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<title>Castle Game Engine: X3DFields: Class TSFMatrix4dEvent</title>
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<a name="TSFMatrix4dEvent"></a><h1 class="cio">Class TSFMatrix4dEvent</h1>
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<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td>Fields</td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td>Properties</td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
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<a href="X3DFields.html">X3DFields</a></p>
<h2 class="declaration">Declaration</h2>
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<code>type TSFMatrix4dEvent = class(<a class="normal" href="X3DFields.TX3DEvent.html">TX3DEvent</a>)</code></p>
<h2 class="description">Description</h2>
<div class="nodescription">no description available, TX3DEvent description follows</div><p>
X3D event.</p>
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<ul class="hierarchy"><li class="ancestor">TPersistent</li>
<li class="ancestor"><a class="normal" href="CastleInterfaces.TNonRefCountedInterfacedPersistent.html">TNonRefCountedInterfacedPersistent</a></li>
<li class="ancestor"><a class="normal" href="X3DFields.TX3DFileItem.html">TX3DFileItem</a></li>
<li class="ancestor"><a class="normal" href="X3DFields.TX3DFieldOrEvent.html">TX3DFieldOrEvent</a></li>
<li class="ancestor"><a class="normal" href="X3DFields.TX3DEvent.html">TX3DEvent</a></li>
<li class="thisitem">TSFMatrix4dEvent</li></ul><h2 class="overview">Overview</h2>
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<td class="itemcode"><code>constructor <b><a href="X3DFields.TSFMatrix4dEvent.html#Create">Create</a></b>(AParentNode: <a href="X3DFields.TX3DFileItem.html">TX3DFileItem</a>; const AName: string; const AInEvent: boolean);</code></td>
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<td class="itemcode"><code>procedure <b><a href="X3DFields.TSFMatrix4dEvent.html#Send">Send</a></b>(const Value: <a href="CastleVectors.html#TMatrix4Double">TMatrix4Double</a>; const Time: <a href="X3DTime.TX3DTime.html">TX3DTime</a>); overload;</code></td>
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<td class="itemcode"><code>procedure <b><a href="X3DFields.TSFMatrix4dEvent.html#Send">Send</a></b>(const Value: <a href="CastleVectors.html#TMatrix4Double">TMatrix4Double</a>); overload;</code></td>
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<h2 class="description">Description</h2>
<h3 class="detail">Methods</h3>
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<td class="itemcode"><a name="Create"></a><code>constructor <b>Create</b>(AParentNode: <a href="X3DFields.TX3DFileItem.html">TX3DFileItem</a>; const AName: string; const AInEvent: boolean);</code></td>
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<td class="itemcode"><a name="Send"></a><code>procedure <b>Send</b>(const Value: <a href="CastleVectors.html#TMatrix4Double">TMatrix4Double</a>; const Time: <a href="X3DTime.TX3DTime.html">TX3DTime</a>); overload;</code></td>
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<td class="itemcode"><a name="Send"></a><code>procedure <b>Send</b>(const Value: <a href="CastleVectors.html#TMatrix4Double">TMatrix4Double</a>); overload;</code></td>
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