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<title>Castle Game Engine: X3DLexer: Class EX3DClassicReadError</title>
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<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<a name="EX3DClassicReadError"></a><h1 class="cio">Class EX3DClassicReadError</h1>
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<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td>Fields</td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td>Properties</td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
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<a href="X3DLexer.html">X3DLexer</a></p>
<h2 class="declaration">Declaration</h2>
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<code>type EX3DClassicReadError = class(<a class="normal" href="X3DLexer.EX3DError.html">EX3DError</a>)</code></p>
<h2 class="description">Description</h2>
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Error when reading VRML/X3D classic encoding.</p>
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<ul class="hierarchy"><li class="ancestor">Exception</li>
<li class="ancestor"><a class="normal" href="X3DLexer.EX3DError.html">EX3DError</a></li>
<li class="thisitem">EX3DClassicReadError</li></ul><h2 class="overview">Overview</h2>
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<td class="itemcode"><code>function <b><a href="X3DLexer.EX3DClassicReadError.html#MessagePositionPrefix">MessagePositionPrefix</a></b>(Lexer: <a href="X3DLexer.TX3DLexer.html">TX3DLexer</a>): string; virtual; abstract;</code></td>
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<td class="itemcode"><code>constructor <b><a href="X3DLexer.EX3DClassicReadError.html#Create">Create</a></b>(Lexer: <a href="X3DLexer.TX3DLexer.html">TX3DLexer</a>; const s: string);</code></td>
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<h2 class="description">Description</h2>
<h3 class="detail">Methods</h3>
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<td class="itemcode"><a name="MessagePositionPrefix"></a><code>function <b>MessagePositionPrefix</b>(Lexer: <a href="X3DLexer.TX3DLexer.html">TX3DLexer</a>): string; virtual; abstract;</code></td>
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<td class="itemcode"><a name="Create"></a><code>constructor <b>Create</b>(Lexer: <a href="X3DLexer.TX3DLexer.html">TX3DLexer</a>; const s: string);</code></td>
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Standard constructor.
<p>Lexer instance must be valid for this call, but not longer. That is, you can free the lexer after this constructor finished, it doesn't need to be valid for the whole lifetime of this object.</p>
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