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<title>Castle Game Engine: X3DFields: Class TSFImage</title>
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<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<a name="TSFImage"></a><h1 class="cio">Class TSFImage</h1>
<table class="sections wide_list">
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<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td><a class="section" href="#PasDoc-Fields">Fields</a></td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td>Properties</td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
<p class="unitlink">
<a href="X3DFields.html">X3DFields</a></p>
<h2 class="declaration">Declaration</h2>
<p class="declaration">
<code>type TSFImage = class(<a class="normal" href="X3DFields.TX3DSingleField.html">TX3DSingleField</a>)</code></p>
<h2 class="description">Description</h2>
<div class="nodescription">no description available, TX3DSingleField description follows</div><div class="nodescription">no description available, TX3DField description follows</div><p>
Base class for all VRML/X3D fields.
<p>Common notes for all descendants: most of them expose field or property "Value", this is (surprise, surprise!) the value of the field. Many of them also expose DefaultValue and DefaultValueExists fields/properties, these should be the default VRML value for this field. You can even change DefaultValue after the object is created.
<p>Most of descendants include constructor that initializes both DefaultValue and Value to the same thing, as this is what you usually want.
<p>Some notes about <code>Assign</code> method (inherited from TPersistent and overridied appropriately in <code>TX3DField</code> descendants):
<p></p>
<ol class="paragraph_spacing">
<li value="1"><p>There are some exceptions, but usually assignment is possible only when source and destination field classes are equal.</p></li>
<li value="2"><p>Assignment (by <code>Assign</code>, inherited from TPersistent) tries to copy everything: name (with alternative names), default value, <a class="normal" href="X3DFields.TX3DFieldOrEvent.html#IsClauseNames">IsClauseNames</a>, <a class="normal" href="X3DFields.TX3DField.html#ValueFromIsClause">ValueFromIsClause</a>, Exposed, and of course current value.
<p>Exceptions are things related to hierarchy of containers: <a class="normal" href="X3DFields.TX3DFieldOrEvent.html#ParentNode">ParentNode</a>, <a class="normal" href="X3DFields.TX3DFieldOrEvent.html#ParentInterfaceDeclaration">ParentInterfaceDeclaration</a>. Also <a class="normal" href="X3DFields.TX3DField.html#ExposedEventsLinked">ExposedEventsLinked</a>.
<p>If you want to copy only the current value, use <a class="normal" href="X3DFields.TX3DField.html#AssignValue">AssignValue</a> (or <a class="normal" href="X3DFields.TX3DField.html#AssignLerp">AssignLerp</a>, where available).</p></li>
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<p></p>
<a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
<ul class="hierarchy"><li class="ancestor">TPersistent</li>
<li class="ancestor"><a class="normal" href="CastleInterfaces.TNonRefCountedInterfacedPersistent.html">TNonRefCountedInterfacedPersistent</a></li>
<li class="ancestor"><a class="normal" href="X3DFields.TX3DFileItem.html">TX3DFileItem</a></li>
<li class="ancestor"><a class="normal" href="X3DFields.TX3DFieldOrEvent.html">TX3DFieldOrEvent</a></li>
<li class="ancestor"><a class="normal" href="X3DFields.TX3DField.html">TX3DField</a></li>
<li class="ancestor"><a class="normal" href="X3DFields.TX3DSingleField.html">TX3DSingleField</a></li>
<li class="thisitem">TSFImage</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Fields"></a><h3 class="summary">Fields</h3>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code><b><a href="X3DFields.TSFImage.html#Value">Value</a></b>: <a href="CastleImages.TCastleImage.html">TCastleImage</a>;</code></td>
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<a name="PasDoc-Methods"></a><h3 class="summary">Methods</h3>
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<td class="visibility"><a href="legend.html"><img src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><code>procedure <b><a href="X3DFields.TSFImage.html#SaveToStreamValue">SaveToStreamValue</a></b>(Writer: <a href="X3DFields.TX3DWriter.html">TX3DWriter</a>); override;</code></td>
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<td class="itemcode"><code>constructor <b><a href="X3DFields.TSFImage.html#Create">Create</a></b>(AParentNode: <a href="X3DFields.TX3DFileItem.html">TX3DFileItem</a>; const AName: string; const AValue: <a href="CastleImages.TCastleImage.html">TCastleImage</a>);</code></td>
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<td class="itemcode"><code>constructor <b><a href="X3DFields.TSFImage.html#CreateUndefined">CreateUndefined</a></b>(AParentNode: <a href="X3DFields.TX3DFileItem.html">TX3DFileItem</a>; const AName: string; const AExposed: boolean); override;</code></td>
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<td class="itemcode"><code>destructor <b><a href="X3DFields.TSFImage.html#Destroy">Destroy</a></b>; override;</code></td>
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<td class="itemcode"><code>procedure <b><a href="X3DFields.TSFImage.html#ParseValue">ParseValue</a></b>(Lexer: <a href="X3DLexer.TX3DLexer.html">TX3DLexer</a>; Reader: <a href="X3DFields.TX3DReader.html">TX3DReader</a>); override;</code></td>
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<td class="itemcode"><code>function <b><a href="X3DFields.TSFImage.html#Equals">Equals</a></b>(SecondValue: <a href="X3DFields.TX3DField.html">TX3DField</a>; const EqualityEpsilon: Double): boolean; override;</code></td>
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<td class="itemcode"><code>procedure <b><a href="X3DFields.TSFImage.html#Assign">Assign</a></b>(Source: TPersistent); override;</code></td>
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<td class="itemcode"><code>procedure <b><a href="X3DFields.TSFImage.html#AssignValue">AssignValue</a></b>(Source: <a href="X3DFields.TX3DField.html">TX3DField</a>); override;</code></td>
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<td class="itemcode"><code>class function <b><a href="X3DFields.TSFImage.html#TypeName">TypeName</a></b>: string; override;</code></td>
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<td class="itemcode"><code>class function <b><a href="X3DFields.TSFImage.html#CreateEvent">CreateEvent</a></b>(const AParentNode: <a href="X3DFields.TX3DFileItem.html">TX3DFileItem</a>; const AName: string; const AInEvent: boolean): <a href="X3DFields.TX3DEvent.html">TX3DEvent</a>; override;</code></td>
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<h2 class="description">Description</h2>
<h3 class="detail">Fields</h3>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Value"></a><code><b>Value</b>: <a href="CastleImages.TCastleImage.html">TCastleImage</a>;</code></td>
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<p>
Value is owned by this object - i.e. in destructor we do Value.Free.
<p>Value may be IsEmpty, and then we know that there is no image recorded in this field. Value may never be nil. Remember — Value is freed by this object, but if you're altering it in any other way, you're responsible for good memory managing.</p>
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<h3 class="detail">Methods</h3>
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<td class="visibility"><a href="legend.html"><img src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><a name="SaveToStreamValue"></a><code>procedure <b>SaveToStreamValue</b>(Writer: <a href="X3DFields.TX3DWriter.html">TX3DWriter</a>); override;</code></td>
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<td class="itemcode"><a name="Create"></a><code>constructor <b>Create</b>(AParentNode: <a href="X3DFields.TX3DFileItem.html">TX3DFileItem</a>; const AName: string; const AValue: <a href="CastleImages.TCastleImage.html">TCastleImage</a>);</code></td>
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<h6 class="description_section">Parameters</h6>
<dl class="parameters">
<dt>AValue</dt>
<dd>is the initial value for Value.
<p>Note - our constructor COPIES passed reference AValue, not it's contents (I mean, we do Value := AValue, NOT Value := ImageCopy(AValue), so don't Free image given to us (at least, don't do this without clearing our Value field)). You can pass AValue = nil, then Value will be inited to null image TRGBImage.Create.</dd>
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<td class="itemcode"><a name="CreateUndefined"></a><code>constructor <b>CreateUndefined</b>(AParentNode: <a href="X3DFields.TX3DFileItem.html">TX3DFileItem</a>; const AName: string; const AExposed: boolean); override;</code></td>
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<td class="itemcode"><a name="Destroy"></a><code>destructor <b>Destroy</b>; override;</code></td>
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<td class="itemcode"><a name="ParseValue"></a><code>procedure <b>ParseValue</b>(Lexer: <a href="X3DLexer.TX3DLexer.html">TX3DLexer</a>; Reader: <a href="X3DFields.TX3DReader.html">TX3DReader</a>); override;</code></td>
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<td class="itemcode"><a name="Equals"></a><code>function <b>Equals</b>(SecondValue: <a href="X3DFields.TX3DField.html">TX3DField</a>; const EqualityEpsilon: Double): boolean; override;</code></td>
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<td class="itemcode"><a name="Assign"></a><code>procedure <b>Assign</b>(Source: TPersistent); override;</code></td>
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<td class="itemcode"><a name="AssignValue"></a><code>procedure <b>AssignValue</b>(Source: <a href="X3DFields.TX3DField.html">TX3DField</a>); override;</code></td>
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<td class="itemcode"><a name="TypeName"></a><code>class function <b>TypeName</b>: string; override;</code></td>
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<td class="itemcode"><a name="CreateEvent"></a><code>class function <b>CreateEvent</b>(const AParentNode: <a href="X3DFields.TX3DFileItem.html">TX3DFileItem</a>; const AName: string; const AInEvent: boolean): <a href="X3DFields.TX3DEvent.html">TX3DEvent</a>; override;</code></td>
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