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<title>Castle Game Engine: X3DNodes: Class TAbstractDirectionalLightNode</title>
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<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<a name="TAbstractDirectionalLightNode"></a><h1 class="cio">Class TAbstractDirectionalLightNode</h1>
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<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td>Fields</td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td><a class="section" href="#PasDoc-Properties">Properties</a></td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
<p class="unitlink">
<a href="X3DNodes.html">X3DNodes</a></p>
<h2 class="declaration">Declaration</h2>
<p class="declaration">
<code>type TAbstractDirectionalLightNode = class(<a class="normal" href="X3DNodes.TAbstractLightNode.html">TAbstractLightNode</a>)</code></p>
<h2 class="description">Description</h2>
<div class="nodescription">no description available, TAbstractLightNode description follows</div><p>
Base class for all VRML / X3D light nodes.
<p>Note that even the old VRML 1.0 light nodes inherit from this. Although they interpret some bits differently ("ambientIntensity" < 0 has special meaning). But most of the fields behave identically, they only have different default values.</p>
<a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
<ul class="hierarchy"><li class="ancestor">TPersistent</li>
<li class="ancestor"><a class="normal" href="CastleInterfaces.TNonRefCountedInterfacedPersistent.html">TNonRefCountedInterfacedPersistent</a></li>
<li class="ancestor"><a class="normal" href="X3DFields.TX3DFileItem.html">TX3DFileItem</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TX3DNode.html">TX3DNode</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TAbstractNode.html">TAbstractNode</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TAbstractChildNode.html">TAbstractChildNode</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TAbstractLightNode.html">TAbstractLightNode</a></li>
<li class="thisitem">TAbstractDirectionalLightNode</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Methods"></a><h3 class="summary">Methods</h3>
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<td class="itemcode"><code>procedure <b><a href="X3DNodes.TAbstractDirectionalLightNode.html#CreateNode">CreateNode</a></b>; override;</code></td>
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<td class="itemcode"><code>class function <b><a href="X3DNodes.TAbstractDirectionalLightNode.html#ClassNodeTypeName">ClassNodeTypeName</a></b>: string; override;</code></td>
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<td class="itemcode"><code>procedure <b><a href="X3DNodes.TAbstractDirectionalLightNode.html#UpdateLightInstance">UpdateLightInstance</a></b>(var LightInstance: <a href="X3DNodes.TLightInstance.html">TLightInstance</a>); override;</code></td>
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<td class="itemcode"><code>function <b><a href="X3DNodes.TAbstractDirectionalLightNode.html#ProjectionMatrix">ProjectionMatrix</a></b>: <a href="CastleVectors.html#TMatrix4Single">TMatrix4Single</a>; override;</code></td>
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<td class="itemcode"><code>function <b><a href="X3DNodes.TAbstractDirectionalLightNode.html#ModelviewMatrix">ModelviewMatrix</a></b>: <a href="CastleVectors.html#TMatrix4Single">TMatrix4Single</a>; override;</code></td>
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<td class="itemcode"><code>function <b><a href="X3DNodes.TAbstractDirectionalLightNode.html#ModelviewRotationMatrix">ModelviewRotationMatrix</a></b>: <a href="CastleVectors.html#TMatrix4Single">TMatrix4Single</a>; override;</code></td>
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<td class="itemcode"><code>function <b><a href="X3DNodes.TAbstractDirectionalLightNode.html#ProjectionLocationLocal">ProjectionLocationLocal</a></b>: <a href="CastleVectors.html#TVector3Single">TVector3Single</a>; override;</code></td>
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<td class="itemcode"><code>function <b><a href="X3DNodes.TAbstractDirectionalLightNode.html#ProjectionDirectionLocal">ProjectionDirectionLocal</a></b>: <a href="CastleVectors.html#TVector3Single">TVector3Single</a>; override;</code></td>
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<td class="itemcode"><code>procedure <b><a href="X3DNodes.TAbstractDirectionalLightNode.html#Box3DDistances">Box3DDistances</a></b>(const Box: <a href="CastleBoxes.TBox3D.html">TBox3D</a>; out MinDistance, MaxDistance: Single); override;</code></td>
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<td class="itemcode"><code>function <b><a href="X3DNodes.TAbstractDirectionalLightNode.html#Position">Position</a></b>: <a href="CastleVectors.html#TVector4Single">TVector4Single</a>; override;</code></td>
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<a name="PasDoc-Properties"></a><h3 class="summary">Properties</h3>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TAbstractDirectionalLightNode.html#FdDirection">FdDirection</a></b>: <a href="X3DFields.TSFVec3f.html">TSFVec3f</a> read FFdDirection;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TAbstractDirectionalLightNode.html#Direction">Direction</a></b>: <a href="CastleVectors.html#TVector3Single">TVector3Single</a> read GetDirection write SetDirection;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TAbstractDirectionalLightNode.html#FdProjectionRectangle">FdProjectionRectangle</a></b>: <a href="X3DFields.TSFVec4f.html">TSFVec4f</a> read FFdProjectionRectangle;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TAbstractDirectionalLightNode.html#ProjectionRectangle">ProjectionRectangle</a></b>: <a href="CastleVectors.html#TVector4Single">TVector4Single</a> read GetProjectionRectangle write SetProjectionRectangle;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TAbstractDirectionalLightNode.html#FdProjectionLocation">FdProjectionLocation</a></b>: <a href="X3DFields.TSFVec3f.html">TSFVec3f</a> read FFdProjectionLocation;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TAbstractDirectionalLightNode.html#ProjectionLocation">ProjectionLocation</a></b>: <a href="CastleVectors.html#TVector3Single">TVector3Single</a> read GetProjectionLocation write SetProjectionLocation;</code></td>
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<h2 class="description">Description</h2>
<h3 class="detail">Methods</h3>
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<td class="itemcode"><a name="CreateNode"></a><code>procedure <b>CreateNode</b>; override;</code></td>
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<td class="itemcode"><a name="ClassNodeTypeName"></a><code>class function <b>ClassNodeTypeName</b>: string; override;</code></td>
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<td class="itemcode"><a name="UpdateLightInstance"></a><code>procedure <b>UpdateLightInstance</b>(var LightInstance: <a href="X3DNodes.TLightInstance.html">TLightInstance</a>); override;</code></td>
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<td class="itemcode"><a name="ProjectionMatrix"></a><code>function <b>ProjectionMatrix</b>: <a href="CastleVectors.html#TMatrix4Single">TMatrix4Single</a>; override;</code></td>
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<td class="itemcode"><a name="ModelviewMatrix"></a><code>function <b>ModelviewMatrix</b>: <a href="CastleVectors.html#TMatrix4Single">TMatrix4Single</a>; override;</code></td>
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<td class="itemcode"><a name="ModelviewRotationMatrix"></a><code>function <b>ModelviewRotationMatrix</b>: <a href="CastleVectors.html#TMatrix4Single">TMatrix4Single</a>; override;</code></td>
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<td class="itemcode"><a name="ProjectionLocationLocal"></a><code>function <b>ProjectionLocationLocal</b>: <a href="CastleVectors.html#TVector3Single">TVector3Single</a>; override;</code></td>
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<td class="itemcode"><a name="ProjectionDirectionLocal"></a><code>function <b>ProjectionDirectionLocal</b>: <a href="CastleVectors.html#TVector3Single">TVector3Single</a>; override;</code></td>
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<td class="itemcode"><a name="Box3DDistances"></a><code>procedure <b>Box3DDistances</b>(const Box: <a href="CastleBoxes.TBox3D.html">TBox3D</a>; out MinDistance, MaxDistance: Single); override;</code></td>
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<td class="itemcode"><a name="Position"></a><code>function <b>Position</b>: <a href="CastleVectors.html#TVector4Single">TVector4Single</a>; override;</code></td>
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<h3 class="detail">Properties</h3>
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<td class="itemcode"><a name="FdDirection"></a><code>property <b>FdDirection</b>: <a href="X3DFields.TSFVec3f.html">TSFVec3f</a> read FFdDirection;</code></td>
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<td class="itemcode"><a name="Direction"></a><code>property <b>Direction</b>: <a href="CastleVectors.html#TVector3Single">TVector3Single</a> read GetDirection write SetDirection;</code></td>
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<td class="itemcode"><a name="FdProjectionRectangle"></a><code>property <b>FdProjectionRectangle</b>: <a href="X3DFields.TSFVec4f.html">TSFVec4f</a> read FFdProjectionRectangle;</code></td>
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<td class="itemcode"><a name="ProjectionRectangle"></a><code>property <b>ProjectionRectangle</b>: <a href="CastleVectors.html#TVector4Single">TVector4Single</a> read GetProjectionRectangle write SetProjectionRectangle;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdProjectionLocation"></a><code>property <b>FdProjectionLocation</b>: <a href="X3DFields.TSFVec3f.html">TSFVec3f</a> read FFdProjectionLocation;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="ProjectionLocation"></a><code>property <b>ProjectionLocation</b>: <a href="CastleVectors.html#TVector3Single">TVector3Single</a> read GetProjectionLocation write SetProjectionLocation;</code></td>
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