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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/1999/REC-html401-19991224/loose.dtd">
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<title>Castle Game Engine: X3DNodes: Class TAbstractPointingDeviceSensorNode</title>
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<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<a name="TAbstractPointingDeviceSensorNode"></a><h1 class="cio">Class TAbstractPointingDeviceSensorNode</h1>
<table class="sections wide_list">
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<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td>Fields</td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td><a class="section" href="#PasDoc-Properties">Properties</a></td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
<p class="unitlink">
<a  href="X3DNodes.html">X3DNodes</a></p>
<h2 class="declaration">Declaration</h2>
<p class="declaration">
<code>type TAbstractPointingDeviceSensorNode = class(<a class="normal" href="X3DNodes.TAbstractSensorNode.html">TAbstractSensorNode</a>)</code></p>
<h2 class="description">Description</h2>
<div class="nodescription">no description available, TAbstractSensorNode description follows</div><div class="nodescription">no description available, TAbstractChildNode description follows</div><div class="nodescription">no description available, TAbstractNode description follows</div><p>
Base X3D node.

<p>Almost all X3D nodes inherit from this. (Exception: X3DMetadataObject. So you cannot have metadata of metadata of...)</p>
<a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
<ul class="hierarchy"><li class="ancestor">TPersistent</li>
<li class="ancestor"><a class="normal" href="CastleInterfaces.TNonRefCountedInterfacedPersistent.html">TNonRefCountedInterfacedPersistent</a></li>
<li class="ancestor"><a class="normal" href="X3DFields.TX3DFileItem.html">TX3DFileItem</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TX3DNode.html">TX3DNode</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TAbstractNode.html">TAbstractNode</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TAbstractChildNode.html">TAbstractChildNode</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TAbstractSensorNode.html">TAbstractSensorNode</a></li>
<li class="thisitem">TAbstractPointingDeviceSensorNode</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Methods"></a><h3 class="summary">Methods</h3>
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<td class="itemcode"><code>procedure <b><a  href="X3DNodes.TAbstractPointingDeviceSensorNode.html#CreateNode">CreateNode</a></b>; override;</code></td>
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<td class="itemcode"><code>procedure <b><a  href="X3DNodes.TAbstractPointingDeviceSensorNode.html#Activate">Activate</a></b>(const Time: <a  href="X3DTime.TX3DTime.html">TX3DTime</a>; const ATransform, AInvertedTransform: <a  href="CastleVectors.html#TMatrix4Single">TMatrix4Single</a>; const OverPoint: <a  href="CastleVectors.html#TVector3Single">TVector3Single</a>); virtual;</code></td>
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<td class="itemcode"><code>procedure <b><a  href="X3DNodes.TAbstractPointingDeviceSensorNode.html#Deactivate">Deactivate</a></b>(const Time: <a  href="X3DTime.TX3DTime.html">TX3DTime</a>); virtual;</code></td>
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<a name="PasDoc-Properties"></a><h3 class="summary">Properties</h3>
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<td class="itemcode"><code>property <b><a  href="X3DNodes.TAbstractPointingDeviceSensorNode.html#FdDescription">FdDescription</a></b>: <a  href="X3DFields.TSFString.html">TSFString</a> read FFdDescription;</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TAbstractPointingDeviceSensorNode.html#EventIsOver">EventIsOver</a></b>: <a  href="X3DFields.TSFBoolEvent.html">TSFBoolEvent</a> read FEventIsOver;</code></td>
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<h2 class="description">Description</h2>
<h3 class="detail">Methods</h3>
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<td class="itemcode"><a name="CreateNode"></a><code>procedure <b>CreateNode</b>; override;</code></td>
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<td class="itemcode"><a name="Activate"></a><code>procedure <b>Activate</b>(const Time: <a  href="X3DTime.TX3DTime.html">TX3DTime</a>; const ATransform, AInvertedTransform: <a  href="CastleVectors.html#TMatrix4Single">TMatrix4Single</a>; const OverPoint: <a  href="CastleVectors.html#TVector3Single">TVector3Single</a>); virtual;</code></td>
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<p>
<code>Activate</code> pointing device sensor. Used by the events engine (like <a class="normal" href="CastleSceneCore.TCastleSceneCore.html">TCastleSceneCore</a>) to notify this sensor.

<p>OverPoint indicates 3D point (in global, that is <a class="normal" href="CastleSceneCore.TCastleSceneCore.html">TCastleSceneCore</a>, coordinates) pointed by the mouse.

<p>In <a class="normal" href="X3DNodes.TAbstractPointingDeviceSensorNode.html">TAbstractPointingDeviceSensorNode</a> class, this simply sends isActive := TRUE event.</p>
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<td class="itemcode"><a name="Deactivate"></a><code>procedure <b>Deactivate</b>(const Time: <a  href="X3DTime.TX3DTime.html">TX3DTime</a>); virtual;</code></td>
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<p>
<code>Deactivate</code> pointing device sensor. Used by the events engine (like <a class="normal" href="CastleSceneCore.TCastleSceneCore.html">TCastleSceneCore</a>) to notify this sensor.

<p>In <a class="normal" href="X3DNodes.TAbstractPointingDeviceSensorNode.html">TAbstractPointingDeviceSensorNode</a> class, this simply sends isActive := FALSE event.</p>
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<h3 class="detail">Properties</h3>
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<td class="itemcode"><a name="FdDescription"></a><code>property <b>FdDescription</b>: <a  href="X3DFields.TSFString.html">TSFString</a> read FFdDescription;</code></td>
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&nbsp;</td></tr>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="EventIsOver"></a><code>property <b>EventIsOver</b>: <a  href="X3DFields.TSFBoolEvent.html">TSFBoolEvent</a> read FEventIsOver;</code></td>
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&nbsp;</td></tr>
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