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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/1999/REC-html401-19991224/loose.dtd">
<html>
<head>
<title>Castle Game Engine: X3DLexer</title>
<meta name="generator" content="PasDoc 0.13.0">
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<link rel="StyleSheet" type="text/css" href="pasdoc.css">
</head>
<body>
<table class="container"><tr><td class="navigation">
<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<h1 class="unit">Unit X3DLexer</h1>
<table class="sections wide_list">
<tr>
<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Uses">Uses</a></td><td><a class="section" href="#PasDoc-Classes">Classes, Interfaces, Objects and Records</a></td><td><a class="section" href="#PasDoc-FuncsProcs">Functions and Procedures</a></td><td><a class="section" href="#PasDoc-Types">Types</a></td><td><a class="section" href="#PasDoc-Constants">Constants</a></td><td>Variables</td></tr></table>
<a name="PasDoc-Description"></a><h2 class="description">Description</h2>
<p>
VRML/X3D classic lexer (<a class="normal" href="X3DLexer.TX3DLexer.html">TX3DLexer</a>).</p>
<a name="PasDoc-Uses"></a><h2 class="uses">Uses</h2>
<ul class="useslist"><li>SysUtils</li><li>Classes</li><li><a  href="CastleUtils.html">CastleUtils</a></li><li><a  href="CastleStringUtils.html">CastleStringUtils</a></li><li><a  href="CastleClassUtils.html">CastleClassUtils</a></li><li>Math</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Classes"></a><h3 class="cio">Classes, Interfaces, Objects and Records</h3>
<table class="classestable wide_list">
<tr class="listheader">
<th class="itemname">Name</th>
<th class="itemdesc">Description</th>
</tr>
<tr class="list">
<td class="itemname">Class&nbsp;<a class="bold" href="X3DLexer.EX3DGzipCompressed.html"><code>EX3DGzipCompressed</code></a></td>
<td class="itemdesc">&nbsp;</td>
</tr>
<tr class="list2">
<td class="itemname">Object&nbsp;<a class="bold" href="X3DLexer.TX3DVersion.html"><code>TX3DVersion</code></a></td>
<td class="itemdesc">&nbsp;</td>
</tr>
<tr class="list">
<td class="itemname">Class&nbsp;<a class="bold" href="X3DLexer.TX3DLexer.html"><code>TX3DLexer</code></a></td>
<td class="itemdesc">VRML/X3D (classic encoding) lexer.</td>
</tr>
<tr class="list2">
<td class="itemname">Class&nbsp;<a class="bold" href="X3DLexer.EX3DError.html"><code>EX3DError</code></a></td>
<td class="itemdesc">Any error related to VRML/X3D.</td>
</tr>
<tr class="list">
<td class="itemname">Class&nbsp;<a class="bold" href="X3DLexer.EX3DClassicReadError.html"><code>EX3DClassicReadError</code></a></td>
<td class="itemdesc">Error when reading VRML/X3D classic encoding.</td>
</tr>
<tr class="list2">
<td class="itemname">Class&nbsp;<a class="bold" href="X3DLexer.EX3DLexerError.html"><code>EX3DLexerError</code></a></td>
<td class="itemdesc">&nbsp;</td>
</tr>
<tr class="list">
<td class="itemname">Class&nbsp;<a class="bold" href="X3DLexer.EX3DParserError.html"><code>EX3DParserError</code></a></td>
<td class="itemdesc">&nbsp;</td>
</tr>
</table>
<a name="PasDoc-FuncsProcs"></a><h3 class="summary">Functions and Procedures</h3>
<table class="summary wide_list">
<tr class="list">
<td class="itemcode"><code>function <b><a  href="X3DLexer.html#StringToX3DClassic">StringToX3DClassic</a></b>(const s: string; const SurroundWithQuotes: boolean = true): string;</code></td>
</tr>
<tr class="list2">
<td class="itemcode"><code>function <b><a  href="X3DLexer.html#StringToX3DXml">StringToX3DXml</a></b>(const s: string): string;</code></td>
</tr>
<tr class="list">
<td class="itemcode"><code>function <b><a  href="X3DLexer.html#StringToX3DXmlMulti">StringToX3DXmlMulti</a></b>(const s: string): string;</code></td>
</tr>
</table>
<a name="PasDoc-Types"></a><h3 class="summary">Types</h3>
<table class="summary wide_list">
<tr class="list">
<td class="itemcode"><code><b><a  href="X3DLexer.html#TX3DKeyword">TX3DKeyword</a></b> = (...);</code></td>
</tr>
<tr class="list2">
<td class="itemcode"><code><b><a  href="X3DLexer.html#TX3DKeywords">TX3DKeywords</a></b> = set of <a  href="X3DLexer.html#TX3DKeyword">TX3DKeyword</a>;</code></td>
</tr>
<tr class="list">
<td class="itemcode"><code><b><a  href="X3DLexer.html#TX3DToken">TX3DToken</a></b> = (...);</code></td>
</tr>
<tr class="list2">
<td class="itemcode"><code><b><a  href="X3DLexer.html#TX3DTokens">TX3DTokens</a></b> = set of <a  href="X3DLexer.html#TX3DToken">TX3DToken</a>;</code></td>
</tr>
<tr class="list">
<td class="itemcode"><code><b><a  href="X3DLexer.html#TX3DEncoding">TX3DEncoding</a></b> = (...);</code></td>
</tr>
<tr class="list2">
<td class="itemcode"><code><b><a  href="X3DLexer.html#EX3DReadError">EX3DReadError</a></b> = <a  href="X3DLexer.EX3DClassicReadError.html">EX3DClassicReadError</a>;</code></td>
</tr>
</table>
<a name="PasDoc-Constants"></a><h3 class="summary">Constants</h3>
<table class="summary wide_list">
<tr class="list">
<td class="itemcode"><code><b><a  href="X3DLexer.html#VRML10Keywords">VRML10Keywords</a></b> = [vkDEF, vkUSE, vkFALSE, vkTRUE];</code></td>
</tr>
<tr class="list2">
<td class="itemcode"><code><b><a  href="X3DLexer.html#VRML20Keywords">VRML20Keywords</a></b> = [vkDEF .. vkIMPORT] +
     [vkMETA];</code></td>
</tr>
<tr class="list">
<td class="itemcode"><code><b><a  href="X3DLexer.html#X3DKeywords">X3DKeywords</a></b> = [Low(<a  href="X3DLexer.html#TX3DKeyword">TX3DKeyword</a>) .. High(<a  href="X3DLexer.html#TX3DKeyword">TX3DKeyword</a>)] -
    [vkEventIn, vkEventOut, vkExposedField, vkField];</code></td>
</tr>
<tr class="list2">
<td class="itemcode"><code><b><a  href="X3DLexer.html#TokenNumbers">TokenNumbers</a></b> : <a  href="X3DLexer.html#TX3DTokens">TX3DTokens</a> = [vtFloat, vtInteger];</code></td>
</tr>
<tr class="list">
<td class="itemcode"><code><b><a  href="X3DLexer.html#X3DKeywordsName">X3DKeywordsName</a></b>: array [<a  href="X3DLexer.html#TX3DKeyword">TX3DKeyword</a>] of string = (
    'DEF', 'EXTERNPROTO', 'FALSE', 'IS', 'NULL', 'PROTO', 'ROUTE',
    'TO', 'TRUE', 'USE', 'eventIn', 'eventOut', 'exposedField', 'field',
    'AS', 'EXPORT', 'IMPORT',
    'COMPONENT', 'META', 'PROFILE', 'UNIT',
    'inputOnly', 'outputOnly', 'inputOutput', 'initializeOnly'
    );</code></td>
</tr>
</table>
<h2 class="description">Description</h2>
<h3 class="detail">Functions and Procedures</h3>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="StringToX3DClassic"></a><code>function <b>StringToX3DClassic</b>(const s: string; const SurroundWithQuotes: boolean = true): string;</code></td>
</tr>
<tr><td colspan="1">
<p>
String encoded for VRML/X3D classic, surrounded by double quotes. You can use this when generating VRML/X3D content by hand.

<p>Simply put, this just adds double quotes around and prepends backslash to all &quot; and \ inside. Fortunately, no other characters (including newlines) need to be quoted in any special way for VRML/X3D. For example:

<p></p>

<pre class="longcode">
  StringToX3DClassic(<span class="pascal_string">'foo'</span>) = <span class="pascal_string">'&quot;foo&quot;'</span>
  StringToX3DClassic(<span class="pascal_string">'say &quot;yes&quot;'</span>) = <span class="pascal_string">'&quot;say \&quot;yes\&quot;&quot;'</span>
</pre>

<p></p>
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="StringToX3DXml"></a><code>function <b>StringToX3DXml</b>(const s: string): string;</code></td>
</tr>
<tr><td colspan="1">
<p>
String encoded for X3D XML, surrounded by double quotes. You can use this when generating VRML/X3D content by hand.

<p>Simply put, this just adds double quotes around and replaces all special characters (quotes, double quotes and more) with appropriate XML entities &amp;xxx;.</p>
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="StringToX3DXmlMulti"></a><code>function <b>StringToX3DXmlMulti</b>(const s: string): string;</code></td>
</tr>
<tr><td colspan="1">
<p>
String encoded for X3D XML, surrounded by double quotes, to be used as part of MFString.

<p>In addition to what <a class="normal" href="X3DLexer.html#StringToX3DXml">StringToX3DXml</a> does, this additionally adds backslash before &amp;quot; (double quotes), and doubles existing backslashes. Otherwise XML reader may not tell the difference between double quotes delimiting single string item and double quotes inside, as it has to (and DOM units do) treat &quot; and &amp;quot; exactly the same. X3D XML encoding spec shows example confirming this is correct, <code>&lt;Text string='&quot;He said, \&amp;quot;Immel did it!\&amp;quot;&quot;' /&gt;</code>.</p>
</td></tr>
</table>
<h3 class="detail">Types</h3>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="TX3DKeyword"></a><code><b>TX3DKeyword</b> = (...);</code></td>
</tr>
<tr><td colspan="1">
<p>
Valid keywords for all VRML / X3D versions.</p>
<h6 class="description_section">Values</h6>
<ul>
<li>
vkDEF: &nbsp;</li>
<li>
vkEXTERNPROTO: &nbsp;</li>
<li>
vkFALSE: &nbsp;</li>
<li>
vkIS: &nbsp;</li>
<li>
vkNULL: &nbsp;</li>
<li>
vkPROTO: &nbsp;</li>
<li>
vkROUTE: &nbsp;</li>
<li>
vkTO: &nbsp;</li>
<li>
vkTRUE: &nbsp;</li>
<li>
vkUSE: &nbsp;</li>
<li>
vkEventIn: &nbsp;</li>
<li>
vkEventOut: &nbsp;</li>
<li>
vkExposedField: &nbsp;</li>
<li>
vkField: &nbsp;</li>
<li>
vkAS: &nbsp;</li>
<li>
vkEXPORT: &nbsp;</li>
<li>
vkIMPORT: &nbsp;</li>
<li>
vkCOMPONENT: &nbsp;</li>
<li>
vkMETA: &nbsp;</li>
<li>
vkPROFILE: &nbsp;</li>
<li>
vkUNIT: &nbsp;</li>
<li>
vkInputOnly: &nbsp;</li>
<li>
vkOutputOnly: &nbsp;</li>
<li>
vkInputOutput: &nbsp;</li>
<li>
vkInitializeOnly: &nbsp;</li>
</ul>
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="TX3DKeywords"></a><code><b>TX3DKeywords</b> = set of <a  href="X3DLexer.html#TX3DKeyword">TX3DKeyword</a>;</code></td>
</tr>
<tr><td colspan="1">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="TX3DToken"></a><code><b>TX3DToken</b> = (...);</code></td>
</tr>
<tr><td colspan="1">
<p>
Lexer token.</p>
<h6 class="description_section">Values</h6>
<ul>
<li>
vtKeyword: &nbsp;</li>
<li>
vtName: &nbsp;</li>
<li>
vtOpenCurlyBracket: Symbols for all VRML versions. </li>
<li>
vtCloseCurlyBracket: &nbsp;</li>
<li>
vtOpenSqBracket: &nbsp;</li>
<li>
vtCloseSqBracket: &nbsp;</li>
<li>
vtOpenBracket: Symbols below are only for VRML &lt;= 1.0. In VRML 2.0, they are no longer valid symbols (comma is even considered a whitespace). They will never be returned by lexer when reading VRML &gt;= 2.0 files.

<p></li>
<li>
vtCloseBracket: &nbsp;</li>
<li>
vtBar: &nbsp;</li>
<li>
vtComma: &nbsp;</li>
<li>
vtPeriod: Symbols below are only for VRML &gt;= 2.0. They will never be returned by lexer when reading VRML &lt; 2.0 files. </li>
<li>
vtColon: Symbols below are only for VRML &gt;= 3.0, that is X3D. They will never be returned by lexer when reading VRML &lt; 3.0 files. </li>
<li>
vtFloat: Back to version-neutral tokens, suitable for all VRML / X3D versions. </li>
<li>
vtInteger: &nbsp;</li>
<li>
vtString: &nbsp;</li>
<li>
vtEnd: vtEnd means that we're standing at the end of stream, no more tokens. From this point, further reads using <a class="normal" href="CastleStringUtils.html#NextToken">NextToken</a> from stream will always result in vtEnd (they will not raise an error).</li>
</ul>
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="TX3DTokens"></a><code><b>TX3DTokens</b> = set of <a  href="X3DLexer.html#TX3DToken">TX3DToken</a>;</code></td>
</tr>
<tr><td colspan="1">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="TX3DEncoding"></a><code><b>TX3DEncoding</b> = (...);</code></td>
</tr>
<tr><td colspan="1">
&nbsp;<h6 class="description_section">Values</h6>
<ul>
<li>
xeClassic: &nbsp;</li>
<li>
xeXML: &nbsp;</li>
</ul>
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="EX3DReadError"></a><code><b>EX3DReadError</b> = <a  href="X3DLexer.EX3DClassicReadError.html">EX3DClassicReadError</a>;</code></td>
</tr>
<tr><td colspan="1">
<p>
Error when reading VRML/X3D. For now, just equal to <a class="normal" href="X3DLexer.EX3DClassicReadError.html">EX3DClassicReadError</a>, later may be an ancestor to <a class="normal" href="X3DLexer.EX3DClassicReadError.html">EX3DClassicReadError</a>. Problems in other encodings (XML) are for now always turned into warnings.</p>
</td></tr>
</table>
<h3 class="detail">Constants</h3>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="VRML10Keywords"></a><code><b>VRML10Keywords</b> = [vkDEF, vkUSE, vkFALSE, vkTRUE];</code></td>
</tr>
<tr><td colspan="1">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="VRML20Keywords"></a><code><b>VRML20Keywords</b> = [vkDEF .. vkIMPORT] +
     [vkMETA];</code></td>
</tr>
<tr><td colspan="1">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="X3DKeywords"></a><code><b>X3DKeywords</b> = [Low(<a  href="X3DLexer.html#TX3DKeyword">TX3DKeyword</a>) .. High(<a  href="X3DLexer.html#TX3DKeyword">TX3DKeyword</a>)] -
    [vkEventIn, vkEventOut, vkExposedField, vkField];</code></td>
</tr>
<tr><td colspan="1">
<p>
META accepted as Titania demos use it</p>
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="TokenNumbers"></a><code><b>TokenNumbers</b> : <a  href="X3DLexer.html#TX3DTokens">TX3DTokens</a> = [vtFloat, vtInteger];</code></td>
</tr>
<tr><td colspan="1">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="X3DKeywordsName"></a><code><b>X3DKeywordsName</b>: array [<a  href="X3DLexer.html#TX3DKeyword">TX3DKeyword</a>] of string = (
    'DEF', 'EXTERNPROTO', 'FALSE', 'IS', 'NULL', 'PROTO', 'ROUTE',
    'TO', 'TRUE', 'USE', 'eventIn', 'eventOut', 'exposedField', 'field',
    'AS', 'EXPORT', 'IMPORT',
    'COMPONENT', 'META', 'PROFILE', 'UNIT',
    'inputOnly', 'outputOnly', 'inputOutput', 'initializeOnly'
    );</code></td>
</tr>
<tr><td colspan="1">
&nbsp;</td></tr>
</table>
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