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<title>Castle Game Engine: X3DNodes: Class TAbstractTexture3DNode</title>
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<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<a name="TAbstractTexture3DNode"></a><h1 class="cio">Class TAbstractTexture3DNode</h1>
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<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td>Fields</td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td><a class="section" href="#PasDoc-Properties">Properties</a></td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
<p class="unitlink">
<a href="X3DNodes.html">X3DNodes</a></p>
<h2 class="declaration">Declaration</h2>
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<code>type TAbstractTexture3DNode = class(<a class="normal" href="X3DNodes.TAbstractTextureNode.html">TAbstractTextureNode</a>)</code></p>
<h2 class="description">Description</h2>
<div class="nodescription">no description available, TAbstractTextureNode description follows</div><div class="nodescription">no description available, TAbstractAppearanceChildNode description follows</div><div class="nodescription">no description available, TAbstractNode description follows</div><p>
Base X3D node.
<p>Almost all X3D nodes inherit from this. (Exception: X3DMetadataObject. So you cannot have metadata of metadata of...)</p>
<a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
<ul class="hierarchy"><li class="ancestor">TPersistent</li>
<li class="ancestor"><a class="normal" href="CastleInterfaces.TNonRefCountedInterfacedPersistent.html">TNonRefCountedInterfacedPersistent</a></li>
<li class="ancestor"><a class="normal" href="X3DFields.TX3DFileItem.html">TX3DFileItem</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TX3DNode.html">TX3DNode</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TAbstractNode.html">TAbstractNode</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TAbstractAppearanceChildNode.html">TAbstractAppearanceChildNode</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TAbstractTextureNode.html">TAbstractTextureNode</a></li>
<li class="thisitem">TAbstractTexture3DNode</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Methods"></a><h3 class="summary">Methods</h3>
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<td class="itemcode"><code>procedure <b><a href="X3DNodes.TAbstractTexture3DNode.html#LoadTextureData">LoadTextureData</a></b>; virtual; abstract;</code></td>
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<td class="itemcode"><code>procedure <b><a href="X3DNodes.TAbstractTexture3DNode.html#CreateNode">CreateNode</a></b>; override;</code></td>
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<td class="itemcode"><code>destructor <b><a href="X3DNodes.TAbstractTexture3DNode.html#Destroy">Destroy</a></b>; override;</code></td>
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<a name="PasDoc-Properties"></a><h3 class="summary">Properties</h3>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TAbstractTexture3DNode.html#FdRepeatS">FdRepeatS</a></b>: <a href="X3DFields.TSFBool.html">TSFBool</a> read FFdRepeatS;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TAbstractTexture3DNode.html#FdRepeatT">FdRepeatT</a></b>: <a href="X3DFields.TSFBool.html">TSFBool</a> read FFdRepeatT;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TAbstractTexture3DNode.html#FdRepeatR">FdRepeatR</a></b>: <a href="X3DFields.TSFBool.html">TSFBool</a> read FFdRepeatR;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TAbstractTexture3DNode.html#FdTextureProperties">FdTextureProperties</a></b>: <a href="X3DNodes.TSFNode.html">TSFNode</a> read FFdTextureProperties;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TAbstractTexture3DNode.html#TextureLoaded">TextureLoaded</a></b>: boolean
read FTextureLoaded write SetTextureLoaded;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TAbstractTexture3DNode.html#TextureImage">TextureImage</a></b>: <a href="CastleImages.TEncodedImage.html">TEncodedImage</a> read FTextureImage;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TAbstractTexture3DNode.html#TextureDDS">TextureDDS</a></b>: <a href="CastleDDS.TDDSImage.html">TDDSImage</a> read FTextureDDS;</code></td>
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<h2 class="description">Description</h2>
<h3 class="detail">Methods</h3>
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<td class="itemcode"><a name="LoadTextureData"></a><code>procedure <b>LoadTextureData</b>; virtual; abstract;</code></td>
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<p>
This does the actual loading of texture data.
<p>You can assume here that texture is not loaded now, UsedCache, FTextureImage, FTextureDDS are all nil. Try to load the texture data, making <a class="normal" href="CastleWarnings.html#OnWarning">OnWarning</a> as appropriate, and set all UsedCache, FTextureImage, FTextureDDS, FAlphaChannelData.</p>
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<td class="itemcode"><a name="CreateNode"></a><code>procedure <b>CreateNode</b>; override;</code></td>
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<td class="itemcode"><a name="Destroy"></a><code>destructor <b>Destroy</b>; override;</code></td>
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<h3 class="detail">Properties</h3>
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<td class="itemcode"><a name="FdRepeatS"></a><code>property <b>FdRepeatS</b>: <a href="X3DFields.TSFBool.html">TSFBool</a> read FFdRepeatS;</code></td>
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<td class="itemcode"><a name="FdRepeatT"></a><code>property <b>FdRepeatT</b>: <a href="X3DFields.TSFBool.html">TSFBool</a> read FFdRepeatT;</code></td>
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<td class="itemcode"><a name="FdRepeatR"></a><code>property <b>FdRepeatR</b>: <a href="X3DFields.TSFBool.html">TSFBool</a> read FFdRepeatR;</code></td>
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<td class="itemcode"><a name="FdTextureProperties"></a><code>property <b>FdTextureProperties</b>: <a href="X3DNodes.TSFNode.html">TSFNode</a> read FFdTextureProperties;</code></td>
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<td class="itemcode"><a name="TextureLoaded"></a><code>property <b>TextureLoaded</b>: boolean
read FTextureLoaded write SetTextureLoaded;</code></td>
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<p>
Load and unload 3D texture.
<p>When loading, we will try to set <a class="normal" href="X3DNodes.TAbstractTexture3DNode.html#TextureImage">TextureImage</a> and <a class="normal" href="X3DNodes.TAbstractTexture3DNode.html#TextureDDS">TextureDDS</a>. If loading is successfull, <a class="normal" href="X3DNodes.TAbstractTexture3DNode.html#TextureImage">TextureImage</a> will be always set to non-nil (<a class="normal" href="X3DNodes.TAbstractTexture3DNode.html#TextureDDS">TextureDDS</a> will be set to non-nil only if image came from some DDS image). If loading failed, both <a class="normal" href="X3DNodes.TAbstractTexture3DNode.html#TextureImage">TextureImage</a> and <a class="normal" href="X3DNodes.TAbstractTexture3DNode.html#TextureDDS">TextureDDS</a> will be <code>Nil</code>.
<p>Note that even when loading failed (<a class="normal" href="X3DNodes.TAbstractTexture3DNode.html#TextureImage">TextureImage</a> remained <code>Nil</code>), <code>TextureLoaded</code> value still changes to <code>True</code>. This is good — it makes assignment <code><code>TextureLoaded</code> := true</code> always work, and (more important) it prevents trying to load (and displaying uselessly the same <a class="normal" href="CastleWarnings.html#OnWarning">OnWarning</a>) again at successful <code><code>TextureLoaded</code> := true</code>.
<p>In case of problems (for example when some URL cannot be loaded), we will make <a class="normal" href="CastleWarnings.html#OnWarning">OnWarning</a>.</p>
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<td class="itemcode"><a name="TextureImage"></a><code>property <b>TextureImage</b>: <a href="CastleImages.TEncodedImage.html">TEncodedImage</a> read FTextureImage;</code></td>
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<td class="itemcode"><a name="TextureDDS"></a><code>property <b>TextureDDS</b>: <a href="CastleDDS.TDDSImage.html">TDDSImage</a> read FTextureDDS;</code></td>
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