1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211
|
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/1999/REC-html401-19991224/loose.dtd">
<html>
<head>
<title>Castle Game Engine: X3DLoad</title>
<meta name="generator" content="PasDoc 0.13.0">
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<link rel="StyleSheet" type="text/css" href="pasdoc.css">
</head>
<body>
<table class="container"><tr><td class="navigation">
<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<h1 class="unit">Unit X3DLoad</h1>
<table class="sections wide_list">
<tr>
<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Uses">Uses</a></td><td>Classes, Interfaces, Objects and Records</td><td><a class="section" href="#PasDoc-FuncsProcs">Functions and Procedures</a></td><td>Types</td><td><a class="section" href="#PasDoc-Constants">Constants</a></td><td>Variables</td></tr></table>
<a name="PasDoc-Description"></a><h2 class="description">Description</h2>
<p>
Loading 3D models as X3D.</p>
<p>
<p>Every format except VRML/X3D is handled by converting it into X3D nodes graph. This allows to use our great X3D renderer, tools, saving to X3D and such, on every 3D model.
<p>Basic guide for adding a new 3D format:
<p></p>
<ul class="paragraph_spacing">
<li><p> Particular formats are implemented inside various X3DLoadInternalXxx units. Implementation of this unit calls them. In the future, a mechanism that allows you to "register" an importer, without modifying this unit's implementation, may be done — report if needed.</p></li>
<li><p>3D formats are also listed in the file filters constants: see <a class="normal" href="X3DLoad.html#Load3D_FileFilters">Load3D_FileFilters</a> and <a class="normal" href="X3DLoad.html#Load3DSequence_FileFilters">Load3DSequence_FileFilters</a>. Each format has a file filter to specifically choose this format, and also is added to the "All 3D models" filter.</p></li>
<li><p>Enable view3dscene to associate with this file format on freedesktops (GNOME, and other following freedesktop.org specs). For this,
<p>1. Update view3dscene MIME database. Simply add appopriate element to ../../../view3dscene/desktop/view3dscene.xml. Format of that MIME xml file is self-explanatory. It's good idea to google first to search for standard MIME type for your model format (e.g. wikipedia shows mime types for formats). If none is found, just use application/x-???, where ??? is some short name for your format.
<p>2. After adding to MIME database, you want to also add format to ../../../view3dscene/desktop/view3dscene.desktop, to indicate that view3dscene handles this MIME type.
<p>3. Finally, also add this to ../../../view3dscene/desktop/install_thumbnailer.sh, so that GNOME nautilus thumbnailers for this MIME types can be installed.</p></li>
<li><p>You probably also want to extend documentation. At least ../../../www/htdocs/view3dscene.php, it has a "Features" section that lists all supported 3D formats.</p></li>
</ul>
<p></p>
<a name="PasDoc-Uses"></a><h2 class="uses">Uses</h2>
<ul class="useslist"><li><a href="CastleVectors.html">CastleVectors</a></li><li>SysUtils</li><li><a href="X3DNodes.html">X3DNodes</a></li><li>X3DLoadInternalMD3</li><li><a href="CastleUtils.html">CastleUtils</a></li><li>Classes</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-FuncsProcs"></a><h3 class="summary">Functions and Procedures</h3>
<table class="summary wide_list">
<tr class="list">
<td class="itemcode"><code>function <b><a href="X3DLoad.html#Load3D">Load3D</a></b>(const URL: string; AllowStdIn: boolean = false; NilOnUnrecognizedFormat: boolean = false): <a href="X3DNodes.TX3DRootNode.html">TX3DRootNode</a>;</code></td>
</tr>
<tr class="list2">
<td class="itemcode"><code>procedure <b><a href="X3DLoad.html#Load3DSequence">Load3DSequence</a></b>( const URL: string; AllowStdIn: boolean; RootNodes: <a href="X3DNodes.TX3DNodeList.html">TX3DNodeList</a>; Times: <a href="CastleUtils.TSingleList.html">TSingleList</a>; out ScenesPerTime: Cardinal; out EqualityEpsilon: Single; out TimeLoop, TimeBackwards: boolean);</code></td>
</tr>
</table>
<a name="PasDoc-Constants"></a><h3 class="summary">Constants</h3>
<table class="summary wide_list">
<tr class="list">
<td class="itemcode"><code><b><a href="X3DLoad.html#Load3D_FileFilters">Load3D_FileFilters</a></b> =
'All Files|*|' +
'*All 3D models|*.wrl;*.wrl.gz;*.wrz;*.x3d;*.x3dz;*.x3d.gz;*.x3dv;*.x3dvz;*.x3dv.gz;*.dae;*.iv;*.3ds;*.md3;*.obj;*.geo;*.json|' +
'VRML (*.wrl, *.wrl.gz, *.wrz)|*.wrl;*.wrl.gz;*.wrz|' +
'X3D XML (*.x3d, *.x3dz, *.x3d.gz)|*.x3d;*.x3dz;*.x3d.gz|' +
'X3D classic (*.x3dv, *.x3dvz, *.x3dv.gz)|*.x3dv;*.x3dvz;*.x3dv.gz|' +
'Collada (*.dae)|*.dae|' +
'Inventor (*.iv)|*.iv|' +
'3D Studio (*.3ds)|*.3ds|' +
'Quake 3 engine models (*.md3)|*.md3|' +
'Wavefront (*.obj)|*.obj|' +
'Videoscape (*.geo)|*.geo|' +
'Spine animation (*.json)|*.json';</code></td>
</tr>
<tr class="list2">
<td class="itemcode"><code><b><a href="X3DLoad.html#Load3DSequence_FileFilters">Load3DSequence_FileFilters</a></b> =
'All Files|*|' +
'*All 3D models|*.wrl;*.wrl.gz;*.wrz;*.x3d;*.x3dz;*.x3d.gz;*.x3dv;*.x3dvz;*.x3dv.gz;*.kanim;*.dae;*.iv;*.3ds;*.md3;*.obj;*.geo;*.json|' +
'VRML (*.wrl, *.wrl.gz, *.wrz)|*.wrl;*.wrl.gz;*.wrz|' +
'X3D XML (*.x3d, *.x3dz, *.x3d.gz)|*.x3d;*.x3dz;*.x3d.gz|' +
'X3D classic (*.x3dv, *.x3dvz, *.x3dv.gz)|*.x3dv;*.x3dvz;*.x3dv.gz|' +
'Castle Game Engine animations (*.kanim)|*.kanim|' +
'Collada (*.dae)|*.dae|' +
'Inventor (*.iv)|*.iv|' +
'3D Studio (*.3ds)|*.3ds|' +
'Quake 3 engine models (*.md3)|*.md3|' +
'Wavefront (*.obj)|*.obj|' +
'Videoscape (*.geo)|*.geo|' +
'Spine animation (*.json)|*.json';</code></td>
</tr>
</table>
<h2 class="description">Description</h2>
<h3 class="detail">Functions and Procedures</h3>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="Load3D"></a><code>function <b>Load3D</b>(const URL: string; AllowStdIn: boolean = false; NilOnUnrecognizedFormat: boolean = false): <a href="X3DNodes.TX3DRootNode.html">TX3DRootNode</a>;</code></td>
</tr>
<tr><td colspan="1">
<p>
Load 3D model. Guess model format based on URL extension. VRML/X3D formats are loaded directly, other model formats are converted under the hood to VRML/X3D.
<p>URL is downloaded using <a class="normal" href="CastleDownload.html">CastleDownload</a> unit. If you all you care about is loading normal files, then just pass a normal filename (absolute or relative to the current directory) as the URL parameter.
<p></p>
<h6 class="description_section">Parameters</h6>
<dl class="parameters">
<dt>AllowStdIn</dt>
<dd>If AllowStdIn and URL = '-' then it will load a VRML/X3D file from <a class="normal" href="CastleClassUtils.html#StdInStream">StdInStream</a> (using current working directory as BaseUrl).</dd>
</dl>
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="Load3DSequence"></a><code>procedure <b>Load3DSequence</b>( const URL: string; AllowStdIn: boolean; RootNodes: <a href="X3DNodes.TX3DNodeList.html">TX3DNodeList</a>; Times: <a href="CastleUtils.TSingleList.html">TSingleList</a>; out ScenesPerTime: Cardinal; out EqualityEpsilon: Single; out TimeLoop, TimeBackwards: boolean);</code></td>
</tr>
<tr><td colspan="1">
<p>
Load various model formats as animation expressed by VRML/X3D sequence.
<p>For model formats that cannot express animations (like GEO or Wavefront OBJ) or that express animations in a single file (like VRML/X3D >= 2.0) we load them exactly like <a class="normal" href="X3DLoad.html#Load3D">Load3D</a>, adding exactly one item to RootNodes. So this function handles <i>at least</i> the same model formats as <a class="normal" href="X3DLoad.html#Load3D">Load3D</a>.
<p>Additionally:
<p></p>
<ul class="paragraph_spacing">
<li><p>We load kanim format. It can only be loaded to a sequence of files, so <a class="normal" href="X3DLoad.html#Load3D">Load3D</a> cannot deal with it at all.</p></li>
<li><p>We load MD3 format in a little different (usually more efficient) way: to a sequence of frames. In comparison, <a class="normal" href="X3DLoad.html#Load3D">Load3D</a> loads MD3 into an interpolated animation.</p></li>
</ul>
<p>
<p>
<p></p>
<h6 class="description_section">Parameters</h6>
<dl class="parameters">
<dt>RootNodes</dt>
<dd>Sequence of root nodes will be stored there. Pass here some created and empty instance of <a class="normal" href="X3DNodes.TX3DNodeList.html">TX3DNodeList</a>.</dd>
<dt>ATimes</dt>
<dd>Sequence of time values. Pass here some created and empty instance of <a class="normal" href="CastleUtils.TSingleList.html">TSingleList</a>.</dd>
</dl>
</td></tr>
</table>
<h3 class="detail">Constants</h3>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="Load3D_FileFilters"></a><code><b>Load3D_FileFilters</b> =
'All Files|*|' +
'*All 3D models|*.wrl;*.wrl.gz;*.wrz;*.x3d;*.x3dz;*.x3d.gz;*.x3dv;*.x3dvz;*.x3dv.gz;*.dae;*.iv;*.3ds;*.md3;*.obj;*.geo;*.json|' +
'VRML (*.wrl, *.wrl.gz, *.wrz)|*.wrl;*.wrl.gz;*.wrz|' +
'X3D XML (*.x3d, *.x3dz, *.x3d.gz)|*.x3d;*.x3dz;*.x3d.gz|' +
'X3D classic (*.x3dv, *.x3dvz, *.x3dv.gz)|*.x3dv;*.x3dvz;*.x3dv.gz|' +
'Collada (*.dae)|*.dae|' +
'Inventor (*.iv)|*.iv|' +
'3D Studio (*.3ds)|*.3ds|' +
'Quake 3 engine models (*.md3)|*.md3|' +
'Wavefront (*.obj)|*.obj|' +
'Videoscape (*.geo)|*.geo|' +
'Spine animation (*.json)|*.json';</code></td>
</tr>
<tr><td colspan="1">
<p>
File filters for files loaded by <a class="normal" href="X3DLoad.html#Load3D">Load3D</a>, suitable for <a class="normal" href="CastleFileFilters.TFileFilterList.html#AddFiltersFromString">TFileFilterList.AddFiltersFromString</a> and <a class="normal" href="CastleWindow.TCastleWindowCustom.html#FileDialog">TCastleWindowCustom.FileDialog</a>.</p>
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="Load3DSequence_FileFilters"></a><code><b>Load3DSequence_FileFilters</b> =
'All Files|*|' +
'*All 3D models|*.wrl;*.wrl.gz;*.wrz;*.x3d;*.x3dz;*.x3d.gz;*.x3dv;*.x3dvz;*.x3dv.gz;*.kanim;*.dae;*.iv;*.3ds;*.md3;*.obj;*.geo;*.json|' +
'VRML (*.wrl, *.wrl.gz, *.wrz)|*.wrl;*.wrl.gz;*.wrz|' +
'X3D XML (*.x3d, *.x3dz, *.x3d.gz)|*.x3d;*.x3dz;*.x3d.gz|' +
'X3D classic (*.x3dv, *.x3dvz, *.x3dv.gz)|*.x3dv;*.x3dvz;*.x3dv.gz|' +
'Castle Game Engine animations (*.kanim)|*.kanim|' +
'Collada (*.dae)|*.dae|' +
'Inventor (*.iv)|*.iv|' +
'3D Studio (*.3ds)|*.3ds|' +
'Quake 3 engine models (*.md3)|*.md3|' +
'Wavefront (*.obj)|*.obj|' +
'Videoscape (*.geo)|*.geo|' +
'Spine animation (*.json)|*.json';</code></td>
</tr>
<tr><td colspan="1">
<p>
File filters for files loaded by <a class="normal" href="X3DLoad.html#Load3DSequence">Load3DSequence</a>, suitable for <a class="normal" href="CastleFileFilters.TFileFilterList.html#AddFiltersFromString">TFileFilterList.AddFiltersFromString</a> and <a class="normal" href="CastleWindow.TCastleWindowCustom.html#FileDialog">TCastleWindowCustom.FileDialog</a>.</p>
</td></tr>
</table>
<!-- Piwik -->
<script type="text/javascript">
var _paq = _paq || [];
_paq.push(["trackPageView"]);
_paq.push(["enableLinkTracking"]);
(function() {
var u=(("https:" == document.location.protocol) ? "https" : "http") + "://michalis.ii.uni.wroc.pl/piwik-castle-engine/";
_paq.push(["setTrackerUrl", u+"piwik.php"]);
_paq.push(["setSiteId", "1"]);
var d=document, g=d.createElement("script"), s=d.getElementsByTagName("script")[0]; g.type="text/javascript";
g.defer=true; g.async=true; g.src=u+"piwik.js"; s.parentNode.insertBefore(g,s);
})();
</script>
<!-- End Piwik Code -->
<noscript>
<!-- Piwik Image Tracker -->
<img src="http://michalis.ii.uni.wroc.pl/piwik-castle-engine/piwik.php?idsite=1&rec=1" style="border:0" alt="" />
<!-- End Piwik -->
</noscript>
<hr noshade size="1"><span class="appinfo"><em>Generated by <a href="http://pasdoc.sourceforge.net/">PasDoc 0.13.0</a> on 2015-06-15 04:43:14</em>
</span>
</td></tr></table></body></html>
|