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<title>Castle Game Engine: X3DNodes: Class TAbstractTimeDependentNode</title>
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<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<a name="TAbstractTimeDependentNode"></a><h1 class="cio">Class TAbstractTimeDependentNode</h1>
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<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td>Fields</td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td><a class="section" href="#PasDoc-Properties">Properties</a></td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
<p class="unitlink">
<a href="X3DNodes.html">X3DNodes</a></p>
<h2 class="declaration">Declaration</h2>
<p class="declaration">
<code>type TAbstractTimeDependentNode = class(<a class="normal" href="X3DNodes.TAbstractChildNode.html">TAbstractChildNode</a>, <a class="normal" href="X3DNodes.IAbstractTimeDependentNode.html">IAbstractTimeDependentNode</a>)</code></p>
<h2 class="description">Description</h2>
<div class="nodescription">no description available, TAbstractChildNode description follows</div><div class="nodescription">no description available, TAbstractNode description follows</div><p>
Base X3D node.
<p>Almost all X3D nodes inherit from this. (Exception: X3DMetadataObject. So you cannot have metadata of metadata of...)</p>
<a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
<ul class="hierarchy"><li class="ancestor">TPersistent</li>
<li class="ancestor"><a class="normal" href="CastleInterfaces.TNonRefCountedInterfacedPersistent.html">TNonRefCountedInterfacedPersistent</a></li>
<li class="ancestor"><a class="normal" href="X3DFields.TX3DFileItem.html">TX3DFileItem</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TX3DNode.html">TX3DNode</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TAbstractNode.html">TAbstractNode</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TAbstractChildNode.html">TAbstractChildNode</a></li>
<li class="thisitem">TAbstractTimeDependentNode</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Methods"></a><h3 class="summary">Methods</h3>
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<td class="itemcode"><code>procedure <b><a href="X3DNodes.TAbstractTimeDependentNode.html#CreateNode">CreateNode</a></b>; override;</code></td>
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<td class="itemcode"><code>destructor <b><a href="X3DNodes.TAbstractTimeDependentNode.html#Destroy">Destroy</a></b>; override;</code></td>
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<td class="itemcode"><code>function <b><a href="X3DNodes.TAbstractTimeDependentNode.html#CycleInterval">CycleInterval</a></b>: <a href="X3DTime.html#TFloatTime">TFloatTime</a>; virtual; abstract;</code></td>
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<a name="PasDoc-Properties"></a><h3 class="summary">Properties</h3>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TAbstractTimeDependentNode.html#FdLoop">FdLoop</a></b>: <a href="X3DFields.TSFBool.html">TSFBool</a> read FFdLoop;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TAbstractTimeDependentNode.html#FdPauseTime">FdPauseTime</a></b>: <a href="X3DFields.TSFTime.html">TSFTime</a> read FFdPauseTime;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TAbstractTimeDependentNode.html#FdResumeTime">FdResumeTime</a></b>: <a href="X3DFields.TSFTime.html">TSFTime</a> read FFdResumeTime;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TAbstractTimeDependentNode.html#FdStartTime">FdStartTime</a></b>: <a href="X3DFields.TSFTime.html">TSFTime</a> read FFdStartTime;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TAbstractTimeDependentNode.html#FdStopTime">FdStopTime</a></b>: <a href="X3DFields.TSFTime.html">TSFTime</a> read FFdStopTime;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TAbstractTimeDependentNode.html#EventElapsedTime">EventElapsedTime</a></b>: <a href="X3DFields.TSFTimeEvent.html">TSFTimeEvent</a> read FEventElapsedTime;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TAbstractTimeDependentNode.html#EventIsActive">EventIsActive</a></b>: <a href="X3DFields.TSFBoolEvent.html">TSFBoolEvent</a> read FEventIsActive;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TAbstractTimeDependentNode.html#EventIsPaused">EventIsPaused</a></b>: <a href="X3DFields.TSFBoolEvent.html">TSFBoolEvent</a> read FEventIsPaused;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TAbstractTimeDependentNode.html#TimeDependentNodeHandler">TimeDependentNodeHandler</a></b>: <a href="X3DNodes.TTimeDependentNodeHandler.html">TTimeDependentNodeHandler</a>
read FTimeDependentNodeHandler;</code></td>
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<h2 class="description">Description</h2>
<h3 class="detail">Methods</h3>
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<td class="itemcode"><a name="CreateNode"></a><code>procedure <b>CreateNode</b>; override;</code></td>
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<td class="itemcode"><a name="Destroy"></a><code>destructor <b>Destroy</b>; override;</code></td>
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<td class="itemcode"><a name="CycleInterval"></a><code>function <b>CycleInterval</b>: <a href="X3DTime.html#TFloatTime">TFloatTime</a>; virtual; abstract;</code></td>
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<h3 class="detail">Properties</h3>
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<td class="itemcode"><a name="FdLoop"></a><code>property <b>FdLoop</b>: <a href="X3DFields.TSFBool.html">TSFBool</a> read FFdLoop;</code></td>
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<td class="itemcode"><a name="FdPauseTime"></a><code>property <b>FdPauseTime</b>: <a href="X3DFields.TSFTime.html">TSFTime</a> read FFdPauseTime;</code></td>
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<td class="itemcode"><a name="FdResumeTime"></a><code>property <b>FdResumeTime</b>: <a href="X3DFields.TSFTime.html">TSFTime</a> read FFdResumeTime;</code></td>
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<td class="itemcode"><a name="FdStartTime"></a><code>property <b>FdStartTime</b>: <a href="X3DFields.TSFTime.html">TSFTime</a> read FFdStartTime;</code></td>
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<td class="itemcode"><a name="FdStopTime"></a><code>property <b>FdStopTime</b>: <a href="X3DFields.TSFTime.html">TSFTime</a> read FFdStopTime;</code></td>
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<td class="itemcode"><a name="EventElapsedTime"></a><code>property <b>EventElapsedTime</b>: <a href="X3DFields.TSFTimeEvent.html">TSFTimeEvent</a> read FEventElapsedTime;</code></td>
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<td class="itemcode"><a name="EventIsActive"></a><code>property <b>EventIsActive</b>: <a href="X3DFields.TSFBoolEvent.html">TSFBoolEvent</a> read FEventIsActive;</code></td>
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<td class="itemcode"><a name="EventIsPaused"></a><code>property <b>EventIsPaused</b>: <a href="X3DFields.TSFBoolEvent.html">TSFBoolEvent</a> read FEventIsPaused;</code></td>
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<td class="itemcode"><a name="TimeDependentNodeHandler"></a><code>property <b>TimeDependentNodeHandler</b>: <a href="X3DNodes.TTimeDependentNodeHandler.html">TTimeDependentNodeHandler</a>
read FTimeDependentNodeHandler;</code></td>
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