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<title>Castle Game Engine: X3DFields: Class TX3DWriter</title>
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<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<a name="TX3DWriter"></a><h1 class="cio">Class TX3DWriter</h1>
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<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td><a class="section" href="#PasDoc-Fields">Fields</a></td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td><a class="section" href="#PasDoc-Properties">Properties</a></td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
<p class="unitlink">
<a href="X3DFields.html">X3DFields</a></p>
<h2 class="declaration">Declaration</h2>
<p class="declaration">
<code>type TX3DWriter = class(TObject)</code></p>
<h2 class="description">Description</h2>
<p>
Writer of VRML/X3D to stream.</p>
<a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
<ul class="hierarchy"><li class="ancestor">TObject</li>
<li class="thisitem">TX3DWriter</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Fields"></a><h3 class="summary">Fields</h3>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code><b><a href="X3DFields.TX3DWriter.html#Version">Version</a></b>: <a href="X3DLexer.TX3DVersion.html">TX3DVersion</a>;</code></td>
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<a name="PasDoc-Methods"></a><h3 class="summary">Methods</h3>
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<td class="itemcode"><code>constructor <b><a href="X3DFields.TX3DWriter.html#Create">Create</a></b>(AStream: TStream; const AVersion: <a href="X3DLexer.TX3DVersion.html">TX3DVersion</a>; const AEncoding: <a href="X3DLexer.html#TX3DEncoding">TX3DEncoding</a>);</code></td>
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<td class="itemcode"><code>destructor <b><a href="X3DFields.TX3DWriter.html#Destroy">Destroy</a></b>; override;</code></td>
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<td class="itemcode"><code>procedure <b><a href="X3DFields.TX3DWriter.html#IncIndent">IncIndent</a></b>;</code></td>
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<td class="itemcode"><code>procedure <b><a href="X3DFields.TX3DWriter.html#DecIndent">DecIndent</a></b>;</code></td>
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<td class="itemcode"><code>procedure <b><a href="X3DFields.TX3DWriter.html#Write">Write</a></b>(const S: string);</code></td>
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<td class="itemcode"><code>procedure <b><a href="X3DFields.TX3DWriter.html#Writeln">Writeln</a></b>(const S: string); overload;</code></td>
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<td class="itemcode"><code>procedure <b><a href="X3DFields.TX3DWriter.html#Writeln">Writeln</a></b>; overload;</code></td>
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<td class="itemcode"><code>procedure <b><a href="X3DFields.TX3DWriter.html#WriteIndent">WriteIndent</a></b>(const S: string);</code></td>
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<td class="itemcode"><code>procedure <b><a href="X3DFields.TX3DWriter.html#WritelnIndent">WritelnIndent</a></b>(const S: string);</code></td>
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<td class="itemcode"><code>procedure <b><a href="X3DFields.TX3DWriter.html#DiscardNextIndent">DiscardNextIndent</a></b>;</code></td>
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<a name="PasDoc-Properties"></a><h3 class="summary">Properties</h3>
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<td class="itemcode"><code>property <b><a href="X3DFields.TX3DWriter.html#Encoding">Encoding</a></b>: <a href="X3DLexer.html#TX3DEncoding">TX3DEncoding</a> read FEncoding;</code></td>
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<h2 class="description">Description</h2>
<h3 class="detail">Fields</h3>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Version"></a><code><b>Version</b>: <a href="X3DLexer.TX3DVersion.html">TX3DVersion</a>;</code></td>
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<p>
Which VRML/X3D version are we writing. Read-only after creation.</p>
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<h3 class="detail">Methods</h3>
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<td class="itemcode"><a name="Create"></a><code>constructor <b>Create</b>(AStream: TStream; const AVersion: <a href="X3DLexer.TX3DVersion.html">TX3DVersion</a>; const AEncoding: <a href="X3DLexer.html#TX3DEncoding">TX3DEncoding</a>);</code></td>
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<td class="itemcode"><a name="Destroy"></a><code>destructor <b>Destroy</b>; override;</code></td>
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<td class="itemcode"><a name="IncIndent"></a><code>procedure <b>IncIndent</b>;</code></td>
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<td class="itemcode"><a name="DecIndent"></a><code>procedure <b>DecIndent</b>;</code></td>
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<td class="itemcode"><a name="Write"></a><code>procedure <b>Write</b>(const S: string);</code></td>
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<p>
Comfortable routines that simply write given string to a stream. </p>
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<td class="itemcode"><a name="Writeln"></a><code>procedure <b>Writeln</b>(const S: string); overload;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Writeln"></a><code>procedure <b>Writeln</b>; overload;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="WriteIndent"></a><code>procedure <b>WriteIndent</b>(const S: string);</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="WritelnIndent"></a><code>procedure <b>WritelnIndent</b>(const S: string);</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="DiscardNextIndent"></a><code>procedure <b>DiscardNextIndent</b>;</code></td>
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<tr><td colspan="2">
<p>
Causes next <a class="normal" href="X3DFields.TX3DWriter.html#WriteIndent">WriteIndent</a> or <a class="normal" href="X3DFields.TX3DWriter.html#WritelnIndent">WritelnIndent</a> too not write the Indent. Useful in some cases to improve readability of generated VRML file.</p>
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<h3 class="detail">Properties</h3>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Encoding"></a><code>property <b>Encoding</b>: <a href="X3DLexer.html#TX3DEncoding">TX3DEncoding</a> read FEncoding;</code></td>
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