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<title>Castle Game Engine: X3DNodes: Class TAbstractLightNodeHelper</title>
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<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<a name="TAbstractLightNodeHelper"></a><h1 class="cio">Class TAbstractLightNodeHelper</h1>
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<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td>Fields</td><td>Methods</td><td><a class="section" href="#PasDoc-Properties">Properties</a></td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
<p class="unitlink">
<a href="X3DNodes.html">X3DNodes</a></p>
<h2 class="declaration">Declaration</h2>
<p class="declaration">
<code>type TAbstractLightNodeHelper = class helper(TObject) for TAbstractLightNode</code></p>
<h2 class="description">Description</h2>
<a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
<ul class="hierarchy"><li class="ancestor">TObject</li>
<li class="thisitem">TAbstractLightNodeHelper</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Properties"></a><h3 class="summary">Properties</h3>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TAbstractLightNodeHelper.html#AmbientIntensity">AmbientIntensity</a></b>: Single read GetAmbientIntensity write SetAmbientIntensity;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TAbstractLightNodeHelper.html#Color">Color</a></b>: <a href="CastleColors.html#TCastleColorRGB">TCastleColorRGB</a> read GetColor write SetColor;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TAbstractLightNodeHelper.html#Global">Global</a></b>: boolean read GetGlobal write SetGlobal;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TAbstractLightNodeHelper.html#Intensity">Intensity</a></b>: Single read GetIntensity write SetIntensity;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TAbstractLightNodeHelper.html#IsOn">IsOn</a></b>: boolean read GetIsOn write SetIsOn;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TAbstractLightNodeHelper.html#Shadows">Shadows</a></b>: boolean read GetShadows write SetShadows;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TAbstractLightNodeHelper.html#ShadowVolumes">ShadowVolumes</a></b>: boolean read GetShadowVolumes write SetShadowVolumes;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TAbstractLightNodeHelper.html#ShadowVolumesMain">ShadowVolumesMain</a></b>: boolean read GetShadowVolumesMain write SetShadowVolumesMain;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TAbstractLightNodeHelper.html#ProjectionNear">ProjectionNear</a></b>: Single read GetProjectionNear write SetProjectionNear;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TAbstractLightNodeHelper.html#ProjectionFar">ProjectionFar</a></b>: Single read GetProjectionFar write SetProjectionFar;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TAbstractLightNodeHelper.html#Up">Up</a></b>: <a href="CastleVectors.html#TVector3Single">TVector3Single</a> read GetUp write SetUp;</code></td>
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</table>
<h2 class="description">Description</h2>
<h3 class="detail">Properties</h3>
<table class="detail wide_list">
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="AmbientIntensity"></a><code>property <b>AmbientIntensity</b>: Single read GetAmbientIntensity write SetAmbientIntensity;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Color"></a><code>property <b>Color</b>: <a href="CastleColors.html#TCastleColorRGB">TCastleColorRGB</a> read GetColor write SetColor;</code></td>
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</td></tr>
</table>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Global"></a><code>property <b>Global</b>: boolean read GetGlobal write SetGlobal;</code></td>
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</td></tr>
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<table class="detail wide_list">
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Intensity"></a><code>property <b>Intensity</b>: Single read GetIntensity write SetIntensity;</code></td>
</tr>
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</td></tr>
</table>
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<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="IsOn"></a><code>property <b>IsOn</b>: boolean read GetIsOn write SetIsOn;</code></td>
</tr>
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</table>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Shadows"></a><code>property <b>Shadows</b>: boolean read GetShadows write SetShadows;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
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<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="ShadowVolumes"></a><code>property <b>ShadowVolumes</b>: boolean read GetShadowVolumes write SetShadowVolumes;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
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<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="ShadowVolumesMain"></a><code>property <b>ShadowVolumesMain</b>: boolean read GetShadowVolumesMain write SetShadowVolumesMain;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="ProjectionNear"></a><code>property <b>ProjectionNear</b>: Single read GetProjectionNear write SetProjectionNear;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="ProjectionFar"></a><code>property <b>ProjectionFar</b>: Single read GetProjectionFar write SetProjectionFar;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Up"></a><code>property <b>Up</b>: <a href="CastleVectors.html#TVector3Single">TVector3Single</a> read GetUp write SetUp;</code></td>
</tr>
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</td></tr>
</table>
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