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<title>Castle Game Engine: X3DFields: Class TSFStringEnum</title>
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<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<a name="TSFStringEnum"></a><h1 class="cio">Class TSFStringEnum</h1>
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<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td>Fields</td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td><a class="section" href="#PasDoc-Properties">Properties</a></td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
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<a href="X3DFields.html">X3DFields</a></p>
<h2 class="declaration">Declaration</h2>
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<code>type TSFStringEnum = class(<a class="normal" href="X3DFields.TSFString.html">TSFString</a>)</code></p>
<h2 class="description">Description</h2>
<p>
String field that contains a value from a specified set. This wraps a commonly used VRML/X3D construct where SFString field is used to hold values from some limited set, thus emulating an "enumerated" field.
<p>Access the <a class="normal" href="X3DFields.TSFStringEnum.html#EnumValue">EnumValue</a> to get / set the field value as an integer, which is an index to ValueNames array.</p>
<a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
<ul class="hierarchy"><li class="ancestor">TPersistent</li>
<li class="ancestor"><a class="normal" href="CastleInterfaces.TNonRefCountedInterfacedPersistent.html">TNonRefCountedInterfacedPersistent</a></li>
<li class="ancestor"><a class="normal" href="X3DFields.TX3DFileItem.html">TX3DFileItem</a></li>
<li class="ancestor"><a class="normal" href="X3DFields.TX3DFieldOrEvent.html">TX3DFieldOrEvent</a></li>
<li class="ancestor"><a class="normal" href="X3DFields.TX3DField.html">TX3DField</a></li>
<li class="ancestor"><a class="normal" href="X3DFields.TX3DSingleField.html">TX3DSingleField</a></li>
<li class="ancestor"><a class="normal" href="X3DFields.TSFString.html">TSFString</a></li>
<li class="thisitem">TSFStringEnum</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Methods"></a><h3 class="summary">Methods</h3>
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<td class="itemcode"><code>procedure <b><a href="X3DFields.TSFStringEnum.html#SetValue">SetValue</a></b>(const NewValue: string); override;</code></td>
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<td class="itemcode"><code>procedure <b><a href="X3DFields.TSFStringEnum.html#SetDefaultValue">SetDefaultValue</a></b>(const NewDefaultValue: string); override;</code></td>
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<td class="itemcode"><code>class function <b><a href="X3DFields.TSFStringEnum.html#ExposedEventsFieldClass">ExposedEventsFieldClass</a></b>: <a href="X3DFields.html#TX3DFieldClass">TX3DFieldClass</a>; override;</code></td>
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<td class="itemcode"><code>constructor <b><a href="X3DFields.TSFStringEnum.html#Create">Create</a></b>(AParentNode: <a href="X3DFields.TX3DFileItem.html">TX3DFileItem</a>; const AName: string; const AEnumNames: array of string; const AValue: Integer);</code></td>
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<td class="itemcode"><code>destructor <b><a href="X3DFields.TSFStringEnum.html#Destroy">Destroy</a></b>; override;</code></td>
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<td class="itemcode"><code>procedure <b><a href="X3DFields.TSFStringEnum.html#SendEnumValue">SendEnumValue</a></b>(const NewValue: Integer);</code></td>
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<a name="PasDoc-Properties"></a><h3 class="summary">Properties</h3>
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<td class="itemcode"><code>property <b><a href="X3DFields.TSFStringEnum.html#EnumValue">EnumValue</a></b>: Integer
read FEnumValue write SetEnumValue;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DFields.TSFStringEnum.html#DefaultEnumValue">DefaultEnumValue</a></b>: Integer
read FDefaultEnumValue write SetDefaultEnumValue;</code></td>
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<h2 class="description">Description</h2>
<h3 class="detail">Methods</h3>
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<td class="itemcode"><a name="SetValue"></a><code>procedure <b>SetValue</b>(const NewValue: string); override;</code></td>
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<td class="itemcode"><a name="SetDefaultValue"></a><code>procedure <b>SetDefaultValue</b>(const NewDefaultValue: string); override;</code></td>
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<td class="itemcode"><a name="ExposedEventsFieldClass"></a><code>class function <b>ExposedEventsFieldClass</b>: <a href="X3DFields.html#TX3DFieldClass">TX3DFieldClass</a>; override;</code></td>
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<td class="itemcode"><a name="Create"></a><code>constructor <b>Create</b>(AParentNode: <a href="X3DFields.TX3DFileItem.html">TX3DFileItem</a>; const AName: string; const AEnumNames: array of string; const AValue: Integer);</code></td>
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<td class="itemcode"><a name="Destroy"></a><code>destructor <b>Destroy</b>; override;</code></td>
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<td class="itemcode"><a name="SendEnumValue"></a><code>procedure <b>SendEnumValue</b>(const NewValue: Integer);</code></td>
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<h3 class="detail">Properties</h3>
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<td class="itemcode"><a name="EnumValue"></a><code>property <b>EnumValue</b>: Integer
read FEnumValue write SetEnumValue;</code></td>
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<td class="itemcode"><a name="DefaultEnumValue"></a><code>property <b>DefaultEnumValue</b>: Integer
read FDefaultEnumValue write SetDefaultEnumValue;</code></td>
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