File: X3DFields.TX3DFieldOrEvent.html

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/1999/REC-html401-19991224/loose.dtd">
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<title>Castle Game Engine: X3DFields: Class TX3DFieldOrEvent</title>
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<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<a name="TX3DFieldOrEvent"></a><h1 class="cio">Class TX3DFieldOrEvent</h1>
<table class="sections wide_list">
<tr>
<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td>Fields</td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td><a class="section" href="#PasDoc-Properties">Properties</a></td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
<p class="unitlink">
<a  href="X3DFields.html">X3DFields</a></p>
<h2 class="declaration">Declaration</h2>
<p class="declaration">
<code>type TX3DFieldOrEvent = class(<a class="normal" href="X3DFields.TX3DFileItem.html">TX3DFileItem</a>)</code></p>
<h2 class="description">Description</h2>
<p>
Base class for VRML/X3D field or event.</p>
<a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
<ul class="hierarchy"><li class="ancestor">TPersistent</li>
<li class="ancestor"><a class="normal" href="CastleInterfaces.TNonRefCountedInterfacedPersistent.html">TNonRefCountedInterfacedPersistent</a></li>
<li class="ancestor"><a class="normal" href="X3DFields.TX3DFileItem.html">TX3DFileItem</a></li>
<li class="thisitem">TX3DFieldOrEvent</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Methods"></a><h3 class="summary">Methods</h3>
<table class="summary wide_list">
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<td class="visibility"><a  href="legend.html"><img  src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><code>procedure <b><a  href="X3DFields.TX3DFieldOrEvent.html#FieldOrEventAssignCommon">FieldOrEventAssignCommon</a></b>(Source: <a  href="X3DFields.TX3DFieldOrEvent.html">TX3DFieldOrEvent</a>);</code></td>
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<td class="itemcode"><code>constructor <b><a  href="X3DFields.TX3DFieldOrEvent.html#Create">Create</a></b>(AParentNode: <a  href="X3DFields.TX3DFileItem.html">TX3DFileItem</a>; const AName: string);</code></td>
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<td class="itemcode"><code>destructor <b><a  href="X3DFields.TX3DFieldOrEvent.html#Destroy">Destroy</a></b>; override;</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>function <b><a  href="X3DFields.TX3DFieldOrEvent.html#IsClauseNamesCount">IsClauseNamesCount</a></b>: Integer;</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>procedure <b><a  href="X3DFields.TX3DFieldOrEvent.html#IsClauseNamesAssign">IsClauseNamesAssign</a></b>(const SourceIsClauseNames: <a  href="CastleStringUtils.TCastleStringList.html">TCastleStringList</a>);</code></td>
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<td class="itemcode"><code>procedure <b><a  href="X3DFields.TX3DFieldOrEvent.html#IsClauseNamesAdd">IsClauseNamesAdd</a></b>(const S: string);</code></td>
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<td class="itemcode"><code>procedure <b><a  href="X3DFields.TX3DFieldOrEvent.html#ParseIsClause">ParseIsClause</a></b>(Lexer: <a  href="X3DLexer.TX3DLexer.html">TX3DLexer</a>);</code></td>
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<td class="itemcode"><code>procedure <b><a  href="X3DFields.TX3DFieldOrEvent.html#AddAlternativeName">AddAlternativeName</a></b>(const AlternativeName: string; VrmlMajorVersion: Integer); virtual;</code></td>
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<td class="itemcode"><code>function <b><a  href="X3DFields.TX3DFieldOrEvent.html#IsName">IsName</a></b>(const S: string): boolean;</code></td>
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<td class="itemcode"><code>function <b><a  href="X3DFields.TX3DFieldOrEvent.html#NameForVersion">NameForVersion</a></b>(Version: <a  href="X3DLexer.TX3DVersion.html">TX3DVersion</a>): string; overload;</code></td>
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<td class="itemcode"><code>function <b><a  href="X3DFields.TX3DFieldOrEvent.html#NameForVersion">NameForVersion</a></b>(Writer: <a  href="X3DFields.TX3DWriter.html">TX3DWriter</a>): string; overload;</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>function <b><a  href="X3DFields.TX3DFieldOrEvent.html#NiceName">NiceName</a></b>: string;</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>procedure <b><a  href="X3DFields.TX3DFieldOrEvent.html#SaveToStreamClassicIsClauses">SaveToStreamClassicIsClauses</a></b>(Writer: <a  href="X3DFields.TX3DWriter.html">TX3DWriter</a>);</code></td>
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<a name="PasDoc-Properties"></a><h3 class="summary">Properties</h3>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DFields.TX3DFieldOrEvent.html#Name">Name</a></b>: string read FName;</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DFields.TX3DFieldOrEvent.html#ParentNode">ParentNode</a></b>: <a  href="X3DFields.TX3DFileItem.html">TX3DFileItem</a> read FParentNode;</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DFields.TX3DFieldOrEvent.html#IsClauseNames">IsClauseNames</a></b>[constIndex:Integer]: string read GetIsClauseNames;</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DFields.TX3DFieldOrEvent.html#ParentInterfaceDeclaration">ParentInterfaceDeclaration</a></b>: <a  href="X3DFields.TX3DFileItem.html">TX3DFileItem</a>
      read FParentInterfaceDeclaration write FParentInterfaceDeclaration;</code></td>
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</table>
<h2 class="description">Description</h2>
<h3 class="detail">Methods</h3>
<table class="detail wide_list">
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<td class="visibility"><a  href="legend.html"><img  src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><a name="FieldOrEventAssignCommon"></a><code>procedure <b>FieldOrEventAssignCommon</b>(Source: <a  href="X3DFields.TX3DFieldOrEvent.html">TX3DFieldOrEvent</a>);</code></td>
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&nbsp;</td></tr>
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<td class="itemcode"><a name="Create"></a><code>constructor <b>Create</b>(AParentNode: <a  href="X3DFields.TX3DFileItem.html">TX3DFileItem</a>; const AName: string);</code></td>
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&nbsp;</td></tr>
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<table class="detail wide_list">
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Destroy"></a><code>destructor <b>Destroy</b>; override;</code></td>
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&nbsp;</td></tr>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="IsClauseNamesCount"></a><code>function <b>IsClauseNamesCount</b>: Integer;</code></td>
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&nbsp;</td></tr>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="IsClauseNamesAssign"></a><code>procedure <b>IsClauseNamesAssign</b>(const SourceIsClauseNames: <a  href="CastleStringUtils.TCastleStringList.html">TCastleStringList</a>);</code></td>
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&nbsp;</td></tr>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="IsClauseNamesAdd"></a><code>procedure <b>IsClauseNamesAdd</b>(const S: string);</code></td>
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&nbsp;</td></tr>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="ParseIsClause"></a><code>procedure <b>ParseIsClause</b>(Lexer: <a  href="X3DLexer.TX3DLexer.html">TX3DLexer</a>);</code></td>
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<p>
Parse only &quot;IS&quot; clause, if it's not present &mdash; don't do nothing. For example, for the <a class="normal" href="X3DFields.TX3DField.html">TX3DField</a> descendant, this does not try to parse field value.</p>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="AddAlternativeName"></a><code>procedure <b>AddAlternativeName</b>(const AlternativeName: string; VrmlMajorVersion: Integer); virtual;</code></td>
</tr>
<tr><td colspan="2">
<p>
Add alternative name for the same field/event, to be used in different VRML version.

<p>When VRML major version is exactly equal VrmlMajorVersion, the AlternativeName should be used &mdash; for both reading and writing of this field/event. In some cases, when reading, we may also allow all versions (both original and alternative), but this is mostly for implementation simplicity &mdash; don't count on it.

<p>A special value 0 for VrmlMajorVersion means that this is just an alternative name, that should be allowed when reading (as alternative to normal Name), and never used when writing.

<p>Alternative names is a very handy mechanism for cases when the only thing that changed between VRML versions is the field name. Example: Switch node's children/choice, LOD node's children/level, Polyline2D lineSegments/point.

<p>Note that this also works for ExposedEvents with exposed <a class="normal" href="X3DFields.TX3DField.html">TX3DField</a>: if a field has alternative names, then it's exposed events always also have appropriate alternative names.</p>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="IsName"></a><code>function <b>IsName</b>(const S: string): boolean;</code></td>
</tr>
<tr><td colspan="2">
<p>
Returns if S matches current Name or one of the alternative names. Think about it like simple test &quot;Name = S&quot;, but actually this checks also names added by <a class="normal" href="X3DFields.TX3DFieldOrEvent.html#AddAlternativeName">AddAlternativeName</a> method.</p>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="NameForVersion"></a><code>function <b>NameForVersion</b>(Version: <a  href="X3DLexer.TX3DVersion.html">TX3DVersion</a>): string; overload;</code></td>
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<p>
Return how this field should be named for given VRML version. In almost all cases, this simply returns current Name. But it can also return a name added by <a class="normal" href="X3DFields.TX3DFieldOrEvent.html#AddAlternativeName">AddAlternativeName</a> method.</p>
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<td class="itemcode"><a name="NameForVersion"></a><code>function <b>NameForVersion</b>(Writer: <a  href="X3DFields.TX3DWriter.html">TX3DWriter</a>): string; overload;</code></td>
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&nbsp;</td></tr>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="NiceName"></a><code>function <b>NiceName</b>: string;</code></td>
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<p>
Nice and concise field description for user. Describes parent node type, name and field/event's name.</p>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="SaveToStreamClassicIsClauses"></a><code>procedure <b>SaveToStreamClassicIsClauses</b>(Writer: <a  href="X3DFields.TX3DWriter.html">TX3DWriter</a>);</code></td>
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<p>
Save IS clauses to stream, only for classic encoding. For each IS clause, writeln field/event name followed by &quot;IS&quot; clause.</p>
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<h3 class="detail">Properties</h3>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Name"></a><code>property <b>Name</b>: string read FName;</code></td>
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<p>
Name of the field or event.

<p>Normal fields/events are inside some VRML node, and then they should have a name &lt;&gt; ''. But in some special cases I use fields without a name, then this is ''.

<p>Note that you cannot change this after object creation, since Name is used for various purposes (like to generate names for <a class="normal" href="X3DFields.TX3DField.html#ExposedEvents">TX3DField.ExposedEvents</a>).</p>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="ParentNode"></a><code>property <b>ParentNode</b>: <a  href="X3DFields.TX3DFileItem.html">TX3DFileItem</a> read FParentNode;</code></td>
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<p>
VRML node containing this field/event. This must always contain an instance of <a class="normal" href="X3DNodes.TX3DNode.html">TX3DNode</a> class (although it cannot be declared such, since <a class="normal" href="X3DFields.html">X3DFields</a> unit cannot depend on <a class="normal" href="X3DNodes.html">X3DNodes</a> interface).

<p>It may be <code>Nil</code> for special fields/events when parent node is unknown.</p>
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<td class="itemcode"><a name="IsClauseNames"></a><code>property <b>IsClauseNames</b>[constIndex:Integer]: string read GetIsClauseNames;</code></td>
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<p>
&quot;IS&quot; clauses of this field/event, used when this field/event is inside prototype definition.

<p>This is an array, as one item may have many &quot;IS&quot; clauses (for a field, only one &quot;IS&quot; clause should refer to another field; but you can have many &quot;IS&quot; clauses connecting events, also exposedField may have &quot;IS&quot; clause that should be interpreted actually as links to it's exposed events). See e.g. <code>demo_models/x3d/proto_events_test_3.x3dv</code>.

<p>Note that having &quot;IS&quot; clauses doesn't mean that the field should be considered &quot;without any value&quot;. This is not a good way of thinking, as an exposed field may have an &quot;IS&quot; clause, but linking it to an event, and thus such field has it's value (default value, if not specified in the file), event though it also has an &quot;IS&quot; clause. Although there is <a class="normal" href="X3DFields.TX3DField.html#ValueFromIsClause">TX3DField.ValueFromIsClause</a>, which indicates whether current value was obtained from &quot;IS&quot; clause.

<p>To be able to significantly optimize memory, we do not expose <code>IsClauseNames</code> as <a class="normal" href="CastleStringUtils.TCastleStringList.html">TCastleStringList</a>. Instead operate on them only using below functions. Note that <a class="normal" href="X3DFields.TX3DFieldOrEvent.html#IsClauseNamesAssign">IsClauseNamesAssign</a> can also accept <code>Nil</code> as parameter.

<p></p>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="ParentInterfaceDeclaration"></a><code>property <b>ParentInterfaceDeclaration</b>: <a  href="X3DFields.TX3DFileItem.html">TX3DFileItem</a>
      read FParentInterfaceDeclaration write FParentInterfaceDeclaration;</code></td>
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<p>
For fields contained in <a class="normal" href="X3DNodes.TX3DInterfaceDeclaration.html">TX3DInterfaceDeclaration</a>.

<p>This should always be <code>Nil</code> (if the field is normal, standard field, not coming from interface declaration in VRML file) or an instance of <a class="normal" href="X3DNodes.TX3DInterfaceDeclaration.html">TX3DInterfaceDeclaration</a>. (But it cannot be declared such, since <a class="normal" href="X3DNodes.TX3DInterfaceDeclaration.html">TX3DInterfaceDeclaration</a> is not known in this unit).</p>
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