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<title>Castle Game Engine: X3DNodes: Class TAbstractShapeNode</title>
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<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<a name="TAbstractShapeNode"></a><h1 class="cio">Class TAbstractShapeNode</h1>
<table class="sections wide_list">
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<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td>Fields</td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td><a class="section" href="#PasDoc-Properties">Properties</a></td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
<p class="unitlink">
<a href="X3DNodes.html">X3DNodes</a></p>
<h2 class="declaration">Declaration</h2>
<p class="declaration">
<code>type TAbstractShapeNode = class(<a class="normal" href="X3DNodes.TAbstractChildNode.html">TAbstractChildNode</a>, <a class="normal" href="X3DNodes.IAbstractBoundedObject.html">IAbstractBoundedObject</a>)</code></p>
<h2 class="description">Description</h2>
<div class="nodescription">no description available, TAbstractChildNode description follows</div><div class="nodescription">no description available, TAbstractNode description follows</div><p>
Base X3D node.
<p>Almost all X3D nodes inherit from this. (Exception: X3DMetadataObject. So you cannot have metadata of metadata of...)</p>
<a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
<ul class="hierarchy"><li class="ancestor">TPersistent</li>
<li class="ancestor"><a class="normal" href="CastleInterfaces.TNonRefCountedInterfacedPersistent.html">TNonRefCountedInterfacedPersistent</a></li>
<li class="ancestor"><a class="normal" href="X3DFields.TX3DFileItem.html">TX3DFileItem</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TX3DNode.html">TX3DNode</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TAbstractNode.html">TAbstractNode</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TAbstractChildNode.html">TAbstractChildNode</a></li>
<li class="thisitem">TAbstractShapeNode</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Methods"></a><h3 class="summary">Methods</h3>
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<td class="visibility"><a href="legend.html"><img src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><code>procedure <b><a href="X3DNodes.TAbstractShapeNode.html#DirectEnumerateActive">DirectEnumerateActive</a></b>( Func: <a href="X3DNodes.html#TEnumerateChildrenFunction">TEnumerateChildrenFunction</a>); override;</code></td>
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<td class="itemcode"><code>procedure <b><a href="X3DNodes.TAbstractShapeNode.html#CreateNode">CreateNode</a></b>; override;</code></td>
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<td class="itemcode"><code>procedure <b><a href="X3DNodes.TAbstractShapeNode.html#BeforeTraverse">BeforeTraverse</a></b>(StateStack: <a href="X3DNodes.TX3DGraphTraverseStateStack.html">TX3DGraphTraverseStateStack</a>); override;</code></td>
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<td class="itemcode"><code>procedure <b><a href="X3DNodes.TAbstractShapeNode.html#AfterTraverse">AfterTraverse</a></b>(StateStack: <a href="X3DNodes.TX3DGraphTraverseStateStack.html">TX3DGraphTraverseStateStack</a>); override;</code></td>
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<a name="PasDoc-Properties"></a><h3 class="summary">Properties</h3>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TAbstractShapeNode.html#FdAppearance">FdAppearance</a></b>: <a href="X3DNodes.TSFNode.html">TSFNode</a> read FFdAppearance;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TAbstractShapeNode.html#FdGeometry">FdGeometry</a></b>: <a href="X3DNodes.TSFNode.html">TSFNode</a> read FFdGeometry;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TAbstractShapeNode.html#FdBboxCenter">FdBboxCenter</a></b>: <a href="X3DFields.TSFVec3f.html">TSFVec3f</a> read FFdBboxCenter;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TAbstractShapeNode.html#FdBboxSize">FdBboxSize</a></b>: <a href="X3DFields.TSFVec3f.html">TSFVec3f</a> read FFdBboxSize;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TAbstractShapeNode.html#FdShading">FdShading</a></b>: <a href="X3DFields.TSFStringEnum.html">TSFStringEnum</a> read FFdShading;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TAbstractShapeNode.html#Shading">Shading</a></b>: <a href="X3DNodes.html#TShading">TShading</a> read GetShading write SetShading;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TAbstractShapeNode.html#Appearance">Appearance</a></b>: <a href="X3DNodes.TAppearanceNode.html">TAppearanceNode</a> read GetAppearance write SetAppearance;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TAbstractShapeNode.html#Texture">Texture</a></b>: <a href="X3DNodes.TAbstractTextureNode.html">TAbstractTextureNode</a> read GetTexture write SetTexture;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TAbstractShapeNode.html#TextureTransform">TextureTransform</a></b>: <a href="X3DNodes.TAbstractTextureTransformNode.html">TAbstractTextureTransformNode</a>
read GetTextureTransform write SetTextureTransform;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TAbstractShapeNode.html#Material">Material</a></b>: <a href="X3DNodes.TMaterialNode.html">TMaterialNode</a> read GetMaterial write SetMaterial;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TAbstractShapeNode.html#LineProperties">LineProperties</a></b>: <a href="X3DNodes.TLinePropertiesNode.html">TLinePropertiesNode</a>
read GetLineProperties write SetLineProperties;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TAbstractShapeNode.html#FdOctreeTriangles">FdOctreeTriangles</a></b>: <a href="X3DNodes.TSFNode.html">TSFNode</a> read FFdOctreeTriangles;</code></td>
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<h2 class="description">Description</h2>
<h3 class="detail">Methods</h3>
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<td class="visibility"><a href="legend.html"><img src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><a name="DirectEnumerateActive"></a><code>procedure <b>DirectEnumerateActive</b>( Func: <a href="X3DNodes.html#TEnumerateChildrenFunction">TEnumerateChildrenFunction</a>); override;</code></td>
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<td class="itemcode"><a name="CreateNode"></a><code>procedure <b>CreateNode</b>; override;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="BeforeTraverse"></a><code>procedure <b>BeforeTraverse</b>(StateStack: <a href="X3DNodes.TX3DGraphTraverseStateStack.html">TX3DGraphTraverseStateStack</a>); override;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="AfterTraverse"></a><code>procedure <b>AfterTraverse</b>(StateStack: <a href="X3DNodes.TX3DGraphTraverseStateStack.html">TX3DGraphTraverseStateStack</a>); override;</code></td>
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<h3 class="detail">Properties</h3>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdAppearance"></a><code>property <b>FdAppearance</b>: <a href="X3DNodes.TSFNode.html">TSFNode</a> read FFdAppearance;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdGeometry"></a><code>property <b>FdGeometry</b>: <a href="X3DNodes.TSFNode.html">TSFNode</a> read FFdGeometry;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdBboxCenter"></a><code>property <b>FdBboxCenter</b>: <a href="X3DFields.TSFVec3f.html">TSFVec3f</a> read FFdBboxCenter;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdBboxSize"></a><code>property <b>FdBboxSize</b>: <a href="X3DFields.TSFVec3f.html">TSFVec3f</a> read FFdBboxSize;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdShading"></a><code>property <b>FdShading</b>: <a href="X3DFields.TSFStringEnum.html">TSFStringEnum</a> read FFdShading;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Shading"></a><code>property <b>Shading</b>: <a href="X3DNodes.html#TShading">TShading</a> read GetShading write SetShading;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Appearance"></a><code>property <b>Appearance</b>: <a href="X3DNodes.TAppearanceNode.html">TAppearanceNode</a> read GetAppearance write SetAppearance;</code></td>
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<p>
Apperance of this shape.
<p>This is a comfortable shortcut for FdAppearance.Value, checking whether it's class is appropriate.</p>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Texture"></a><code>property <b>Texture</b>: <a href="X3DNodes.TAbstractTextureNode.html">TAbstractTextureNode</a> read GetTexture write SetTexture;</code></td>
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<p>
The texture of this shape. This is a shortcut for accessing "texture" field of Apperance, that is <code><a class="normal" href="X3DNodes.TAppearanceNode.html">TAppearanceNode</a>(FdAppearance.Value).FdTexture.Value</code>, checking whether nodes are set to appropriate types along the way.
<p>When setting this to something non-nil, we make sure to also set Appearance to something non-nil.</p>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="TextureTransform"></a><code>property <b>TextureTransform</b>: <a href="X3DNodes.TAbstractTextureTransformNode.html">TAbstractTextureTransformNode</a>
read GetTextureTransform write SetTextureTransform;</code></td>
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<p>
Texture transformation of this shape. Similar to <a class="normal" href="X3DNodes.TAbstractShapeNode.html#Texture">Texture</a>, this is just a comfortable property for getting and setting the appropriate Appearance field, checking class types along the way.</p>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Material"></a><code>property <b>Material</b>: <a href="X3DNodes.TMaterialNode.html">TMaterialNode</a> read GetMaterial write SetMaterial;</code></td>
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<p>
Get / set the (simple, one-sided) material of this shape. This is a shortcut for accessing "material" field of Apperance, that is <code><a class="normal" href="X3DNodes.TAppearanceNode.html">TAppearanceNode</a>(FdAppearance.Value).FdMaterial.Value</code>, checking whether nodes are set to appropriate types along the way.
<p>When setting this material to something non-nil, we make sure to also set Appearance to something non-nil.</p>
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="LineProperties"></a><code>property <b>LineProperties</b>: <a href="X3DNodes.TLinePropertiesNode.html">TLinePropertiesNode</a>
read GetLineProperties write SetLineProperties;</code></td>
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<p>
Line properties of this shape. This is a clean, type-safe way for accessing Appearance.lineProperties field of this shape.</p>
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdOctreeTriangles"></a><code>property <b>FdOctreeTriangles</b>: <a href="X3DNodes.TSFNode.html">TSFNode</a> read FFdOctreeTriangles;</code></td>
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