointNode</a>): <a href="X3DNodes.TX3DNode.html">TX3DNode</a>;</code></td>
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</td></tr>
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<table class="detail wide_list">
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<td class="itemcode"><a name="CameraNodeForWholeScene"></a><code>function <b>CameraNodeForWholeScene</b>(const Version: <a href="X3DCameraUtils.html#TX3DCameraVersion">TX3DCameraVersion</a>; const BaseUrl: string; const Box: <a href="CastleBoxes.TBox3D.html">TBox3D</a>; const WantedDirection, WantedUp: Integer; const WantedDirectionPositive, WantedUpPositive: boolean): <a href="X3DNodes.TX3DNode.html">TX3DNode</a>;</code></td>
</tr>
<tr><td colspan="1">
<p>
Make camera node (like <a class="normal" href="X3DCameraUtils.html#MakeCameraNode">MakeCameraNode</a>) that makes the whole box nicely visible (like <a class="normal" href="CastleCameras.html#CameraViewpointForWholeScene">CameraViewpointForWholeScene</a>).</p>
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="MakeCameraNavNode"></a><code>function <b>MakeCameraNavNode</b>(const Version: <a href="X3DCameraUtils.html#TX3DCameraVersion">TX3DCameraVersion</a>; const BaseUrl: string; const NavigationType: string; const WalkSpeed, VisibilityLimit: Single; const AvatarSize: <a href="CastleVectors.html#TVector3Single">TVector3Single</a>; const Headlight: boolean): <a href="X3DNodes.TNavigationInfoNode.html">TNavigationInfoNode</a>;</code></td>
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</td></tr>
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<h3 class="detail">Types</h3>
<table class="detail wide_list">
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<td class="itemcode"><a name="TX3DCameraVersion"></a><code><b>TX3DCameraVersion</b> = (...);</code></td>
</tr>
<tr><td colspan="1">
<p>
Version of VRML/X3D camera definition.</p>
<h6 class="description_section">Values</h6>
<ul>
<li>
cvVrml1_Inventor: </li>
<li>
cvVrml2_X3d: </li>
</ul>
</td></tr>
</table>
<h3 class="detail">Constants</h3>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="DefaultX3DCameraPosition"></a><code><b>DefaultX3DCameraPosition</b>: array [<a href="X3DCameraUtils.html#TX3DCameraVersion">TX3DCameraVersion</a>] of <a href="CastleVectors.html#TVector3Single">TVector3Single</a> =
( (0, 0, 1), (0, 0, 10) );</code></td>
</tr>
<tr><td colspan="1">
<p>
Standard camera settings given by VRML/X3D specifications. </p>
</td></tr>
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<table class="detail wide_list">
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<td class="itemcode"><a name="DefaultX3DCameraDirection"></a><code><b>DefaultX3DCameraDirection</b>: <a href="CastleVectors.html#TVector3Single">TVector3Single</a> = (0, 0, -1);</code></td>
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</td></tr>
</table>
<table class="detail wide_list">
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<td class="itemcode"><a name="DefaultX3DCameraUp"></a><code><b>DefaultX3DCameraUp</b>: <a href="CastleVectors.html#TVector3Single">TVector3Single</a> = (0, 1, 0);</code></td>
</tr>
<tr><td colspan="1">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="DefaultX3DGravityUp"></a><code><b>DefaultX3DGravityUp</b>: <a href="CastleVectors.html#TVector3Single">TVector3Single</a> = (0, 1, 0);</code></td>
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