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<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<a name="TX3DSimpleMultField"></a><h1 class="cio">Class TX3DSimpleMultField</h1>
<table class="sections wide_list">
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<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td><a class="section" href="#PasDoc-Fields">Fields</a></td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td><a class="section" href="#PasDoc-Properties">Properties</a></td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
<p class="unitlink">
<a href="X3DFields.html">X3DFields</a></p>
<h2 class="declaration">Declaration</h2>
<p class="declaration">
<code>type TX3DSimpleMultField = class(<a class="normal" href="X3DFields.TX3DMultField.html">TX3DMultField</a>)</code></p>
<h2 class="description">Description</h2>
<p>
Field holding multiple values. Remember that such field may always have any number of items, including zero.
<p>Note that we keep MF fields contents in TFPSList or <a class="normal" href="CastleStringUtils.TCastleStringList.html">TCastleStringList</a> instances (<a class="normal" href="X3DFields.TX3DSimpleMultField.html#RawItems">RawItems</a> in this class, also accessible as Items (with more concrete class) in descendants). This means that they are in compact form, easy for reading, or even for feeding the list into OpenGL. That's the main reason why I did not simply implement <code>TX3DSimpleMultField</code> as a descendant of TX3DSingleFieldsList: A long list of vertexes, MFVec3f, would be kept as a list of pointers to a lot of <a class="normal" href="X3DFields.TSFVec3f.html">TSFVec3f</a> instances. This would be quite memory-consuming, and very uncomfortable for access. On the contrary, current implementation keeps all these vertexes inside one <a class="normal" href="CastleVectors.TVector3SingleList.html">TVector3SingleList</a> instance, that internally keeps all items in one continuos piece of memory.
<p><i>Descendants implementors notes</i>: to make new descendant:
<p></p>
<ul class="paragraph_spacing">
<li><p>In <a class="normal" href="X3DFields.TX3DField.html#CreateUndefined">CreateUndefined</a> you have to initialize <a class="normal" href="X3DFields.TX3DSimpleMultField.html#fItemClass">FItemClass</a> and create <a class="normal" href="X3DFields.TX3DSimpleMultField.html#RawItems">RawItems</a>. In destructor of this class, <a class="normal" href="X3DFields.TX3DSimpleMultField.html#RawItems">RawItems</a> are freed, so don't worry about this.</p></li>
<li><p>Override <a class="normal" href="X3DFields.TX3DSimpleMultField.html#RawItemsAdd">RawItemsAdd</a>.</p></li>
<li><p> If your <a class="normal" href="X3DFields.TX3DSimpleMultField.html#ItemClass">ItemClass</a> doesn't work 100% correctly when it's initialized by <a class="normal" href="X3DFields.TX3DField.html#CreateUndefined">CreateUndefined</a>, you may have to override <a class="normal" href="X3DFields.TX3DSimpleMultField.html#CreateItemBeforeParse">CreateItemBeforeParse</a>. Fortunately, VRML specification was careful to choose as multi-valued field types' only fields that can behave nicely when initialized by <a class="normal" href="X3DFields.TX3DField.html#CreateUndefined">CreateUndefined</a> (and in fact VRML 2.0 removed the "bad fields" entirely).</p></li>
<li><p>Not strictly required, but usually it's comfortable to have a constructor that allows you to init default field value from some "array of TXxx".</p></li>
</ul>
<p></p>
<a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
<ul class="hierarchy"><li class="ancestor">TPersistent</li>
<li class="ancestor"><a class="normal" href="CastleInterfaces.TNonRefCountedInterfacedPersistent.html">TNonRefCountedInterfacedPersistent</a></li>
<li class="ancestor"><a class="normal" href="X3DFields.TX3DFileItem.html">TX3DFileItem</a></li>
<li class="ancestor"><a class="normal" href="X3DFields.TX3DFieldOrEvent.html">TX3DFieldOrEvent</a></li>
<li class="ancestor"><a class="normal" href="X3DFields.TX3DField.html">TX3DField</a></li>
<li class="ancestor"><a class="normal" href="X3DFields.TX3DMultField.html">TX3DMultField</a></li>
<li class="thisitem">TX3DSimpleMultField</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Fields"></a><h3 class="summary">Fields</h3>
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<td class="visibility"><a href="legend.html"><img src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><code><b><a href="X3DFields.TX3DSimpleMultField.html#fItemClass">fItemClass</a></b>: <a href="X3DFields.html#TX3DSingleFieldClass">TX3DSingleFieldClass</a>;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code><b><a href="X3DFields.TX3DSimpleMultField.html#RawItems">RawItems</a></b>: TObject;</code></td>
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<a name="PasDoc-Methods"></a><h3 class="summary">Methods</h3>
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<td class="itemcode"><code>function <b><a href="X3DFields.TX3DSimpleMultField.html#CreateItemBeforeParse">CreateItemBeforeParse</a></b>: <a href="X3DFields.TX3DSingleField.html">TX3DSingleField</a>; virtual;</code></td>
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<td class="itemcode"><code>procedure <b><a href="X3DFields.TX3DSimpleMultField.html#RawItemsAdd">RawItemsAdd</a></b>(Item: <a href="X3DFields.TX3DSingleField.html">TX3DSingleField</a>); virtual abstract;</code></td>
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<td class="itemcode"><code>procedure <b><a href="X3DFields.TX3DSimpleMultField.html#OnWarning_InvalidIndex">OnWarning_InvalidIndex</a></b>(const Index, ACount: Integer);</code></td>
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<td class="visibility"><a href="legend.html"><img src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><code>procedure <b><a href="X3DFields.TX3DSimpleMultField.html#SaveToStreamValue">SaveToStreamValue</a></b>(Writer: <a href="X3DFields.TX3DWriter.html">TX3DWriter</a>); override;</code></td>
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<td class="itemcode"><code>function <b><a href="X3DFields.TX3DSimpleMultField.html#RawItemToString">RawItemToString</a></b>(ItemNum: integer; const Encoding: <a href="X3DLexer.html#TX3DEncoding">TX3DEncoding</a>): string; virtual; abstract;</code></td>
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<td class="itemcode"><code>function <b><a href="X3DFields.TX3DSimpleMultField.html#SaveToStreamDoNewLineAfterRawItem">SaveToStreamDoNewLineAfterRawItem</a></b>(ItemNum: integer): boolean; virtual;</code></td>
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<td class="itemcode"><code>function <b><a href="X3DFields.TX3DSimpleMultField.html#GetCount">GetCount</a></b>: Integer; override;</code></td>
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<td class="itemcode"><code>procedure <b><a href="X3DFields.TX3DSimpleMultField.html#SetCount">SetCount</a></b>(const Value: Integer); override;</code></td>
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<td class="itemcode"><code>procedure <b><a href="X3DFields.TX3DSimpleMultField.html#Clear">Clear</a></b>;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>procedure <b><a href="X3DFields.TX3DSimpleMultField.html#ParseValue">ParseValue</a></b>(Lexer: <a href="X3DLexer.TX3DLexer.html">TX3DLexer</a>; Reader: <a href="X3DFields.TX3DReader.html">TX3DReader</a>); override;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>destructor <b><a href="X3DFields.TX3DSimpleMultField.html#Destroy">Destroy</a></b>; override;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>function <b><a href="X3DFields.TX3DSimpleMultField.html#Equals">Equals</a></b>(SecondValue: <a href="X3DFields.TX3DField.html">TX3DField</a>; const EqualityEpsilon: Double): boolean; override;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>procedure <b><a href="X3DFields.TX3DSimpleMultField.html#ParseXMLAttributeLexer">ParseXMLAttributeLexer</a></b>(Lexer: <a href="X3DLexer.TX3DLexer.html">TX3DLexer</a>; Reader: <a href="X3DFields.TX3DReader.html">TX3DReader</a>); override;</code></td>
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<a name="PasDoc-Properties"></a><h3 class="summary">Properties</h3>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DFields.TX3DSimpleMultField.html#ItemClass">ItemClass</a></b>: <a href="X3DFields.html#TX3DSingleFieldClass">TX3DSingleFieldClass</a> read <a href="X3DFields.TX3DSimpleMultField.html#fItemClass">fItemClass</a>;</code></td>
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<h2 class="description">Description</h2>
<h3 class="detail">Fields</h3>
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<td class="visibility"><a href="legend.html"><img src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><a name="fItemClass"></a><code><b>fItemClass</b>: <a href="X3DFields.html#TX3DSingleFieldClass">TX3DSingleFieldClass</a>;</code></td>
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<td class="itemcode"><a name="RawItems"></a><code><b>RawItems</b>: TObject;</code></td>
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<p>
Items of this field. Either TFPSList or <a class="normal" href="CastleStringUtils.TCastleStringList.html">TCastleStringList</a>.
<p><i>Descendants implementors notes</i>: You have to initialize this field in descendants' constructor, it will be always freed in our destructor.</p>
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<h3 class="detail">Methods</h3>
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<td class="itemcode"><a name="CreateItemBeforeParse"></a><code>function <b>CreateItemBeforeParse</b>: <a href="X3DFields.TX3DSingleField.html">TX3DSingleField</a>; virtual;</code></td>
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<tr><td colspan="2">
<p>
This creates new instance of class <a class="normal" href="X3DFields.TX3DSimpleMultField.html#ItemClass">ItemClass</a>. It doesn't have to have initialized value (in other words, it can be created by <a class="normal" href="X3DFields.TX3DField.html#CreateUndefined">CreateUndefined</a>), since we'll call his Parse method immediately. Default implementation in this class uses simply ItemClass.CreateUndefined.</p>
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<td class="itemcode"><a name="RawItemsAdd"></a><code>procedure <b>RawItemsAdd</b>(Item: <a href="X3DFields.TX3DSingleField.html">TX3DSingleField</a>); virtual abstract;</code></td>
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<p>
Add Item at the end of <a class="normal" href="X3DFields.TX3DSimpleMultField.html#RawItems">RawItems</a>. It's guaranteed that Item passes here will be of class <a class="normal" href="X3DFields.TX3DSimpleMultField.html#ItemClass">ItemClass</a>. You should copy Item contents as appropriate (remember that Item instance itself may be freed soon, so copy contents, not only some reference).</p>
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<td class="visibility"><a href="legend.html"><img src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><a name="OnWarning_InvalidIndex"></a><code>procedure <b>OnWarning_InvalidIndex</b>(const Index, ACount: Integer);</code></td>
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<td class="visibility"><a href="legend.html"><img src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><a name="SaveToStreamValue"></a><code>procedure <b>SaveToStreamValue</b>(Writer: <a href="X3DFields.TX3DWriter.html">TX3DWriter</a>); override;</code></td>
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<p>
<code>SaveToStreamValue</code> overriden for MF fields. This class handles <code>SaveToStreamValue</code> fully, no need to override it again in descendants.</p>
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<td class="visibility"><a href="legend.html"><img src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><a name="RawItemToString"></a><code>function <b>RawItemToString</b>(ItemNum: integer; const Encoding: <a href="X3DLexer.html#TX3DEncoding">TX3DEncoding</a>): string; virtual; abstract;</code></td>
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<p>
<code>RawItemToString</code>(i) must change <a class="normal" href="X3DFields.TX3DSimpleMultField.html#RawItems">RawItems</a>[i] into a string that can be used to store this is text stream. In descendants, you have to override this.</p>
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<td class="visibility"><a href="legend.html"><img src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><a name="SaveToStreamDoNewLineAfterRawItem"></a><code>function <b>SaveToStreamDoNewLineAfterRawItem</b>(ItemNum: integer): boolean; virtual;</code></td>
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<p>
This says when we should do newline when writing this field into a stream. It's has purely aesthetical meaning, nothing more. In this class <code>SaveToStreamDoNewLineAfterRawItem</code> always returns <code>True</code> (although <a class="normal" href="X3DFields.TX3DSimpleMultField.html#SaveToStreamValue">SaveToStreamValue</a> may sometimes ignore it, if it knows better).</p>
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<td class="visibility"><a href="legend.html"><img src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><a name="GetCount"></a><code>function <b>GetCount</b>: Integer; override;</code></td>
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<p>
Get or set the number of items. In <a class="normal" href="X3DFields.TX3DSimpleMultField.html">TX3DSimpleMultField</a> descendants, these simply get/set RawItems.Count (you could do it directly as well, since operating on <a class="normal" href="X3DFields.TX3DSimpleMultField.html#RawItems">RawItems</a> directly is Ok). </p>
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<td class="itemcode"><a name="SetCount"></a><code>procedure <b>SetCount</b>(const Value: Integer); override;</code></td>
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<td class="itemcode"><a name="Clear"></a><code>procedure <b>Clear</b>;</code></td>
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<td class="itemcode"><a name="ParseValue"></a><code>procedure <b>ParseValue</b>(Lexer: <a href="X3DLexer.TX3DLexer.html">TX3DLexer</a>; Reader: <a href="X3DFields.TX3DReader.html">TX3DReader</a>); override;</code></td>
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<p>
Parse MF field. This class handles parsing fully, usually no need to override this more in descendants. It uses ItemClass.Parse method.</p>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Destroy"></a><code>destructor <b>Destroy</b>; override;</code></td>
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<td class="itemcode"><a name="Equals"></a><code>function <b>Equals</b>(SecondValue: <a href="X3DFields.TX3DField.html">TX3DField</a>; const EqualityEpsilon: Double): boolean; override;</code></td>
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<p>
Checks equality between this and SecondValue field. In addition to inherited(Equals), this also checks that Count and <a class="normal" href="X3DFields.TX3DSimpleMultField.html#ItemClass">ItemClass</a> are equal. All descendants must check for equality every item on SecondValue.Items[I] and Items[I].</p>
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<td class="itemcode"><a name="ParseXMLAttributeLexer"></a><code>procedure <b>ParseXMLAttributeLexer</b>(Lexer: <a href="X3DLexer.TX3DLexer.html">TX3DLexer</a>; Reader: <a href="X3DFields.TX3DReader.html">TX3DReader</a>); override;</code></td>
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<h3 class="detail">Properties</h3>
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<td class="itemcode"><a name="ItemClass"></a><code>property <b>ItemClass</b>: <a href="X3DFields.html#TX3DSingleFieldClass">TX3DSingleFieldClass</a> read <a href="X3DFields.TX3DSimpleMultField.html#fItemClass">fItemClass</a>;</code></td>
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<p>
A corresponding SF field class. All items that will be passed to <a class="normal" href="X3DFields.TX3DSimpleMultField.html#RawItemsAdd">RawItemsAdd</a> will be of this class.</p>
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