File: X3DFields.TX3DEvent.html

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/1999/REC-html401-19991224/loose.dtd">
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<title>Castle Game Engine: X3DFields: Class TX3DEvent</title>
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<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<a name="TX3DEvent"></a><h1 class="cio">Class TX3DEvent</h1>
<table class="sections wide_list">
<tr>
<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td>Fields</td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td><a class="section" href="#PasDoc-Properties">Properties</a></td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
<p class="unitlink">
<a  href="X3DFields.html">X3DFields</a></p>
<h2 class="declaration">Declaration</h2>
<p class="declaration">
<code>type TX3DEvent = class(<a class="normal" href="X3DFields.TX3DFieldOrEvent.html">TX3DFieldOrEvent</a>)</code></p>
<h2 class="description">Description</h2>
<p>
X3D event.</p>
<a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
<ul class="hierarchy"><li class="ancestor">TPersistent</li>
<li class="ancestor"><a class="normal" href="CastleInterfaces.TNonRefCountedInterfacedPersistent.html">TNonRefCountedInterfacedPersistent</a></li>
<li class="ancestor"><a class="normal" href="X3DFields.TX3DFileItem.html">TX3DFileItem</a></li>
<li class="ancestor"><a class="normal" href="X3DFields.TX3DFieldOrEvent.html">TX3DFieldOrEvent</a></li>
<li class="thisitem">TX3DEvent</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Methods"></a><h3 class="summary">Methods</h3>
<table class="summary wide_list">
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>constructor <b><a  href="X3DFields.TX3DEvent.html#Create">Create</a></b>(AParentNode: <a  href="X3DFields.TX3DFileItem.html">TX3DFileItem</a>; const AName: string; const AFieldClass: <a  href="X3DFields.html#TX3DFieldClass">TX3DFieldClass</a>; const AInEvent: boolean);</code></td>
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<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>destructor <b><a  href="X3DFields.TX3DEvent.html#Destroy">Destroy</a></b>; override;</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>procedure <b><a  href="X3DFields.TX3DEvent.html#Parse">Parse</a></b>(Lexer: <a  href="X3DLexer.TX3DLexer.html">TX3DLexer</a>);</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>procedure <b><a  href="X3DFields.TX3DEvent.html#SaveToStream">SaveToStream</a></b>(Writer: <a  href="X3DFields.TX3DWriter.html">TX3DWriter</a>); override;</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>function <b><a  href="X3DFields.TX3DEvent.html#SaveToXml">SaveToXml</a></b>: <a  href="X3DFields.html#TSaveToXmlMethod">TSaveToXmlMethod</a>; override;</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>procedure <b><a  href="X3DFields.TX3DEvent.html#Send">Send</a></b>(Field: <a  href="X3DFields.TX3DField.html">TX3DField</a>; const Time: <a  href="X3DTime.TX3DTime.html">TX3DTime</a>);</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>procedure <b><a  href="X3DFields.TX3DEvent.html#Send">Send</a></b>(Field: <a  href="X3DFields.TX3DField.html">TX3DField</a>);</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>procedure <b><a  href="X3DFields.TX3DEvent.html#RemoveHandler">RemoveHandler</a></b>(Handler: <a  href="X3DFields.html#TX3DEventReceive">TX3DEventReceive</a>);</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>function <b><a  href="X3DFields.TX3DEvent.html#SendNeeded">SendNeeded</a></b>: boolean;</code></td>
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<td class="itemcode"><code>procedure <b><a  href="X3DFields.TX3DEvent.html#Assign">Assign</a></b>(Source: TPersistent); override;</code></td>
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<a name="PasDoc-Properties"></a><h3 class="summary">Properties</h3>
<table class="summary wide_list">
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DFields.TX3DEvent.html#FieldClass">FieldClass</a></b>: <a  href="X3DFields.html#TX3DFieldClass">TX3DFieldClass</a> read FFieldClass;</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DFields.TX3DEvent.html#InEvent">InEvent</a></b>: boolean read FInEvent;</code></td>
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<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DFields.TX3DEvent.html#ParentExposedField">ParentExposedField</a></b>: <a  href="X3DFields.TX3DField.html">TX3DField</a>
      read FParentExposedField write FParentExposedField;</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DFields.TX3DEvent.html#OnReceive">OnReceive</a></b>: <a  href="X3DFields.TX3DEventReceiveList.html">TX3DEventReceiveList</a> read FOnReceive;</code></td>
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</table>
<h2 class="description">Description</h2>
<h3 class="detail">Methods</h3>
<table class="detail wide_list">
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Create"></a><code>constructor <b>Create</b>(AParentNode: <a  href="X3DFields.TX3DFileItem.html">TX3DFileItem</a>; const AName: string; const AFieldClass: <a  href="X3DFields.html#TX3DFieldClass">TX3DFieldClass</a>; const AInEvent: boolean);</code></td>
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&nbsp;</td></tr>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Destroy"></a><code>destructor <b>Destroy</b>; override;</code></td>
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&nbsp;</td></tr>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Parse"></a><code>procedure <b>Parse</b>(Lexer: <a  href="X3DLexer.TX3DLexer.html">TX3DLexer</a>);</code></td>
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<tr><td colspan="2">
<p>
This only reads (optional) &quot;IS&quot; clause of the event, as may occur in VRML nodeBodyStatement.</p>
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<td class="itemcode"><a name="SaveToStream"></a><code>procedure <b>SaveToStream</b>(Writer: <a  href="X3DFields.TX3DWriter.html">TX3DWriter</a>); override;</code></td>
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&nbsp;</td></tr>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="SaveToXml"></a><code>function <b>SaveToXml</b>: <a  href="X3DFields.html#TSaveToXmlMethod">TSaveToXmlMethod</a>; override;</code></td>
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&nbsp;</td></tr>
</table>
<table class="detail wide_list">
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Send"></a><code>procedure <b>Send</b>(Field: <a  href="X3DFields.TX3DField.html">TX3DField</a>; const Time: <a  href="X3DTime.TX3DTime.html">TX3DTime</a>);</code></td>
</tr>
<tr><td colspan="2">
<p>
Send a value to event. For input fields, this is used by routes, scripts etc. to send an event to a field. For output fields, this is used by node itself to send event to routes, scripts etc.

<p>Field must be non-nil, of class <a class="normal" href="X3DFields.TX3DEvent.html#FieldClass">FieldClass</a>.

<p>The Field instance doesn't become owned in any way by the <a class="normal" href="X3DFields.TX3DEvent.html">TX3DEvent</a>. That is, it's the caller responsibility to free the Field instance at any comfortable time, possibly right after calling Send.

<p>Overloaded versions without explicit Time parameter just take time from ParentNode.Scene.GetTime. If <a class="normal" href="X3DFields.TX3DFieldOrEvent.html#ParentNode">ParentNode</a> is <code>Nil</code> (which should not happen with normal fields within nodes) or if ParentNode.Scene is <code>Nil</code> (which may happen only if events processing is not turned on, that is <a class="normal" href="CastleSceneCore.TCastleSceneCore.html#ProcessEvents">TCastleSceneCore.ProcessEvents</a> is <code>False</code>) then event is not send.</p>
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<td class="itemcode"><a name="Send"></a><code>procedure <b>Send</b>(Field: <a  href="X3DFields.TX3DField.html">TX3DField</a>);</code></td>
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&nbsp;</td></tr>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="RemoveHandler"></a><code>procedure <b>RemoveHandler</b>(Handler: <a  href="X3DFields.html#TX3DEventReceive">TX3DEventReceive</a>);</code></td>
</tr>
<tr><td colspan="2">
<p>
Safely remove a callback from <a class="normal" href="X3DFields.TX3DEvent.html#OnReceive">OnReceive</a> list.

<p>Contrary to direct <code>OnReceive.Remove</code> call, this works correctly even if we're right now in the middle of this event's processing. In the latter case, the handler will be actually removed with some delay (when it's safe).</p>
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<td class="itemcode"><a name="SendNeeded"></a><code>function <b>SendNeeded</b>: boolean;</code></td>
</tr>
<tr><td colspan="2">
<p>
Is anything actually listening on this events <a class="normal" href="X3DFields.TX3DEvent.html#Send">Send</a>?</p>
<p>


<p>Sometimes, even preparing a value to Send is quite time-consuming (example: CoordinateInterpolator, where a long MFVec3f value has to be computer). Then checking <code>SendNeeded</code> is useful: if <code>SendNeeded</code> = <code>False</code>, you know that there's no point in preparing Value to send, because actually Send will do nothing.

<p>For example, event out to which no ROUTE is connected, and no Script can listen to it.

<p>For now, this simply returns whether any <a class="normal" href="X3DFields.TX3DEvent.html#OnReceive">OnReceive</a> callback is registered.</p>
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<td class="itemcode"><a name="Assign"></a><code>procedure <b>Assign</b>(Source: TPersistent); override;</code></td>
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<p>
Assign from another event. Note that <a class="normal" href="X3DFields.TX3DEvent.html#FieldClass">FieldClass</a>, <a class="normal" href="X3DFields.TX3DEvent.html#InEvent">InEvent</a> is copied.

<p><a class="normal" href="X3DFields.TX3DEvent.html#OnReceive">OnReceive</a>, <a class="normal" href="X3DFields.TX3DEvent.html#ParentExposedField">ParentExposedField</a> are not copied, since they shouldn't be copied so easily (<a class="normal" href="X3DFields.TX3DEvent.html#ParentExposedField">ParentExposedField</a> is related to hierarchy of containers, and <a class="normal" href="X3DFields.TX3DEvent.html#OnReceive">OnReceive</a> requires some knowledge of the caller when his callback is copied).</p>
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<h3 class="detail">Properties</h3>
<table class="detail wide_list">
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FieldClass"></a><code>property <b>FieldClass</b>: <a  href="X3DFields.html#TX3DFieldClass">TX3DFieldClass</a> read FFieldClass;</code></td>
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&nbsp;</td></tr>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="InEvent"></a><code>property <b>InEvent</b>: boolean read FInEvent;</code></td>
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<p>
Is it &quot;in&quot; or &quot;out&quot; event ?</p>
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<td class="itemcode"><a name="ParentExposedField"></a><code>property <b>ParentExposedField</b>: <a  href="X3DFields.TX3DField.html">TX3DField</a>
      read FParentExposedField write FParentExposedField;</code></td>
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<p>
If this event is an exposed event belonging to some field, this references parent field. Otherwise it's <code>Nil</code>.</p>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="OnReceive"></a><code>property <b>OnReceive</b>: <a  href="X3DFields.TX3DEventReceiveList.html">TX3DEventReceiveList</a> read FOnReceive;</code></td>
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<p>
Notifications about receiving an item. For input fields, these are used by node itself to listen to events send to it. For output fields, these are used by routes, scripts to listen to events occuring.

<p>All callbacks here are simply called by <a class="normal" href="X3DFields.TX3DEvent.html#Send">Send</a> method.</p>
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