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<title>Castle Game Engine: X3DFields: Class TX3DReader</title>
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<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<a name="TX3DReader"></a><h1 class="cio">Class TX3DReader</h1>
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<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td><a class="section" href="#PasDoc-Fields">Fields</a></td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td><a class="section" href="#PasDoc-Properties">Properties</a></td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
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<a href="X3DFields.html">X3DFields</a></p>
<h2 class="declaration">Declaration</h2>
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<code>type TX3DReader = class(TObject)</code></p>
<h2 class="description">Description</h2>
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Reading of VRML/X3D from stream. Common knowledge for both classic and XML reader. <a class="normal" href="X3DNodes.html">X3DNodes</a> unit extends this into <a class="normal" href="X3DNodes.TX3DReaderNames.html">TX3DReaderNames</a>.</p>
<a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
<ul class="hierarchy"><li class="ancestor">TObject</li>
<li class="thisitem">TX3DReader</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Fields"></a><h3 class="summary">Fields</h3>
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<td class="itemcode"><code><b><a href="X3DFields.TX3DReader.html#LengthConversionFactor">LengthConversionFactor</a></b>: <a href="CastleUtils.html#Float">Float</a>;</code></td>
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<a name="PasDoc-Methods"></a><h3 class="summary">Methods</h3>
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<td class="itemcode"><code>constructor <b><a href="X3DFields.TX3DReader.html#Create">Create</a></b>(const ABaseUrl: string; const AVersion: <a href="X3DLexer.TX3DVersion.html">TX3DVersion</a>);</code></td>
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<td class="itemcode"><code>constructor <b><a href="X3DFields.TX3DReader.html#CreateCopy">CreateCopy</a></b>(Source: <a href="X3DFields.TX3DReader.html">TX3DReader</a>);</code></td>
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<td class="itemcode"><code>procedure <b><a href="X3DFields.TX3DReader.html#UnitConversion">UnitConversion</a></b>(const Category, Name: string; const ConversionFactor: <a href="CastleUtils.html#Float">Float</a>);</code></td>
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<a name="PasDoc-Properties"></a><h3 class="summary">Properties</h3>
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<td class="itemcode"><code>property <b><a href="X3DFields.TX3DReader.html#BaseUrl">BaseUrl</a></b>: string read FBaseUrl;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DFields.TX3DReader.html#Version">Version</a></b>: <a href="X3DLexer.TX3DVersion.html">TX3DVersion</a> read FVersion;</code></td>
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<h2 class="description">Description</h2>
<h3 class="detail">Fields</h3>
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<td class="itemcode"><a name="LengthConversionFactor"></a><code><b>LengthConversionFactor</b>: <a href="CastleUtils.html#Float">Float</a>;</code></td>
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<h3 class="detail">Methods</h3>
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<td class="itemcode"><a name="Create"></a><code>constructor <b>Create</b>(const ABaseUrl: string; const AVersion: <a href="X3DLexer.TX3DVersion.html">TX3DVersion</a>);</code></td>
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<td class="itemcode"><a name="CreateCopy"></a><code>constructor <b>CreateCopy</b>(Source: <a href="X3DFields.TX3DReader.html">TX3DReader</a>);</code></td>
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<td class="itemcode"><a name="UnitConversion"></a><code>procedure <b>UnitConversion</b>(const Category, Name: string; const ConversionFactor: <a href="CastleUtils.html#Float">Float</a>);</code></td>
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Apply unit convertion. If this is angle convertion factor, it is stored and used internally. If this is length convertion factor, we update our <a class="normal" href="X3DFields.TX3DReader.html#LengthConversionFactor">LengthConversionFactor</a> property, but it's callers responsibility to make use of it. (You want to use here <a class="normal" href="X3DNodes.TX3DRootNode.html#Scale">TX3DRootNode.Scale</a>.)</p>
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<h3 class="detail">Properties</h3>
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<td class="itemcode"><a name="BaseUrl"></a><code>property <b>BaseUrl</b>: string read FBaseUrl;</code></td>
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Base path for resolving URLs from nodes in this namespace. See <a class="normal" href="X3DNodes.TX3DNode.html#BaseUrl">TX3DNode.BaseUrl</a>.</p>
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<td class="itemcode"><a name="Version"></a><code>property <b>Version</b>: <a href="X3DLexer.TX3DVersion.html">TX3DVersion</a> read FVersion;</code></td>
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VRML/X3D version number. For resolving node class names and other stuff.</p>
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